DFB and contacts


Agent White

 

Posted

Players have *always* sought efficient leveling paths..ALWAYS.
There's never been a Utopian golden age when everyone played 'story content' and there was nothing to "exploit" for quick advancement.

The first 50 on the live servers was an ar/dev that burned through the sewers using stacked caltrops to do most of the heavy lifting. The first giant forum firestorm that I recall was the infamous "purple patch", which prevented teams from basically PL'ing themselves by taking on comically high level spawns.


DFB is simply a reflection of the desires of the playerbase, as expressed clearly and repeatedly over the previous 8 years.

It is a well constructed, dev approved escalator that imposes the framework of a team setting and a canon storyline to a behavior that people have always and will always pursue anyway.

It's less efficient than some 'black market' alternatives, but clearly it is efficient enough to satisfy the cravings of a large portion of the playerbase.

It is a fantastic addition to the game, one that I've greatly enjoyed since my return, alongside all the other stuff I've been doing (tip teams, running TFs, checking out the new low level content, newspapers, story teams, etc etc.)


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Players have *always* sought efficient leveling paths..ALWAYS.
There's never been a Utopian golden age when everyone played 'story content' and there was nothing to "exploit" for quick advancement.

The first 50 on the live servers was an ar/dev that burned through the sewers using stacked caltrops to do most of the heavy lifting. The first giant forum firestorm that I recall was the infamous "purple patch", which prevented teams from basically PL'ing themselves by taking on comically high level spawns.


DFB is simply a reflection of the desires of the playerbase, as expressed clearly and repeatedly over the previous 8 years.

It is a well constructed, dev approved escalator that imposes the framework of a team setting and a canon storyline to a behavior that people have always and will always pursue anyway.

It's less efficient than some 'black market' alternatives, but clearly it is efficient enough to satisfy the cravings of a large portion of the playerbase.

It is a fantastic addition to the game, one that I've greatly enjoyed since my return, alongside all the other stuff I've been doing (tip teams, running TFs, checking out the new low level content, newspapers, story teams, etc etc.)
You forgot about the legendary original winter lords during the "initial City of Blasters" era. Which Positron wanted to shut down the servers for to fix/patch, but was denied.

Or so the legend goes.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!