Temp Powers & iTrials
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I've never seen temp powers flicker or be usable during iTrials.
I'm guessing this has been brought up before, but I was not able to find a current thread.
The current state of temp powers in trials is broken. The temps (Warwolf, Nem Staff, Beast Run, Shivan, Fortune, Mutation, to name a few) flicker on and off during iTrials. Sometimes they remain on during the whole thing and the powers are indeed functional. At this point in the game, is there any hope that we can just have all these powers turned on instead of trying to block them ? Personally it's a turn-off to see an entire tray of my "abilities" go grey for certain trials. Sure, we can avoid these trials, but just hoping maybe we can have our toys back for use all the time. Thanks for reading. |
IIRC, the only iTrial where I have seen temps enabled is in Dilemma Diabolique when you enter the maw.
And the way someone in-game explained it, was that you are told to survive by "any means necessary".
@Alpha XBS ~ Victory
Thunder Light - Peacebringer * Displaced Calibre - Dual Pistols/Time Corruptor * Defendatron WS - Warshade
Madame Distress - Ill/Rad Controller * Madame Infernus - Fire/Thermal Corruptor
I don't like temp and vet powers being blacked out for itrial either. The devs appear to have different thoughts on the matter.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Quote:
I have never seen this happen in any of the hundreds of iTrials I have run. Those powers are disabled by design.
The current state of temp powers in trials is broken. The temps (Warwolf, Nem Staff, Beast Run, Shivan, Fortune, Mutation, to name a few) flicker on and off during iTrials. Sometimes they remain on during the whole thing and the powers are indeed functional.
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On the other hand, this DOES happen in the Summer Blockbuster event. You can have your temps in one phase, then they are all greyed out a minute later in the next section of the event.
Paragon City Search And Rescue
The Mentor Project
I could swear I've seen some temps enabled in some trials, while others aren't. At this point, I'd be happier if they'd just enable everything, or block everything, for consistency's sake.
Well, not all temps are equal. Travel powers work in the iTrials - even temp ones.
Paragon City Search And Rescue
The Mentor Project
I'm guessing this has been brought up before, but I was not able to find a current thread.
The current state of temp powers in trials is broken. The temps (Warwolf, Nem Staff, Beast Run, Shivan, Fortune, Mutation, to name a few) flicker on and off during iTrials. Sometimes they remain on during the whole thing and the powers are indeed functional.
At this point in the game, is there any hope that we can just have all these powers turned on instead of trying to block them ?
Personally it's a turn-off to see an entire tray of my "abilities" go grey for certain trials. Sure, we can avoid these trials, but just hoping maybe we can have our toys back for use all the time.
Thanks for reading.
**Damien**
"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "