Earth/Dark build...


Doomguide

 

Posted

hey all, i made this build for my earth/dark and i think its pretty much perfect for what i wanted (def and rech) any thoughts??

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Earth on Hell: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (39) HamiO:Endoplasm Exposure
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Stone Cages
  • (A) Gravitational Anchor - Immobilize
  • (9) Gravitational Anchor - Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (11) Gravitational Anchor - Accuracy/Recharge
  • (13) Gravitational Anchor - Immobilize/Endurance
Level 4: Tar Patch
  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 6: Quicksand
  • (A) Recharge Reduction IO
Level 8: Darkest Night
  • (A) Endurance Reduction IO
Level 10: Howling Twilight
  • (A) Stupefy - Accuracy/Recharge
  • (13) Stupefy - Endurance/Stun
  • (17) Stupefy - Accuracy/Endurance
  • (17) Stupefy - Stun/Range
  • (19) Stupefy - Accuracy/Stun/Recharge
Level 12: Stalagmites
  • (A) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Recharge
  • (23) Absolute Amazement - Endurance/Stun
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
Level 18: Earthquake
  • (A) Explosive Strike - Chance for Smashing Damage
  • (29) Touch of Lady Grey - Chance for Negative Damage
  • (29) Dark Watcher's Despair - To Hit Debuff
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (31) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (31) Dark Watcher's Despair - Recharge/Endurance
Level 20: Fade
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance
  • (33) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Recharge Reduction IO
  • (34) Recharge Reduction IO
Level 22: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 24: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (46) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26: Volcanic Gasses
  • (A) Unbreakable Constraint - Hold
  • (34) Unbreakable Constraint - Hold/Recharge
  • (36) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (36) Unbreakable Constraint - Accuracy/Recharge
  • (36) Unbreakable Constraint - Endurance/Hold
Level 28: Soul Absorption
  • (A) Miracle - Heal
  • (37) Miracle - Heal/Recharge
  • (37) Dark Watcher's Despair - To Hit Debuff
  • (37) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - Recharge/Endurance
Level 30: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance
  • (40) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Karma - Knockback Protection
Level 32: Animate Stone
  • (A) Edict of the Master - Defense Bonus
  • (42) Edict of the Master - Damage
  • (42) Edict of the Master - Accuracy/Damage
  • (42) Edict of the Master - Accuracy/Damage/Endurance
Level 35: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (50) Endurance Reduction IO
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - Recharge/Endurance
  • (45) Cloud Senses - Accuracy/ToHitDebuff
  • (45) Cloud Senses - Accuracy/Recharge
Level 41: Hibernate
  • (A) Recharge Reduction IO
Level 44: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Ice Storm
  • (A) Ragnarok - Damage
  • (48) Ragnarok - Damage/Recharge
  • (48) Ragnarok - Accuracy/Damage/Recharge
  • (48) Ragnarok - Accuracy/Recharge
  • (50) Ragnarok - Damage/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl
  • (A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Empty
------------


 

Posted

i know i could have put more def in there but it would have taken away my perma fade/haste/soul absorption


 

Posted

I have a low level earth/dark. I am going to use this as a template. One little thing I disagree with is putting 5 slots in Howling Twilight, but I like it because you avoided the fighting pool.
Perhaps putting five slots in Tactics for Adjusted Targeting and get a recharge set bonus that way?


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Just taking a quick look at the build, I have a few comments. It is kind of dangerous to proclaim that you have a "perfect" build -- There is always someone out there who can come up with a way to improve it:

Stone Cages: I would replace the Immob with the Grav Anchor Chance for Hold proc. The Immob duration on Cages is way, way past its recharge. That Chance for Hold proc is wonderful as it hits often.

I've never bothered to slot up Howling Twilight. As a Stun, it is only Mag 2 with a slow recharge. Admittedly, it can stack with Stalagmites to stun bosses, but how often do you do that? I would probably use those slots somewhere else, like in a single target blast.

Shadowfall: You have a Karma -Knockback in Maneuvers. Why not move it here, so that you will have it when you exemp down? Also, Shadowfall only provides 1/2 invis. You need either Super Speed or a Stealth IO for full invis -- which is very nice to use for leading Rocky into battle to be your tank.

Earthquake: Do you really need to slot this up for ToHit Debuff when you have so many other powers that do it better, like Darkest Night? I would move those Dark Watcher IOs to Darkest Night, and just slot this for Recharge.

Fade: Why do you have the Def/End when you could have used the Def/Rech? You could then move one of those Recharge out of the power and still have it perma.

Super Jump: As I said earlier, I recommend Super Speed or, if you want to keep SJ, at least put a Stealth IO in it for full invis.

