Electric Blast suggestion


ClawsandEffect

 

Posted

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Originally Posted by Kazz View Post
Funny. I, personally, can't stand Rad Blast at all
... what, not even the photon torpedoes? >.>


 

Posted

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Originally Posted by Memphis_Bill View Post
Let me point out that to some people this is just an utterly foreign concept. And not just with Electric blast.
The idea I took what fit a concept or what seemed fun - or just that I hadn't played before - seemed to be completely unable to be understood.
I think this all mostly boils down to the age-old idea of "do you play characters for their concepts" or "do you play characters that are geared towards maximizing their in-game stats"? If the main thing that matters to someone is max DPS then they're not likely going to play an Electric Blaster - but then again that same person is probably not going to play most Defender or Controller types either. *shrugs*

Quote:
Originally Posted by Talionis View Post
Truthfully, I'm just spit balling ideas. The real problem is that Electric is not on par with other sets for Damage Per Second for Single targets or AoE. This is the problem we'd like the Dev's to fix. The way in which they do it is less important.
Electric Blast not being as good (at least DPS-wise) as something like Fire Blast or Rad Blast is -NOT- necessarily a bad thing for this game. I'd much rather have different powersets have different characteristics in this game than to have all the Blasts be cookie-cutter "equal" to each other. Put another way: if all Blast powersets did as much damage as say Fire then we'd really only have ONE type of Blaster. I personally like having more than one type to choose from.

As long as this game has more than one Blaster powerset there's always going to be one that does something better than another. They can't all be equal to each other across the board. Obviously pure damage output is an important aspect for a Blaster in general. If that's your absolute top priority you can always pick the powersets that work best for that. But if you actually want to play a character for -OTHER- reasons than just simple min/maxing then we have choices for that.

Quote:
Originally Posted by Talionis View Post
The mitigation from Endurance Drain is binary (all or nothing) and because of its less valuable because by the time most enemies can be drained of endurance other sets would just have killed the enemies. So Endurance Drain is a feature that is of very small value.
As a longtime player of an Electric Blaster I would agree that the Endurance Drain feature is hard to maximize and is not as useful as pure DPS in all cases.

But it can actually be far more useful (especially against bosses and AVs) than most people realize if you fully optimize your build for it. The key thing to realize is that Electric Blast is actually meant to be played almost more like a soft-mez Controller or Dominator hybrid than a "pure" damage dealer. In D&D terms it's very much a "multi-classed" powerset between a version of this game's Fighters (Blasters) and Magic Users (Controllers).

To be honest most of the argument for changing the way Endurance Drain works usually only comes from people who have not mastered how to use it. Just because some people don't like it or can't play with it doesn't really mean it deserves to be changed.


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Posted

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Originally Posted by Lothic View Post
I think this all mostly boils down to the age-old idea of "do you play characters for their concepts" or "do you play characters that are geared towards maximizing their in-game stats"? If the main thing that matters to someone is max DPS then they're not likely going to play an Electric Blaster - but then again that same person is probably not going to play most Defender or Controller types either. *shrugs*
Springing off of that I posit:

Will someone who plays for numbers play Electric Blast, with it's inferior performance (perceived or provable, doesn't matter)? That answer is obviously no.

Would someone who plays for theme not play Electric Blast if it's numbers were improved? I seriously doubt that it would matter to them. There's no way I would ever sympathize with anyone who said that it hurt their enjoyment of a set, for that set to be made better numerically.

So the final question becomes: Why not improve Electric Blast so that both camps can be happy with it?


@Oathbound & @Oathbound Too

 

Posted

Quote:
Originally Posted by Oathbound View Post
Springing off of that I posit:

Will someone who plays for numbers play Electric Blast, with it's inferior performance (perceived or provable, doesn't matter)? That answer is obviously no.

Would someone who plays for theme not play Electric Blast if it's numbers were improved? I seriously doubt that it would matter to them. There's no way I would ever sympathize with anyone who said that it hurt their enjoyment of a set, for that set to be made better numerically.

So the final question becomes: Why not improve Electric Blast so that both camps can be happy with it?
The simple argument against improving Electric Blast is that it'd probably make another Blaster powerset become the new "worst" powerset in the minds of the players. Then people will start suggesting that whatever the new "worst" powerset is should be improved as well. It would be a never ending vicious cycle that I'd rather our Devs not waste too much time on - people have to accept there's always going to be a "worst" Blaster powerset no matter what the Devs do. The only logical conclusion to that kind of tinkering would be to make all Blaster powersets effectively cookie-cutter identical.

That's of course assuming you actually accept the faulty premise that Electric Blast is currently too "broken" to play with to begin with. While I would certainly not turn down any reasonable improvements I would also argue that it's not as broken as most people seem to think it is. If it was the Devs would have likely done something with it within the last 8+ years.

There's a difference between not liking something and proving that it's fundamentally broken enough to need Dev attention. If I had to guess the Devs are going to need far more evidence to show that a change is needed here, especially when there are plenty of other powerset options available and they are ALREADY giving us major universal Blaster improvements in I24. Don't like how Endurance Drain works to offset the need for maximal DPS? Don't play Electric Blast. *shrugs*


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Posted

Actually endu drain is very handy most of times. I'm played elec blaster about 5 years now and this is the first time I heard it's bad powerset. Only really bad blaster primary is dual pistols and they are fixing that right now.

edit. of course I would like to do slightly more damage but that's never been any problem.


Prunejuice is warriors drink.

