Endurance Recovery
Both.
Max End gives you a bigger pool of endurance to work with. Also, since each tick of recovery is exactly 5% of your max, you get more back with each tick with higher Max End.
End Recovery shortens the time between ticks. By default, they are 12 seconds apart. With 100% recovery, they are 6 seconds apart (1/2 normal length), at 200% they are 4 seconds apart (1/3 length), etc.
By using both together, you can get bigger ticks, more often, for multiplicative benefits. Fortunately, there are a few good sets that give both at different amounts slotted.
If you don't have room to chase both sets, pick up the +Max End accolade powers, and slot for +Recovery.
@Roderick
Want to mention that Max Health and regen works as Roderick define too. So more Max end/health means more regen/recovery at each tick while more recovery/regen means faster ticks.
Isn't Endurance only 1 minute to full recovery making each 5% tick only 3 seconds apart? Hit Points is 4 minutes to full.
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@Roderick
If one were trying to maximize endurance recovery through IO set bonuses, would focusing on End Recovery or Max End bonuses be more effective?
Thanks for any help
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