Dark/Dark defenders and i24
It's worth noting that Howling Twilight and Dark Pit do stack quite well and are up together quite often with enough recharge. I'm sure you know this, but you didn't mention it.. So I thought it was worth bringing up.
I personally wouldn't bother with Invoke Panic to stack with Fearsome Stare.. I find that any bosses that didn't happen to be mezzed (remember, Stare has a chance to do Mag4) are so debuffed into the ground by everything else that they aren't much of an issue.
Also worth noting, that if you have the spare power slot and want to add even more soft control to your arsenal, that you can slot the new KB IO into Torrent to turn it into a nice KD tool. TT doesnt come baked with any sort of -KB values, so you can take full advantage of Torrent.
As for Power Boost, that's up to you. Longer mez duration is generally a good thing, and Soul is otherwise a very solid pool, also coming with Soul Drain to boost your damage and a pet. Power Boost also allows Fearsome Stare to totally floor enemy To-Hit in one application, and makes the fear last a hell of a long time.
You might like this build. There's enough recharge that the pair of two single target attack or the two cones can be almost a constant attack chain unto themselves. Besides, a non-stop attack chain is rarely ever used with a Dark Defender since you need to throw in the debuffs and controls.
The cones can melt any spawn if you rotate in a ST against the Bosses.
It immobilizes and fears and stuns and holds and floors ACC.
It's perma-hastened with 120% Global Recharge... that's enough to get you to fire off Accolade Powers at least twice a mission. Fluffy is a Tank and the Spider is for extra damage.
S/L Defense is at 50%.
+ToHit is over 21% for fast-snipe Moonbeam.
This build can solo sweep the level 54 Incarnate spawns by Mot in DA.
Hero Plan by Mids' Hero Designer 1.96
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Level 50 Mutation Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Twilight Grasp -- Panac-Heal/+End(A), Panac-Heal/Rchg(3), Panac-Heal/EndRedux/Rchg(3), Panac-Heal/EndRedux(5), Panac-EndRdx/Rchg(5)
Level 1: Dark Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(9), Apoc-Dmg/EndRdx(9), Apoc-Dam%(11)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
Level 4: Super Speed -- Clrty-Stlth(A)
Level 6: Moonbeam -- SDefendersB-Acc/Dmg(A), SDefendersB-Dmg/Rchg(15), SDefendersB-Dmg/EndRdx/Rchg(17), SDefendersB-Acc/Dmg/EndRdx(17), SDefendersB-Acc/Dmg/EndRdx/Rchg(19), SDefendersB-Rchg/Heal%(19)
Level 8: Shadow Fall -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), S'fstPrt-ResDam/Def+(23), Ksmt-ToHit+(23), GA-3defTpProc(25)
Level 10: Howling Twilight -- Amaze-Stun(A), Amaze-EndRdx/Stun(25), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(27), Amaze-Acc/Rchg(29)
Level 12: Fearsome Stare -- Cloud-%Dam(A), Cloud-ToHitDeb(29), Cloud-Acc/ToHitDeb(31), Cloud-ToHitDeb/EndRdx/Rchg(31)
Level 14: Recall Friend -- IntRdx-I(A)
Level 16: Tenebrous Tentacles -- HO:Centri(A), HO:Centri(31), HO:Centri(33), RechRdx-I(33), RechRdx-I(33)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 20: Night Fall -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(34), Ragnrk-Acc/Dmg/Rchg(34), Ragnrk-Acc/Rchg(36), Ragnrk-Dmg/EndRdx(36)
Level 22: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(36), DarkWD-ToHitDeb/EndRdx(37), DarkWD-Rchg/EndRdx(37)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39)
Level 26: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 28: Hover -- LkGmblr-Rchg+(A)
Level 30: Teleport -- Zephyr-ResKB(A)
Level 32: Dark Servant -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(42), SipInsght-Acc/Rchg(42), SipInsght-ToHitDeb/EndRdx/Rchg(42), SipInsght-Acc/EndRdx/Rchg(43), SipInsght-%ToHit(43)
Level 35: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(43), LkGmblr-Def(45)
Level 38: Blackstar -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(50)
Level 41: Web Cocoon -- GladNet-Dam%(A), GladNet-Acc/Hold(46), GladNet-Acc/Rchg(46), GladNet-Rchg/Hold(48), GladNet-EndRdx/Rchg/Hold(48)
Level 44: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(50), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 47: Torrent -- KBDist-I(A)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(13), P'Shift-End%(15)
Level 50: Cardiac Core Paragon
