Best 'Resist' build?


Dr Harmony

 

Posted

Pretty simple, just looking for the best 'resist', or highest resist, build I can make? A full guide would be great but at LEAST looking for what AT and power-sets to choose.


Current Goal: finish IO's and Incarnating 50's/polish 'Metriod' AE arc.

Current Status: CoH'ing at work (a grinders dream).

 

Posted

I'd suggest a perma Eclipse Warshade - should be able to maintain capped resist to everything.
A Tank or Brute will have a higher cap but doubt if you can hit it across the board.


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

Quote:
Originally Posted by Ecclesia View Post
Pretty simple, just looking for the best 'resist', or highest resist, build I can make? A full guide would be great but at LEAST looking for what AT and power-sets to choose.
By the way, this section is for actual posted guides, not questions. If you have questions like this one, you should post in the "Player
Questions" section, not here. That applies even if you are asking for a guide.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

I've got an Electric Armour Tanker with massive resists.

The basic armours, Tough and Tier 3 Resilient Core Alpha Slot give you 87%+ to Smashing/Lethal, well over 90% to Energy, and 50%+ to all other types except Toxic.
I capped myself to 90% S/L with the PvP unique IO that adds +3%, although this was more a vanity thing than practical, just to see those pale blue numbers in my Combat Attributes.

From 22 onwards (basic Powers + SOs) you can be sitting in the high 70s to Smashing/Lethal, and at 90% vs Energy.

Your Toxic resistance will always be a weak point.

Might of the Tanker (the attuned IO set for Tanks) has a proc that adds up to 3 stacks of extra resistance, greta for shoring up your fire/cold/dark resistances.

In I24, set IOs will be getting meaningful resistance bonuses. The ones which currently provide 2% stun protection and other uselss bonuses like that will gain paired resistance bonuses (eg +2% Stun/Smash/Lethal Resistance or +2% Fire/Cold/Hold or whatever, these numbers are guesswork).
This will change the way you can build for resistance a bit, say by slotting Titanium Coating in your resist powers. At the least, you wont need that PVP IO to cap smashing/lethal.

But I still suspect an Electric Armour Tanker will be the way to go.

I paired mine with Martial Arts tog et the defence bonus, and built some layered defence on top of this.


 

Posted

Quote:
Originally Posted by Local_Man View Post
By the way, this section is for actual posted guides, not questions. If you have questions like this one, you should post in the "Player
Questions" section, not here. That applies even if you are asking for a guide.
Ahh, my bad. I'm rarely on the forums. Thanks tho, I'll post there AFTER i24 comes out (as it seems IO's may change a bit once that happens).


Current Goal: finish IO's and Incarnating 50's/polish 'Metriod' AE arc.

Current Status: CoH'ing at work (a grinders dream).

 

Posted

Granite Tanker.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Granite Tanker.
This. Mine is resist capped vrs all types but toxic and def softcapped to s/l/e/ne

Of course, that means you are in granite.

With the +resist ato for tankers, and the upcoming changes to resist set bonuses, I am pretty sure a few more tanker sets will be able to cap exotic to their sets resists.