How does EM fare these days?


Bakuryu

 

Posted

Hey guys.

I was just wanting to get some direct feedback on how Energy Melee performs these days. I've seen posts here and there and from what I deduce its not faring so great. I understand that its AoE is very limited, but is the ST damage at least at the top of its class? I've never played a EM toon so I've never really followed how it's progressed. I seem to recall Energy Transfer being nerfed, but I could just be confusing things.

Anyway, any direct feedback from EM players out there? I'm trying to decide whether I want to play a StJ or EM brute up some this 2xp weekend. =) Thanks!


"Always remember that you're unique -- just like everybody else."

 

Posted

Well, let me put it this way: I'm currently in the process of re-rolling my EM brute as Claws. EM offers excellent single-target survivability against non-AV/GM opponents, but has no other practical advantages - in other words, it's a pretty good set for soloing if you have no idea what you're doing and leave difficulty at, oh, +1/x1 or something.

...I'm told it can get actually good single target dps if you cram in enough purple sets to run a chain consisting of Energy Transfer, Gloom, and maybe Total Focus or something to fill in those awkward pauses between your good attacks. But for those of us who don't consider perma-hasten to be affordable, the single target dps is merely mediocre.

So I'd have to suggest Street Justice. I'm not familiar with that set at all, mind you, but it can't be any worse, right?

And if, for some reason, you go EM anyway, I'd strongly suggest picking a secondary with a damage aura. It won't make EM good, but the extra AoE should at least help.


 

Posted

Hmm...thanks for the candid insight. I guess that makes the choice fairly easy. I'm looking to roll it with /FA, but I'm avoiding weapon sets because I hate redraw. It's a real shame EA is in that kind of a state, but I guess that makes my decision easy if nothing else. The only other primary that wouldn't cause constant redraw that I haven't played is Stone Melee, and from a conceptual standpoint that isn't the kind of thing I'm going for.

Thanks!


"Always remember that you're unique -- just like everybody else."

 

Posted

I have an EM/Fire, TW/Fire, and SS/Fire

EM's best attack chain is ET > Gloom > Burn > Gloom > ET (Unless you get more recharge) -- Thats pretty sad because all of the other attacks are meaningless DPA wise. This chain also hurts you and yes the damage begins to be noticeable.

SS's best chain is KOB > Gloom > Burn > Gloom > KOB -- This has a huge advantage with Rage and double stacked rage.

TW/Fire's single target chain can match SS's but it requires a lot more attacks and timing. One miss during non momentum will lower your DPS a lot.

At the damage cap of course EM will be the 2nd of the 3 but not by too much with TW in the lead.

Energy Melee overall is simply average, its not the best but it isn't the worst by any means.


 

Posted

Make something else. Actually..if you never played EM before they killed it, you could most likely play it and still have some fun. RT is slooooooooooow but looks awesome, and as long as you arent expecting great aoe, it might suit you.


 

Posted

Quote:
Originally Posted by Ultimus View Post
I have an EM/Fire, TW/Fire, and SS/Fire

EM's best attack chain is ET > Gloom > Burn > Gloom > ET (Unless you get more recharge) -- Thats pretty sad because all of the other attacks are meaningless DPA wise. This chain also hurts you and yes the damage begins to be noticeable.

SS's best chain is KOB > Gloom > Burn > Gloom > KOB -- This has a huge advantage with Rage and double stacked rage.

TW/Fire's single target chain can match SS's but it requires a lot more attacks and timing. One miss during non momentum will lower your DPS a lot.

At the damage cap of course EM will be the 2nd of the 3 but not by too much with TW in the lead.

Energy Melee overall is simply average, its not the best but it isn't the worst by any means.

You would need 487% recharge in gloom to use Gloom/Burn/Gloom assuming you have safety period of 0.2s for gloom to 'fully' recharge.

Even with 200% global recharge and 100% in the power, you're looking at a 2 second gap of every couple of seconds.

Also, I'm not sure if ending the chain with the beginning of the chain is a way of saying "repeat", but obvious ET-->ET isn't practical, nor is KoB-->KoB.

The Super Strength DPS chain uses Haymaker if I remember correctly.




To the OP:

I have no clue. I just wanted to let you know I disagree with the above poster in more ways than one.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Bakuryu View Post
Hey guys.

I was just wanting to get some direct feedback on how Energy Melee performs these days. I've seen posts here and there and from what I deduce its not faring so great. I understand that its AoE is very limited, but is the ST damage at least at the top of its class? I've never played a EM toon so I've never really followed how it's progressed. I seem to recall Energy Transfer being nerfed, but I could just be confusing things.

Anyway, any direct feedback from EM players out there? I'm trying to decide whether I want to play a StJ or EM brute up some this 2xp weekend. =) Thanks!
It's still a good ST power set with nice stuns. it's not the FoTM but is still more than enough to get the job completed. I barely noticed the nerf actually and dont even remember what they nerfed besides change the animation to be a little bit longer.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Sentry4 View Post
You would need 487% recharge in gloom to use Gloom/Burn/Gloom assuming you have safety period of 0.2s for gloom to 'fully' recharge.

Even with 200% global recharge and 100% in the power, you're looking at a 2 second gap of every couple of seconds.

