Chance to Knockdown + Overwhelming Force Proc
If a power has a non-100% Chance to Knockdown, and you slot the Overwhelming Force proc in it, does it get the proc's Chance to Knockdown (for two chances to KD per use, and a chance to KB if both fire at once), or does it convert to a guaranteed Knockdown?
|
Clarification: KB and KD are the very same thing, but knockdown happens when the power of the KB is less that .75 mag KB, but higher than 0.0 mag KB. Basically anything with higher than .75 mag KB will be strong enough to MOVE the target while triggering the 'knocked over' effect. Anything between .74 and 0.0 will be strong enough to trigger the 'knocked over' effect, but not strong enough to move their location.
*edit* anything with KD already has a low mag KB in it, so that will be reduced by .99%. Basically it won't knock grey targets back anymore, but the proc only modifies existing KB/KD in any powers with KB/KD. The proc will never give a 100% chance to knock anything in any power unless that powers has a guaranteed knockback already. (And soon it will change the 100% kb in tornado/bonfire to 40% KD, so in those cases it will even make the chance less than 100%.)
So if you put the KB>KD proc into a power with a 40% chance of KB, every time that 40% chance triggers, the KB will be reduced to the point the enemies are knocked down instead of back.
|
Good to know that's not how it works BEFORE I purchase the rather expensive proc.
Thanks.
Clarification: KB and KD are the very same thing, but knockdown happens when the power of the KB is less that 1.0 mag KB, but higher than 0.0 mag KB. Basically anything with higher than 1.0 mag KB will be strong enough to MOVE the target while triggering the 'knocked over' effect. Anything between .99 and 0.0 will be strong enough to trigger the 'knocked over' effect, but not strong enough to move their location.
|
@Roderick
I got a question about it too: Is the KB->KD operation made before or after the "is enemy knocked over" evaluation?
For instance, I hit an enemy with a Crane Kick, slotted to give mag 10 KB. Enemy have 5.0 points of KB protection. Which of the following is true?
A) "Enemy knocked over" is true, because 10 > 5. Proc reduce it to KD after calculation, and the enemy is knocked down.
B) Proc reduce Crane Kick knockback to 0.75. It is lower than enemy KB protection (5), so the enemy is not knocked down as a result of order of evaluation.
If A is true, do it also apply to other KB procs? Say I have a power with mag 10 KB, slotted with a mag 3.0 KB proc and a mag 0.7 KD proc. The RNG is with me and both execute. Will this mean the power will knock down an enemy with 13.5 KB protection (13.7 > 13.5)
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
My story on union.virtueverse.com
If I understand correctly, the proc adds a negative enhancement to the Knockback. So in your example, the KB would be enhanced both up and down, with the down being so massive as to override the up.
Procs are flagged to always ignore enhancements and buffs, so slotting both this proc and a Chance for KB proc in the same power would NOT alter the effect of the Chance for KB.
@Roderick
And it wouldn't be mag .75, it'd be mag .1 in the Crane kick example above, most likely.
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
If a power has a non-100% Chance to Knockdown, and you slot the Overwhelming Force proc in it, does it get the proc's Chance to Knockdown (for two chances to KD per use, and a chance to KB if both fire at once), or does it convert to a guaranteed Knockdown?
EDIT: Specifically, Eye of the Storm has a 40% Chance to KD normally. By slotting the proc, can I make it 100%?
@Roderick