Huntswoman soft cap S/L/M/AOE/RANGED


Captain_Myotis

 

Posted

I repost it, hope someone will look a it and give me there honest opinion, price is not a problem for me (excluding pvp ios purposefully)

Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

ruin judge: Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting

Villain Profile:
Level 1: Single Shot

  • (A) Decimation - Accuracy/Endurance/Recharge
  • (3) Decimation - Accuracy/Damage/Recharge
  • (5) Decimation - Chance of Build Up
  • (5) Decimation - Damage/Recharge
  • (7) Decimation - Damage/Endurance
  • (39) Achilles' Heel - Chance for Res Debuff
Level 1: Bane Spider Armor Upgrade
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Steadfast Protection - Knockback Protection
Level 2: Combat Training: Defensive
  • (A) Luck of the Gambler - Recharge Speed
Level 4: Combat Training: Offensive
  • (A) Accuracy IO
Level 6: Burst
  • (A) Apocalypse - Chance of Damage(Negative)
  • (9) Apocalypse - Accuracy/Recharge
  • (9) Apocalypse - Damage/Endurance
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Damage/Recharge
  • (40) Achilles' Heel - Chance for Res Debuff
Level 8: Heavy Burst
  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (13) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (15) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (15) Superior Dominion of Arachnos - Damage/Recharge
  • (50) Achilles' Heel - Chance for Res Debuff
Level 10: Tactical Training: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Endurance
  • (36) Luck of the Gambler - Recharge Speed
Level 12: Wide Area Web Grenade
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (19) Enfeebled Operation - Immobilize/Range
  • (25) Enfeebled Operation - Endurance/Immobilize
  • (25) Enfeebled Operation - Accuracy/Endurance
  • (27) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (31) Enfeebled Operation - Accuracy/Immobilize
Level 14: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
Level 16: Tactical Training: Assault
  • (A) Endurance Reduction IO
Level 18: Venom Grenade
  • (A) Ragnarok - Damage/Endurance
  • (19) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (21) Ragnarok - Damage
  • (21) Ragnarok - Accuracy/Recharge
  • (23) Ragnarok - Damage/Recharge
  • (23) Ragnarok - Accuracy/Damage/Recharge
Level 20: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (45) Gaussian's Synchronized Fire-Control - To Hit Buff
Level 22: Mental Training
  • (A) Flight Speed IO
Level 24: Cloaking Device
  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Luck of the Gambler - Recharge Speed
Level 26: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage
  • (29) Positron's Blast - Damage/Endurance
  • (39) Force Feedback - Chance for +Recharge
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage/Endurance
Level 28: Surveillance
  • (A) Analyze Weakness - Accuracy/Endurance/Recharge
Level 30: Hasten
  • (A) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 32: Maneuvers
  • (A) Red Fortune - Defense/Endurance
  • (37) Red Fortune - Defense/Recharge
  • (37) Red Fortune - Defense/Endurance/Recharge
  • (37) Red Fortune - Defense
  • (40) Red Fortune - Endurance
  • (42) Luck of the Gambler - Recharge Speed
Level 35: Kick
  • (A) Accuracy IO
Level 38: Call Reinforcements
  • (A) Call to Arms - Accuracy/Recharge
  • (39) Call to Arms - Accuracy/Damage
  • (43) Call to Arms - Accuracy/Damage/Recharge
  • (48) Call to Arms - Endurance/Damage/Recharge
Level 41: Assault
  • (A) Endurance Reduction IO
Level 44: Tough
  • (A) Impervium Armor - Resistance
  • (46) Impervium Armor - Resistance/Endurance
  • (46) Impervium Armor - Resistance/Endurance/Recharge
  • (46) Impervium Armor - Psionic Resistance
Level 47: Weave
  • (A) Kismet - Defense/Endurance
  • (48) Kismet - Defense/Recharge
  • (50) Kismet - Defense/Endurance/Recharge
  • (50) Kismet - Accuracy +6%
Level 49: Super Jump
  • (A) Winter's Gift - Slow Resistance (20%)
Level 0: Marshal
Level 50: Spiritual Radial Paragon
Level 50: Gravitic Core Flawless Interface
------------
Level 1: Brawl
  • (A) Accuracy IO
Level 1: Conditioning
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Flight Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (27) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (17) Performance Shifter - EndMod/Accuracy
  • (17) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (48) Performance Shifter - EndMod/Recharge
------------
------------
Set Bonus Totals:
  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 9.88% Defense(Melee)
  • 8.31% Defense(Smashing)
  • 8.31% Defense(Lethal)
  • 5.81% Defense(Fire)
  • 5.81% Defense(Cold)
  • 4.25% Defense(Energy)
  • 4.25% Defense(Negative)
  • 4.88% Defense(Psionic)
  • 5.5% Defense(Ranged)
  • 8.63% Defense(AoE)
  • 4.5% Max End
  • 39% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 3% Enhancement(Immobilize)
  • 10% FlySpeed
  • 132.5 HP (12.37%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 1.65%
  • MezResist(Immobilize) 9.35%
  • 19.5% (0.34 End/sec) Recovery
  • 16% (0.86 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 7.88% Resistance(Fire)
  • 7.88% Resistance(Cold)
  • 1.88% Resistance(Negative)
  • 3% Resistance(Psionic)
  • 10% RunSpeed
  • 1.5% XPDebtProtection


http://www.cohplanner.com/mids/downl...8CFF020B35E31E


--Captain Myotis

Watch this!

Iz eat all ur cookies!

 

Posted

quick thing: the defense numbers are actually higher because i accidently left the levels for some of them below there max lvl example instead of putting lvl50 in the io i put lvl 30 but nonetheless it is still softcapped


--Captain Myotis

Watch this!

Iz eat all ur cookies!

 

Posted

Your numbers are correct. It achieves your goal. I think people can tweak it here and there, but over all I don't see someone is going to be able to produce something so great and game changing for you.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

well i was curious if it was worth it or not, or of i should have another approach but nonetheless thank you for your feedback


--Captain Myotis

Watch this!

Iz eat all ur cookies!

 

Posted

Speaking as someone who plays a Huntswoman, I'm concerned about the sequencing of your power picks such that you really don't achieve your full Defensive potential until your 40s. From my perspective, that can be a problem when you Malefactor/Exemplar to lower levels.

I'm also mildly concerned about the amount of Endurance Cost running all of those toggles is going to place on you, particularly since you're also slotting a Force Feedback Proc for even more Recharge boosting on top of a supercharged (by purples) recharge heavy build. I can tell you that just running SIX toggles on my Huntswoman has implications for long term sustainability in uninterrupted heavy combat over long durations ... I shudder to think what kind of drain running EIGHT of them would do to you, even with Incarnate level buffs being thrown around like candy.


It's the end. But the moment has been prepared for ...

 

Posted

I was about to chime in and say your end would be horrible with all of those toggles. On my huntsman I skipped the fighting pool in place of the medicine pool and was still able to softcap all positions and get perma pets. It made my build more flexible, much less end intensive and I really don't notice a difference without tough. Add incarnates and hes damn near unstoppable.

Just something to think about, especially with the upcoming changes to the medicine pool.

And another thing, I swapped the force feedback with the kb2kd proc and I wont be looking back.


 

Posted

Quote:
Originally Posted by Captain_Myotis View Post
well i was curious if it was worth it or not, or of i should have another approach but nonetheless thank you for your feedback
Its worth it.

Your defense capped and have attacks, just about what every player wants in a build.

I think if you went Musculature or Agility just lowered your endurance use in some powers a few 10ths of a point you will be below or just at the 2 point recovery ratio that is sort of a must. I have tried to run a build with only 1.87 recovery and noticed it was very hard I eventually went Cardiac and all was good.

So if you can't get your endurance recover up to 2 points or a bit more, go Cardiac and all will be good.

I didn't bother getting into it because you seemed to understand the game mechanics, I just assumed you also grasped the endurance ratio thing. No sarcasm intended.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Thank you for the advice, i was concerned about the endurance part and im very glad you all brought it up. I believe cardiac will help it out, though that way im sacrificing perma pets... on another note i cant remember if the agility incarnate also provides some endurance recovery.

When i get the time im going to look at mids and reconsider all the fighting pool powers and look at the medicine set (i think it is a very good suggestion and it is much appreciated).

For now i just got to wait till i get time to do what yall recommend, however once again im very grateful for the recommendation and review of the build proposed. Ty


--Captain Myotis

Watch this!

Iz eat all ur cookies!

 

Posted

Honestly I don't know if you can get defense cap AND have Perma pets with a Huntsperson .

Here is my build. If it gives you some ideas. I use Barrier and it works extremely well. Its the only build I can solo Malta on 4/8 setting. Barrier makes the pets a beast. Also though I have limited attacks compared to other builds. What attacks I do have pack a whollop. They are pretty high in damage because of the buffs.

Ignore the levels I pick up powers. I slot powers for a end result. I don't look or care where I slot them when I am using Mids. I'm just looking at my totals tab. As I level up or respec I slot them according knowing what I would want at certain levels in case I Exemplar down. I don't go nuts because at level 25 having defenses in the mid 20s is like being defense capped.

