some New Proc mechanic question.


Aggelakis

 

Posted

Do the procs hit only if the power hits?

Such as blazing aura. If my power hits do i get a chance to proc-dmg or does the proc work independently of the power its in such as an additional attack?

Does that additional attack have a to-hit of its own? Or a base acc?

Or does it use the numbers of the attack that its in. Insofar as my blazing aura has acc of (x) so my proc would hit with (x) or is it on its own scale?

with the new Proc mechanic is it not somewhat smart to put in 2 or more procs in a power such as blazing aura?

assuming you are not in need of the bonuses you would otherwise have


 

Posted

The procs only work if the power hits. From there, the procs have their own percentage of activating. The procs are not their own additional attack, and thus do not have their own accuracy. Instead they are just an addition to the attack that hits.



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Posted

Quote:
Originally Posted by Blood Red Arachnid View Post
The procs only work if the power hits. From there, the procs have their own percentage of activating. The procs are not their own additional attack, and thus do not have their own accuracy. Instead they are just an addition to the attack that hits.
Then what about powers like Burn? It hits once when the power is fired originally but this power has no check to acc if i am remembering correct. So thus 3 or 4 procs in here should fire off every time with the new mechanic.

so you could in theory get a huge spike in dmg on this power on every use. If you had say an oblit, eradication, and a apoc proc in burn with 3 recharges its ready for every mob sometimes twice.
is that correct?


 

Posted

Patch/pseudopet powers check once when activated and once every ten seconds after that. If the duration is 9.9 seconds, you only get the one check. lol


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Posted

Quote:
Originally Posted by Aggelakis View Post
Patch/pseudopet powers check once when activated and once every ten seconds after that. If the duration is 9.9 seconds, you only get the one check. lol
I dont mean multiple procs per cast

i am refering to the new proc trigger in i24

http://paragonwiki.com/wiki/Procs_Per_Minute


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
Then what about powers like Burn? It hits once when the power is fired originally but this power has no check to acc if i am remembering correct.
Burn certainly does check to see if it hits.


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Posted

Quote:
Originally Posted by graystar_blaster View Post
I dont mean multiple procs per cast

i am refering to the new proc trigger in i24

http://paragonwiki.com/wiki/Procs_Per_Minute
PPM works the same way. For Burn, there will be a PPM-based check when it is first cast and then another PPM-based check at 10 seconds. I'm not sure what the chance is that it will successfully proc, since I24 PPM takes recharge slotting (but not buffs and set bonuses) in the formula.


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Posted

Quote:
Originally Posted by Sailboat View Post
Burn certainly does check to see if it hits.
This. The large initial hit does indeed have a to-hit check; the subsequent ticks from the burn patch are autohit.

If I understand correctly, PPM procs in such powers get a chance to go off when the power is first activated (using the power's recharge to determine the proc chance), and then get additional chances to proc for the duration of the field (I've heard conflicting reports that PPM procs still follow the 10-second rule and use that as the cycle time to determine their proc chance, or that they get a chance to proc on every tick using the tick frequency as their cycle time; not sure which is correct).


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
I dont mean multiple procs per cast

i am refering to the new proc trigger in i24

http://paragonwiki.com/wiki/Procs_Per_Minute
Th new mechanic only changes the proc chance, not the proc trigger.


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Quote:
Originally Posted by Rajani Isa View Post
Th new mechanic only changes the proc chance, not the proc trigger.
Exactly. The only "new mechanic" is that the proc's percentage chance to trigger is modified by the power's recharge slotting instead of being a set chance. For powers with long recharge times proc activation chance will frequently be over 90%. On average most procs will trigger more often after the change goes live. So, not actually a new mechanic at all.


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Posted

is there a way to increase the proc trigger?


 

Posted

Quote:
Originally Posted by graystar_blaster View Post
is there a way to increase the proc trigger?
The question doesn't quite make sense.

The proc trigger is just the thing that happens that gives the proc a chance to go off. The proc trigger, for example, would be "use Burn". Is there a way to increase use Burn?

You have some control over the proc chance, by slotting the power with less or more recharge. And you have some control over how often the proc trigger happens, by how often you actually use the power. But the proc trigger isn't a magnitude that you increase or decrease, it's just the event that gives the proc a chance to proc.

Under i24 rules, procs work the same way they do now. The only difference is that the proc chance will be a different number, instead of the current 20%, depending on the power in question and its slotting.