 

Posted

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Originally Posted by zachary_EU View Post
Actually endu drain is very handy most of times. I'm played elec blaster about 5 years now and this is the first time I heard it's bad powerset. Only really bad blaster primary is dual pistols and they are fixing that right now.

edit. of course I would like to do slightly more damage but that's never been any problem.
For most people the only metric they use to decide if a Blaster powerset is "good" or "bad" is raw DPS output, period.

While there's nothing technically wrong with that point of view it does tend to make people think that anything with smaller numbers must be considered broken and/or less desirable. Apparently it's too hard to think "outside the box" and realize that some powersets operate with differing mechanics which minimizes the need for pure DPS.

Nobody said that Electric Blast was a trivial set to play with and I would very much agree that it takes a good, optimized build to make its Endurance Drain strengths become effective. I just think that far too many people either give up too early on Electric Blast or aren't willing to adapt to it and quickly jump to the "it must be broken and needs to be fixed" mindset.

Bottomline I'm simply not convinced Electric Blast needs more that the I24 improvements at this point. People who want to see the "big numbers" are free to play with the powersets that generate them.


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Posted

Different secondaries have different purposes. That should be clear when people are choosing powersets. More dot or defence debuff kills enemies faster but hold, endudrain, knockbac, to hit debuffs protects you and your friends. So naturally fireblaster kills (arrests) faster than electric or ice. But it is meant to be that way in the first place. Small adjusting is ok but it's wrong to put elec blasters dps to same level like fire for example.


Prunejuice is warriors drink.

 

Posted

I wonder whether Electric Blast has come under scrutiny now is down to Blasters being looked as a whole, or the fact that we now have an Electic Control primary for Dominators.

Reason I mention this is that I was discussing an IO respec for my aging E3 blaster in another thread and the comment was made that such characters tend to play more like dominators than blasters, which certainly describes the way I tend to play mine to get the best out of him as well.

Now don't get me wrong, that's all well and good, but if you have a blaster that plays like a dominator, and a dominator that has the tools to play like a dominator with most of the same tools as the blasters plus a few extras as well, isn't it reasonable to expect the blaster version to be modified so that it plays at least more like a blaster and therefore able to do things the dominator cant? If not, your original blaster becomes somewhat obsolete.

Bare in mind too that the older blast sets like Electric were conceived in a time before Dominators even existed as an AT, and so its reasonable to assume they were given this hybrid role to offer players something different in blaster play style.


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Posted

Quote:
Originally Posted by Lothic View Post
I think this all mostly boils down to the age-old idea of "do you play characters for their concepts" or "do you play characters that are geared towards maximizing their in-game stats"? If the main thing that matters to someone is max DPS then they're not likely going to play an Electric Blaster - but then again that same person is probably not going to play most Defender or Controller types either. *shrugs*



Electric Blast not being as good (at least DPS-wise) as something like Fire Blast or Rad Blast is -NOT- necessarily a bad thing for this game. I'd much rather have different powersets have different characteristics in this game than to have all the Blasts be cookie-cutter "equal" to each other. Put another way: if all Blast powersets did as much damage as say Fire then we'd really only have ONE type of Blaster. I personally like having more than one type to choose from.

As long as this game has more than one Blaster powerset there's always going to be one that does something better than another. They can't all be equal to each other across the board. Obviously pure damage output is an important aspect for a Blaster in general. If that's your absolute top priority you can always pick the powersets that work best for that. But if you actually want to play a character for -OTHER- reasons than just simple min/maxing then we have choices for that.



As a longtime player of an Electric Blaster I would agree that the Endurance Drain feature is hard to maximize and is not as useful as pure DPS in all cases.

But it can actually be far more useful (especially against bosses and AVs) than most people realize if you fully optimize your build for it. The key thing to realize is that Electric Blast is actually meant to be played almost more like a soft-mez Controller or Dominator hybrid than a "pure" damage dealer. In D&D terms it's very much a "multi-classed" powerset between a version of this game's Fighters (Blasters) and Magic Users (Controllers).

To be honest most of the argument for changing the way Endurance Drain works usually only comes from people who have not mastered how to use it. Just because some people don't like it or can't play with it doesn't really mean it deserves to be changed.
I like Electric Blast more than Rad Blast too! Although the saving grace of Rad Blast is the Photon Torpedo noise. I just felt like I was having a really hard time killing things and it always seemed to take an attack or two more to kill things with Electric Blast than Rad blast.

I also get that Electric Blast is supposed to be a bit more controllerie (sp?), but I feel like Ice Blast does a better job of being a controller.

I love that Electric Blast is different. I wouldn't want to change any of the powers in the set, except to maybe up the damage a little.

Ideas I like:

Adding more damage to Tesla Cage
Adding an AoE damage when Voltaic Sentinel is summoned.
Possibly just slightly increasing the damage of each Voltaic Sentinel blast
Increasing the damage of Short Circuit

The reason I like Electric Blast set is that it allows for a lot of melee centric attacks with Short Circuit and Ball Lightning both potentially PBAoE. I've always wanted to make a Melee Defender.

I am also with you that the First Dominator was a Electric (Ice is also a good primary) /Ice (You can pick other controllerie secondary?) Blaster. -- I know this is a valid play style. I've just always hated that Electric seems to pay for it with less overall damage and seems to pay for it in damage a lot more than Ice does.

Comparing Electric Blast to Ice Blast is a really good comparison and Ice is usually better in every way. (I do personally like Electric more).