Combat Jumping: You have a second -Knockback here. Only one (mag 4) -knockback will handle about 92-93% of the knockback in the game. Almost nothing is in the Mag 5-Mag 8 knockback range, so having two -knockback procs is virtually worthless. Either stick with one, or go to three. Three will give you protection to about 98% of the knockback in the game. Personally, I feel one is enough, and slots can be used other places.

Volcanic Gasses: Use the proc! The unique way that VG works, by spawning several pseudopets, means that procs go off more often. So use the Unbreakable proc. I also like the Lockdown proc here as it helps to stack mag.

Animate Stone: Rocky has a huge amount of Resistance, but adding the two pet +Resist procs makes him nearly unkillable. Plus, I would use more damage here. You could put 4 Expediant Reinforcement, the Sovereign Right proc and an Acc/Dam Hami-O to cap his damage, give him great Acc and replace the 6.25 % Recharge from the Stupify set taken out of Howling Twilight.

With all of the Defense Debuff in Earth (25% in Quicksand, 20% in most other powers), why do you need Tactics? I would rather have Assault if you are going for Leadership.

You have only two powers slotted for Damage, Rocky and Ice Storm. Granted, you have a fair number of damage procs, but it will still be hard to kill anything if you solo or want to contribute damage. Your only AoE damage is on a slow recharge. I prefer to slot some damage in Fossilize and add a single target blast--Ice blast works very well. I also prefer Frost Breath over Ice Storm due to the fast recharge, but that's a matter of opinion.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

lol yea i know, it can always be better... i should have said what kinda of playstyle i was going for with this toon, i hate to solo so i dont really care about having too much damage on this controller.. i went with earth/dark to be a control/debuff/support toon and i knew i wouldnt get that much damage out of it.. i looked at everything you said (local) and i agree with all of it but the reason i got ice storm is cause i wanted to get it into my location aoe chain and i know its a bit off 4-5 sec but with activation times and such it should be good

heres the tweaked build

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Rchg/Hold(5), HO:Endo(5)
Level 1: Twilight Grasp -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Acc-I(46)
Level 2: Stone Cages -- GravAnch-Immob/EndRdx(A), GravAnch-Immob/Rchg(11), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Hold%(50)
Level 4: Tar Patch -- ImpSwft-Dam%(A), RechRdx-I(15), RechRdx-I(15)
Level 6: Quicksand -- ImpSwft-Dam%(A), RechRdx-I(13)
Level 8: Darkest Night -- EndRdx-I(A), EndRdx-I(17)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(17), Amaze-Acc/Stun/Rchg(19), Amaze-Acc/Rchg(19), Amaze-EndRdx/Stun(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 16: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25), Krma-ResKB(27), S'fstPrt-ResDam/Def+(31)
Level 18: Earthquake -- LdyGrey-%Dam(A), ExStrk-Dam%(27), RechRdx-I(29)
Level 20: Fade -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31), RechRdx-I(50)
Level 22: Super Jump -- ULeap-Stlth(A)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Volcanic Gasses -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(33), UbrkCons-Acc/Hold/Rchg(33), UbrkCons-Acc/Rchg(33), UbrkCons-Dam%(34), Lock-%Hold(34)
Level 28: Soul Absorption -- Numna-Heal(A), Numna-Heal/Rchg(34), DarkWD-ToHitDeb(36), DarkWD-ToHitDeb/Rchg(36), DarkWD-Rchg/EndRdx(36), DarkWD-ToHitdeb/Rchg/EndRdx(37)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(37), LkGmblr-Def/EndRdx/Rchg(39)
Level 32: Animate Stone -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-+Res(Pets)(40), SvgnRt-PetResDam(40), HO:Nucle(40)
Level 35: Assault -- EndRdx-I(A), EndRdx-I(42)
Level 38: Dark Servant -- DarkWD-ToHitDeb(A), DarkWD-Rchg/EndRdx(42), DarkWD-ToHitDeb/Rchg(42), DarkWD-ToHitDeb/EndRdx(43), Cloud-Acc/ToHitDeb(43), Cloud-Acc/Rchg(43)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Vengeance -- HO:Membr(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46), EndMod-I(46)
------------


 

Posted

Quote:
Originally Posted by Local_Man View Post
<snip> Shadowfall: You have a Karma -Knockback in Maneuvers. Why not move it here, so that you will have it when you exemp down? <snip>
Quick comment here. It's the level of the IO (in this case) which determines whether it will function while one is exemplared and not the level at which the power was taken. Make it a level 10 IO and regardless of what level the power was when taken the Karma -kb will be functional while exemplared down as low as level 7.

Doomguide

Edit: Same applies to the LotG +recharge ... make them level 25 and the +7.5% global recharge will apply while exemplared down as low as level 22. The Karma and LotG both function as if they were set bonuses. http://paragonwiki.com/wiki/Table_of_Special_IOs