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Soldier
Primary Power Set: Bane Spider Soldier
Secondary Power Set: Bane Spider Training
Power Pool: Leadership
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Single Shot -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/EndRdx/Rchg:40(17), Decim-Acc/Dmg/Rchg:40(19), Decim-Build%:40(33)
Level 1: Bane Spider Armor Upgrade -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(31)
Level 2: Combat Training: Defensive -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(5), LkGmblr-Def/EndRdx:50(34)
Level 4: Burst -- DoArach-Acc/Dmg:50(A), DoArach-Dmg/Rchg:50(19), DoArach-Acc/Dmg/Rchg:50(29), DoArach-Dmg/EndRdx/Rchg:50(29), DoArach-Acc/Dmg/EndRdx/Rchg:50(31), DoArach-Rchg/-DmgFear:50(42)
Level 6: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23), LkGmblr-Def/EndRdx:50(23)
Level 8: Heavy Burst -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(9), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(11), Posi-Dmg/Rng:50(17)
Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(21)
Level 12: Venom Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(13), Posi-Dmg/Rchg:50(13), Posi-Dmg/Rng:50(15), Posi-Acc/Dmg/EndRdx:50(15)
Level 14: Wolf Spider Armor -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(31), ImpSkn-Status:30(34), ImpSkn-ResDam/EndRdx/Rchg:30(34), ImpSkn-EndRdx/Rchg:30(42)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A)
Level 18: Frag Grenade -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(25), Posi-Dmg/Rng:50(37), Posi-Dmg/EndRdx:50(37), Posi-Acc/Dmg/EndRdx:50(40)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx:50(21), GSFC-Build%:50(27), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/Rchg:50(36), AdjTgt-EndRdx/Rchg:50(42)
Level 22: Mental Training -- Flight-I:50(A)
Level 24: Cloaking Device -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 28: Surveillance -- Achilles-ResDeb%:20(A)
Level 30: Super Speed -- Clrty-Stlth:50(A)
Level 32: Hover -- Frbd-EndRdx:50(A), Frbd-Fly:40(33)
Level 35: Wide Area Web Grenade -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(43), Enf'dOp-Acc/EndRdx:50(43), Enf'dOp-Immob/Rng:50(43), Enf'dOp-Acc/Immob/Rchg:50(45), GravAnch-Hold%:50(50)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg:50(A), C'Arms-Acc/Rchg:30(39), ExRmnt-Dmg/EndRdx:50(39), ExRmnt-Acc/Dmg/Rchg:50(39), ExRmnt-EndRdx/Dmg/Rchg:50(40), RechRdx-I:50(40)
Level 41: Web Envelope -- Enf'dOp-Acc/Rchg:50(A)
Level 44: Disruptor Blast -- KinCrsh-Dmg/KB:50(A), KinCrsh-Acc/KB:50(45), KinCrsh-Rchg/KB:50(45), KinCrsh-Rechg/EndRdx:50(46), KinCrsh-Dmg/EndRdx/KB:50(46), KinCrsh-Acc/Dmg/KB:50(46)
Level 47: Summon Blaster -- S'bndAl-Acc/Rchg:50(A), S'bndAl-Dmg/Rchg:50(48), C'Arms-Acc/Rchg:30(48), C'Arms-Acc/Dmg:30(48), C'Arms-Dmg/EndRdx:30(50), RechRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Conditioning
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Mrcl-Rcvry+:40(36), Numna-Heal/EndRdx:50(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), P'Shift-EndMod/Rchg:50(3), P'Shift-EndMod/Acc:50(36)
Level 50: Musculature Radial Paragon
------------
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1504;697;1394;HEX;|
|78DA6594594F135114C7EFB4536A5B9696D2B2160AB4402916AABE135424684108C|
|B6B33D2493B49336D66AA11D7F80D148CB8C5EDCD17345121B83CF841D44FA0B8BF|
|688287397F109D49DBDFCC59FEE7CCB9F776E2ECD1EAD5B12BC3420A1F292AA6991|
|D319485825E32B333A5624E530DF7A452396D2845A7A0CB4DDFF8FF1166EAB0A2AB|
|D999B296538D1D637CD650345DD3F3D9312597572BFF06ED3803E37A413554BD92D|
|AB9A99B2A958AA98CAA509859D0CA5EEB79A6ACAA399F757BACA8E50B9580753FAE|
|9FD14CED9456D42A8BE1D1B2B6909A1F1D99CD4E280B2AFD9815D5586CA28E7BC4D|
|E6BCB255608BDB2A8BA09DE62FA6F33EBEF30A37799AB3EA264E54AA2916E22B268|
|3F400349CB629D7C12FB1C5248B26C7203B3D3CF7490D7C9312E6786F3EA27986D9|
|3E04966FB143331CD0CD0C85DD077413F0CFD30F465AC0CC5C8EE67C2B2ED5B079F|
|33BD2F98FE35E606F5ED81AE07BA5EE83640B78ABC3EE8FAA05B0DBD6AE8D542AF1|
|6F5D628A18675E59A66CCAA85D91901DB988956E64BCAA9E31C51D7C93ADBEF1340|
|ED006A37A1660C3563E8A517B55F914E10730EDE73F0BB3C62B63C66461F30BBEF3|
|3130F99AF2937841E42DDACF7846C8DDC83D488193561465DD46033F6447392E35B|
|C0A794D7CA79A2F52DE907A91EC547608B78B8A6876C1DD0E8F8C5BAD1DF92B5E7B|
|68F5B17F66BD755F6F55F0397C065E6C075667A8E75DF50FD3872E39B6CEB79E7B0|
|66DDF305CF5F99BDDF40F4FE9D0AF7A1CF3ED4FD41B624F492E7387EE03C7881B9F|
|F227809BCCCFC49B929E4A646D836380CA2A7C1F7CCF40710BDD4D37C86B02643D8|
|176DF2EE39A60F5DA2DF6619B259D236CB419BE590CD7242DE3DF75B199B774A869|
|32C9265F1F885B56EDB011FBDBBFF0BF06EFEB538A5799CDC3966F7715EF5D8343F|
|7FB2657FDE9BBDC2F3732C81CBD8D337989920017DFC0192D4FC63|
|-------------------------------------------------------------------|


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I took your advice and improved it...also made it sustainable in terms of end and perma pets . ty guys


--Captain Myotis

Watch this!

Iz eat all ur cookies!