New Powerset: Crossbow


BananaFish

 

Posted

(Note: Things like 'Minor+' or 'Fast+' indicate that this power does more damage/is slower than an average Minor damage power/Fast recharge power)

"The Crossbow is an old yet accurate weapon capable of firing large bolts with tremendous force"

Crossbow attacks tend to be slower and more damaging than their Archery equivalents, and many of them have a chance of knockdown or knockback as well (essentially Crossbow is to Archery what Broadsword is to Katana)

Tier 1: Quick Bolt (Ranged, Moderate DMG(Lethal), Foe Knockdown)
"By only partially drawing the string of your Crossbow back you can fire a bolt far faster than normal, though this also makes it less damaging" Recharge: Fast+

Tier 2: Heavy Bolt (Ranged, Moderate+ DMG(Lethal), Foe Knockdown)
"Full drawing back the string of your Crossbow helps make sure that the Bolt is more damaging (though slower than) Quick Bolt" Recharge: Moderate+

Tier 3: Triple Bolt (Ranged (Cone), Moderate+ DMG(Lethal), Foe Knockdown)
"Loading several bolts into your Crossbow at once may decrease the range, but it also lets pierce all targets directly in front of you." Recharge: Slow-

Tier 4: Venom Bolt (Ranged, High DMG(Lethal), Minor DoT(Toxic), -RES(all))
"This bolt carries a powerful toxin that deals damage to the foe over time. In addition the poison dulls the opponent's reflexes, making them easier to hit." Recharge: Slow

Tier 5: Aim (Self +To-Hit, +DMG)
"Greatly increases the chance to hit of your attacks for a few seconds. Slightly increases damage." Recharge: Long

Tier 6: Rocket Bolt (Ranged (Targeted AoE), Moderate+ DMG(Lethal/Fire), Foe Knockback)
"This Rocket-assisted bolt damages all foes near the target in a fiery explosion." Recharge: Slow

Tier 7: Sniper Bolt (Sniper, Extreme DMG(Lethal), Foe Knockback)
"A special super-heavy Bolt that can travel great distances with high Accuracy. This attack is best fired from a distance, as it can be interrupted. The force of this attack may knock targets backwards." Recharge: Long

Tier 8: Concussive Bolt (Ranged, Moderate DMG(Smash), Foe High Knockback)
"This bolt unleashes a blast of energy on impact that is capable of sending foes flying." Recharge: Moderate

Tier 9: Splitting Bolt (Ranged (Location AoE), High DMG(Lethal))
"Fires a Bolt that splits into many other bolts, dealing damage to all foes in the Area." Recharge: Long


If possible the 'Trick Arrow' powerset would let the player decide whether they want to use a Crossbow or a regular Bow for it (maybe add a 'Trick Bolt' set?)


 

Posted

They are very unlikely to add a set that so closely duplicates an existing set.

Your proposed set here sounds almost exactly like Archery....with Assault Rifle's animations.

An addition of a crossbow as an option to Archery would accomplish pretty much exactly the same thing.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
They are very unlikely to add a set that so closely duplicates an existing set.

Your proposed set here sounds almost exactly like Archery....with Assault Rifle's animations.
So it should fit right in, given how 'Katana' basically duplicates 'Broadsword' and all the '[X] Blast' power sets are all essentially interchangeable (bar whatever their little 'feature' is like Radiations -DEF, Electrics -END, Energy's Knockdown/back, Ice's -SPD and/or Psionics -Recharge)


Quote:
Originally Posted by ClawsandEffect View Post
An addition of a crossbow as an option to Archery would accomplish pretty much exactly the same thing.
True, but then you'd have to have program the game to be capable of changing ability animations based on the chosen weapon, which would probably be more of a hassle.


 

Posted

Quote:
Originally Posted by Verodius View Post
True, but then you'd have to have program the game to be capable of changing ability animations based on the chosen weapon, which would probably be more of a hassle.
Making an entirely new power set is less time intensive than creating only new animation and plugging them into the UI?

I am not a programmer... but that doesn't sound right at all.

Also, I think that giving a crossbow as a weapon custimazion to Archery would in fact be superior to the suggestion as it wouldn't create a set functionally identical to another. And citing past examples where this has occurred is no reason to continue the mistakes of the past.



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Making an entirely new power set is less time intensive than creating only new animation and plugging them into the UI?

I am not a programmer... but that doesn't sound right at all.
I'm not (much of) a programmer either, but I'm pretty sure that for what's being suggested here you'd have to design a new Archery animation set for the Crossbow, program the game to automatically make the player use this new animation set if 'Bow=Crossbow.model is True' or whatever that would be in coding terms (or to put it more basically, programming the character creator to be capable of altering abilities based on the costume parts you have chosen.

As opposed to just Creating the crossbow model and animations, copy-pasting the Archery powers and then just changing their stats.


Quote:
And citing past examples where this has occurred is no reason to continue the mistakes of the past.
I wouldn't call the duplicate power sets 'mistakes'


 

Posted

Quote:
Originally Posted by Verodius View Post
So it should fit right in, given how 'Katana' basically duplicates 'Broadsword' and all the '[X] Blast' power sets are all essentially interchangeable (bar whatever their little 'feature' is like Radiations -DEF, Electrics -END, Energy's Knockdown/back, Ice's -SPD and/or Psionics -Recharge)
Katana and Broadsword essentially duplicate each other, as well as War Mace and Battle Axe. Those are leftovers from the old design of the game from before weapon customization was possible. Broadsword, War Mace and Battle Axe all essentially share animations. Katana used to as well, but it got changed when people pointed out that no one uses a katana like that.

They haven't introduced a powerset that duplicates one as closely as your suggestion in 8 years. Street Justice is the closest one, and there are significant differences between it and Martial Arts.

Blast sets aren't as interchangeable as you assert. If that were the case, every set would be ST Blast, ST Blast, cone, TAoE, Aim, Utility Power, Mez power, ST Blast, Nuke.

Not every set is laid out like that. If they were, the outcry over the changes to snipe powers would not be occurring.


Quote:
True, but then you'd have to have program the game to be capable of changing ability animations based on the chosen weapon, which would probably be more of a hassle.
If they can program the game to let you change animations without a weapon at all, they can change it to allow you to change animations WITH one.

Since Archery and Assault Rifle both use the 2 Handed Weapons combat stance, it should be possible. The only thing that would make it more difficult would be if they used different combat stances, but hey don't.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by Verodius View Post
I wouldn't call the duplicate power sets 'mistakes'
I would. Not mistakes in the sense of "oops" but mistakes in the sense of "man, we really should have made a different design decision there."

That's not to say that Katana/Broad Sword or Mace/Battle Axe or any of the other very similar sets shouldn't exist... but what I mean is, that if all of those sets were made today, they would all be very different from one another, and I for one would prefer that. However, since those sets have been around so long, it is basically impossible to "fix" them at this point.

Just my two cents, and a bit tangential to the thread.



 

Posted

I just want hand crossbows for Dual Pistols, though I don't think it possible with the gun sounds <_<


 

Posted

Quote:
Originally Posted by BananaFish View Post
I just want hand crossbows for Dual Pistols, though I don't think it possible with the gun sounds <_<
That would ROCK!


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Or just add a crossbow model/animations to Archery.

/thread


 

Posted

Quote:
Originally Posted by Moon Dog View Post
Or just add a crossbow model/animations to Archery.

/thread
SCR applies




Not gonna happen. You simply can't replace the bow with a crossbow because a crossbow will require completely new animations for each power.

The only way we'll see Crossbows is as an entirely new power set or as a single temp power.