Force Manipulation (Force Fields 2.0)
I like this! FF is just "Defense and KB powers", so this adds some diversity. Turning the intang-cage (which everyone hates) into a hold is also nice.
Still, I think I'd still like to see a Personal Forcefield-like power, but instead of "only affecting self", it suppresses for a few seconds when you attack. Obviously, it couldn't be AS powerful as the current PFF, but it'd be an improvement overall, methinks.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Dang. How much -res is it offering? Cause current FF has its repel/knockback bubbles and they dont auto shut off.
on a side note, dont like the heal and dont like the end drain but other then those its a good idea. Really dislike that a ton of the buff/debuffs have a pbaoe small heal as the tier 1. Hate being forced to take those on Corr's. Dont really think every buff/debuff should be forced into that role and if I personally wanted to do that I'd switch to an empath or play the soon to be released nature affinity.
I like this! FF is just "Defense and KB powers", so this adds some diversity. Turning the intang-cage (which everyone hates) into a hold is also nice.
Still, I think I'd still like to see a Personal Forcefield-like power, but instead of "only affecting self", it suppresses for a few seconds when you attack. Obviously, it couldn't be AS powerful as the current PFF, but it'd be an improvement overall, methinks. |
What if personal forcefield applied a minor def bonus, but also added a large amount of absorption or +regen? I keep trying to think of ways to make the powers more appealing. I hate looking at powersets and thinking "oh I can skip that". Time Manipulation is a good reference, because every power can be used to great effects
Dang. How much -res is it offering? Cause current FF has its repel/knockback bubbles and they dont auto shut off.
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How about this:
Fortress
PBAoE click. Foe Knockup (autohit every 5secs?) -res (25% lasts 20secs) -def(25% lasts 20secs). The power itself runs for 20secs altogether and has a recharge of something like 2mins30sec.
Thats just a rough idea, so apologies if it seems overpowered
Force Fields is my goto Defender set. That's not to say I think it's perfect, but this version loses my favourite bits.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Like how Granite ends, for instance...
Force Fields is my goto Defender set. That's not to say I think it's perfect, but this version loses my favourite bits. |
Cause I like the idea of FF but when I can buff everyones defenses and demolish an AV's stats with cold It's hard to pick the FF toon.
You've got the three key powers of Force Field in there - the two ally shields and Dispersion Bubble. Thats OK, but you need to balance it against existing Force Fields.
I don't think you can add any more Defence, because FF doesn't get much else, so it would be wrong for you to beat it at its own very specialist game. You've added healing, -Res and -Def, +to hit, - regen and energy management, all of which Force Fields gives up to be the master of +Def sets.
The +Def in Energy Drain is therefore a problem, I'd remove that and leave this purely as an energy recovery power. I'd consider lowering the values on your ally shields with this set to maybe +10% def, so that classic Force Fields is better at something. And take away the Energy Drain def from Insulation Shield - you're providing an alternative solution to sapping with Energy Drain.
Force Blast is currently Force Bolt (one of the better remaining FF powers) with extras. I'd be tempted to remove this power from your set and make this a no-knockback set. Some people dont like KB at all, I love it, but having no KB would help differentiate this set.
Its tricky to figure out what to replace it with. Some kind of single ally buff like Fortitude might work, but I'd avoid adding any more defensive boosts of any kind.
Maybe a small personal defence bubble? +5% Def.
I'd maybe take the knockdown away from Fortress, because other comprehensive sets like Time often have a power thats purely -Def/-Res. But, its loaded with enough limitations that its probably OK to leave that.
This would leave us with:
Classic Force Fields - protects the team better than anything else, has PFF and all the Knockback/repel tools
Force Manipulation - protects the team adequately, has a range of other standard buffs/debuffs
Cold Domination - protects without mez protection but has superior debuffs and geenral support tools liek Force Manipulation.
(While we're at it, I'd probably add a few things to classic FF - some def debuff in the shields, take the end-per_Repel off Repulsion Field, and Tier 1 damage to Force Bolt.)
The only two powers that I'm indifferent about in the set are Repulsion Field and Detention Field.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
I'm know there are players who are plenty happy with Force Fields as they are in game I however, completely loathe the set, which is annoying because it's a power set I've so dearly wanted to play and enjoy.
I came up with this (rather quickly) as a suggestion to what I'd like force fields to be. Focusing on defense obviously, but splashing in other ticks and tips to make a much more modern set.
It's mostly a conceptual suggestion, no numbers or data. Feel free to comment or add to wherever you see possible
Force Manipulation:
Emanate
PBAoE Minor Heal, +Absorb over time, long recharge
You create a gentle burst of energy, the positive charge soothes allies and grants them a minor amount of absorption over time.
Deflection Shield
Ranged (Targeted AoE), Ally +DEF(Smash, Lethal, Melee), +Res(Toxic), fast recharge
Dramatically protects an ally from Smashing, Lethal and all Melee attacks for a limited time. Also reduces Toxic damage. You cannot stack multiple Deflection Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Insulation Shield. You cannot use this power on yourself.
Insulation Shield
Ranged (Targeted AoE), Ally +DEF(Fire, Cold, Energy, Negative, Ranged, AoE), +Res(End Drain), fast recharge
Dramatically protects an ally from Fire, Cold, Energy, Negative Energy, Ranged and AoE attacks for a limited time. The Insulation also protects the target from Endurance Draining effects. You cannot stack multiple Insulation Shields on the same target; however, the shield can be improved by another ally using the same power. Can also be used in conjunction with your Deflection Shield. You cannot use this power on yourself.
Containment
Ranged Hold, *special, long recharge
Your will is enough to hold even the greatest of foes. You can hold a foe by enveloping them in an fierce containment field. The foe will be rendered helpless and unable to attack.
*Special, Using Force Blast on a contained foe will deal additional minor energy damage and def, -regen
Dispersion Shield
Toggle: PBAoE, Team +Res(Hold, Immobilize, Disorient), +DEF(All), long recharge
Creates a large shield which protects all allies inside. While active, the Dispersion Bubble gives all allies within increased Defense against all attack types. The Dispersion Shield also protects allies from Immobilization, Disorient, and Hold effects.
Force Blast
Ranged Minor DMG (Energy/Smash) Splash knockdown (special * additional Minor Energy DMG, Foe Def Regen ), moderate recharge
Unleashes a blast of energy, dealing minor energy and smashing damage. The force of the blast will knockdown your foe, as well as having a chance to knockdown any foes around the impact of the blast.
*If the foe is held under containment, this power will deal additional energy damage and lower the foes defences and regeneration further.
Spectrum
Toggle: +ToHit +Acc +Res(Confuse), long recharge
As a master of energy, you can perceive the world as energy patterns and signatures. You can share your spectrum sight with your allies, opening their eyes to the momentum of the world. This power grants a moderate tohit and accuracy bonus to all allies within range.
Energy Drain
PBAoE, Team +End, +Def, Foe End, long recharge
Energy Drain leeches energy directly from the bodies of all nearby foes, draining their Endurance. Each foe you draw energy from increases yours and teammates Endurance and Defense. If there are no foes within range, you will not gain any Endurance or Defense.
Fortress
Toggle: PBAoE Knockdown, Foe Def Res, very long recharge
You can create a volatile field of force. As the fortress encircles your body, the storm of energy will repeatedly knockdown all foes within range. The crushing force will also subject foes to reduced defense and resistance. Maintaining this fortress is taxing on the user, and cannot last for more than 20 seconds.
Thank you for looking!
P.S. This is my first time suggesting a powerset, so apologies if it doesn't seem too thorough