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Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 10.38% Defense(Melee)
- 11% Defense(Smashing)
- 11% Defense(Lethal)
- 9.13% Defense(Fire)
- 9.13% Defense(Cold)
- 9.75% Defense(Energy)
- 9.75% Defense(Negative)
- 11% Defense(Psionic)
- 13.5% Defense(Ranged)
- 12.25% Defense(AoE)
- 4.5% Max End
- 54% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 8% Enhancement(Heal)
- 10% Enhancement(Range)
- 120% Enhancement(RechargeTime)
- 14% SpeedFlying
- 164 HP (16.13%) HitPoints
- 14% JumpHeight
- 14% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilized) 5%
- MezResist(Sleep) 5%
- MezResist(Stunned) 5%
- MezResist(Terrorized) 5%
- 19.5% (0.33 End/sec) Recovery
- 56% (2.37 HP/sec) Regeneration
- 7.56% Resistance(Fire)
- 7.56% Resistance(Cold)
- 14% SpeedRunning
- 2% XPDebtProtection
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Set Bonuses:
Panacea
(Twilight Grasp)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Smashing,Lethal)
- 10% (0.42 HP/sec) Regeneration
- MezResist(Repel) 1000% (10% chance)
(Dark Blast)
- 16% (0.68 HP/sec) Regeneration
- 30.52 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Moonbeam)
- 30.52 HP (3%) HitPoints
- 10% Enhancement(Range)
- 8% Enhancement(Heal)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
- 10% Enhancement(RechargeTime)
(Shadow Fall)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Howling Twilight)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fearsome Stare)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Night Fall)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Darkest Night)
- 15.26 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 19.08 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Hover)
- 7.5% Enhancement(RechargeTime)
(Teleport)
- Knockback (Mag -4), Knockup (Mag -4)
(Dark Servant)
- 4% SpeedJumping, 4% JumpHeight, 4% SpeedFlying, 4% SpeedRunning
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
(Scorpion Shield)
- 10% (0.42 HP/sec) Regeneration
- 11.45 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Blackstar)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Web Cocoon)
- 2.5% Enhancement(Held)
- Status Resistance 5%
- 2.25% Max End
- 10% Enhancement(Range)
(Summon Disruptor)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
- 19.08 HP (1.88%) HitPoints
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However I want this defender to play more like a controller, completely neutering spawns etc with stuns, fears and tohit debuffs.
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I'm not up to date on the pool changes, sorry, but I can help you with APPs.
Power Boost is not necessary for Dark Miasma. It only gives you more mitigation versus non-AV/GM targets, which, let's be blunt, Dark Miasma doesn't need more of. Power Build Up from Power Mastery is an option for a damage buff now and then, say, before nuking; Soul Drain from Dark Mastery also fits the bill.
Hmm, can't use your Data Link Zombie Man.
Doomguide
Try this:
http://www.cohplanner.com/mids/downl...57F41FB11ED828
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I have a dark/dark recently leveled up to 50 - he needs to be slotted out.
I've seen dark defenders a couple of times on Lambdas able to root Marauder in place with stacking tar patches. Makes for a nice short SLAM when you dont have to chase the guy all over the place.
How much recharge is needed to accomplish this, and how many stacks?
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With changes being brought by i24 I was wondering about the impending build for my dark/dark defender.
I wish to run DB>Gloom>Moonbeam and have the nuke for the awesome debuff.
I also wish to have TT coz it looks smexy J (nightfall aswell I suppose)
However I want this defender to play more like a controller, completely neutering spawns etc with stuns, fears and tohit debuffs.
Now what I want your opinions on is this; Is it worth picking up the new invoke panic to stack with FS and is it worth picking up soul for powerboost (Im assuming defenders get access to this) and powerboosting dark pit and FS to help with my mitigation?
Is it even possible to fit this all in a build assuming hasten/ss maneuvers/tactics/veng(or assault) and CJ? Is the added control of the new presence pool worth the loss of no fighting pool?
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