Also, I'm not sure if ending the chain with the beginning of the chain is a way of saying "repeat", but obvious ET-->ET isn't practical, nor is KoB-->KoB.

The Super Strength DPS chain uses Haymaker if I remember correctly.




To the OP:
I have no clue. I just wanted to let you know I disagree with the above poster in more ways than one.


In the pylon thread those are the best chains due to testing even with the gaps. I believe it was Planet J that made that SS chain. Time was improved like 15-20 sec.


 

Posted

Quote:
Originally Posted by Evil_Legacy View Post
It's still a good ST power set with nice stuns. it's not the FoTM but is still more than enough to get the job completed. I barely noticed the nerf actually and dont even remember what they nerfed besides change the animation to be a little bit longer.
The stun in TF was brought down to Mag 3.


 

Posted

Quote:
Originally Posted by Ultimus View Post
The stun in TF was brought down to Mag 3.
yeah? now it's coming back. it used to be mag four or something. or strong enough to stun bosses. then when they made it mag 3. holy hell was there mass riots. That was the crown jewel that separated EM from the rest of the pack. There wasnt any or very few powers that could of stunned a boss with one hit melee anyways. And they took it away.

If you never played EM prior to the nerf, you wont miss anything. If you did, you might remember the Golden Years.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Sentry4 View Post
You would need 487% recharge in gloom to use Gloom/Burn/Gloom assuming you have safety period of 0.2s for gloom to 'fully' recharge.

Even with 200% global recharge and 100% in the power, you're looking at a 2 second gap of every couple of seconds.

Also, I'm not sure if ending the chain with the beginning of the chain is a way of saying "repeat", but obvious ET-->ET isn't practical, nor is KoB-->KoB.

The Super Strength DPS chain uses Haymaker if I remember correctly.




To the OP:

I have no clue. I just wanted to let you know I disagree with the above poster in more ways than one.
It takes 185-190% global recharge to run KOB->Gloom->Burn->Gloom and 100%+ recharge in those powers

My SS/Regen runs a KOB->Gloom->HM->Gloom chain, but I don't have burn...though it matches up about the same. I also don't run ageless...you could get to where you're running the /Fire chain easily with Ageless.

It isn't an easy chain to run, nor is it cheap to build to do it...(My SS/Regen build cost about 13 bil inf for example)


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Bakuryu View Post
Hey guys.

I was just wanting to get some direct feedback on how Energy Melee performs these days. I've seen posts here and there and from what I deduce its not faring so great. I understand that its AoE is very limited, but is the ST damage at least at the top of its class? I've never played a EM toon so I've never really followed how it's progressed. I seem to recall Energy Transfer being nerfed, but I could just be confusing things.

Anyway, any direct feedback from EM players out there? I'm trying to decide whether I want to play a StJ or EM brute up some this 2xp weekend. =) Thanks!
StJ or Kinetic Melee are the 2 options you should look at in lieu of EM...seriously...EM is very bad unless you're seriously devoted to it and want to spend 10+ bil inf.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I appreciate all the additional feedback. I ultimately rolled up a StJ/FA toon and got him to 22 so I could have sweet, sweet SOs post double xp weekend. He's been fun so far, but that's also exclusively running with teams. I'll be looking forward to running him solo a bit after the weekend is over.


"Always remember that you're unique -- just like everybody else."

 

Posted

Quote:
Originally Posted by planet_J View Post
It takes 185-190% global recharge to run KOB->Gloom->Burn->Gloom and 100%+ recharge in those powers

My SS/Regen runs a KOB->Gloom->HM->Gloom chain, but I don't have burn...though it matches up about the same. I also don't run ageless...you could get to where you're running the /Fire chain easily with Ageless.

It isn't an easy chain to run, nor is it cheap to build to do it...(My SS/Regen build cost about 13 bil inf for example)
Gloom/Burn/Gloom -would- take 487% recharge.

Burn's arcanatime is 2.244
You need Gloom to recharge 0.2 seconds earlier to not have a gap
Therefore gloom needs to recharge in 2.044 seconds.

12/2.044 = 5.87
Subtract one and you get the recharge necessary to run it without a gap. 4.87 or 487% recharge.

With 190% global and 100% in the power, we're at 290% recharge.

12/3.9 = 3.07 seconds + 0.2 to recharge fully = 3.27 seconds.

3.27 second recharge - 2.244 second burn = 1.026 second gap

It would actually be worth it to throw in a proc'd jab inbetween. That way it's gapless, and instead of sitting there for 1.026 seconds, you can deal damage for 1.32 seconds inbetween. Even if you were to throw an unslotted brawl brawl inbetween (1.056 seconds), your damage would probably go up.

-Maybe- if you ran both t4 spiritual and t4 ageless, but even then I don't think so. Ageless is only 10% perma, and spiritual adds about 30% after you hit ED. 40% recharge isn't going to make using Gloom/Haymaker/Jab/Gloom better than Gloom/Haymaker/Gloom.


Also, funny enough, with 190% global recharge and 100% in haymaker, Gloom/Haymaker/Gloom has a 1.554 second gap. Enough for a punch, or a jab, or a brawl, or a boxing, and then with those you'll still have a gap.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.