Water/Traps/Dark; needing a last power?


plainguy

 

Posted

I'm down to planning out the last power on my build on a Water/Traps/Dark Corr... I'm currently looking at Triage Beacon (since I have no Heals), Dark Consumption (because I use quite a bit of Endurance) and Time Bomb (to throw down in the middle of some 'trops or after a Geyser).


Any thoughts? Thanks in advance!


[Oh, and Gaussian's proc in Tidal Forces or Soul Drain?]


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

I would go triage if you can get enough recharge to get a couple out.

Timing time bomb (har) to go off right after a geyser will be a pita. And it sucks.

I would probably proc tidal, as the ppm change will affect how it procs in aoe's.


 

Posted

Assuming your defense capped and a decent amount of recharge, then Triage beacon. It will or should give you over 500% regeneration. Basically Triage Beacon should be in the 300% range which will add to your 200% personal range obtained through set bonuses. The Recharge should give you somewhere in the range of 25 to 30 seconds to place another Triage beacon for double bonuses in the 800% range for regeneration. If you add in the Panacea Proc you can get some decent chances of getting the proc to go off with 2 running.

Of course on teams your offering 300 to 600 % regeneration along with the Proc to go off for everyone. Yet again something nice to bring to a team especially in itrials.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thanks for the info.

@pg - may have to load up your build from the petless MM thread.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

This is what I have Traps wise on Corruptors if it helps out. I'm a defense cap / Traps freak. I eat 2 or 3 oranges to build up resistances as needed to combine with defenses. I have Traps toons in Mastermind, Corruptor and Defender. I'm trying to gravitate away from them honestly because they are always my fall back toons. Traps is just that good. My only gripe about Traps is the slow movement of Force Field Generator. But the recharge is so fast it makes up for the issues. Sometimes on lower settings actually use FFG for the alpha strike. I drop that near the mobs and move in under the cover. Its a tough little thing and can take a decent amount of hits. I then fire off my attacks to get aggro just as I drop another FFG before the first one is destroyed. So I might run in and place a Trip mine followed by another FFG for example.

DP Traps

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Sonic Traps - Out dated and I'm lazy to respec. I will with the new changes coming.

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1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
I'm down to planning out the last power on my build on a Water/Traps/Dark Corr... I'm currently looking at Triage Beacon (since I have no Heals), Dark Consumption (because I use quite a bit of Endurance) and Time Bomb (to throw down in the middle of some 'trops or after a Geyser).


Any thoughts? Thanks in advance!


[Oh, and Gaussian's proc in Tidal Forces or Soul Drain?]
So you didn't take Dehydrate? I would take that if you haven't, but if you have, Triage Beacon. DC has an aweful recharge on it and I would only consider Time Bomb on sets with a sleep (and then only for Solo usage).


 

Posted

All input noted. Triage it is. (and I do have Dehydrate)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
All input noted. Triage it is. (and I do have Dehydrate)
you peaked my interest, so i put it up in mids. Two heals. Mez prot and Defense, lots of kdown potential and stuns. Trops, whirlpool, toe bomb all on SD and add in poison traps. Hope you found a place for the kback to kdown proc in trip mine.
Wow, nasty combo. Great Idea...

Damn...

altitus... hitting... again...