Fire Melee / Shield Defense Revamp Help + Questions


Andferne

 

Posted

I haven't played or messed with this character since a little before issue 16 and I'm not too terribly fond of melee, in fact this will be the first shield character I've come back to since then, so this has been/will be quite the venture.

Needless to say I'm wanting to play it...

The objective of the character is 1) have a nice SD character 2) pack a punch in both AoE and ST -- which should be the standard want for general PvE, at least I would think so. Just looking to mow stuff down and actually feel like I'm contributing to the AV fight...and not die



This is me toying with the old build (had fitness pool) and some other things that seemed pretty dated:

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It has a blank power slot as well -- I have no idea what direction to go. So I'm obviously looking for ways to get more defense without losing too much recharge and not becoming even more of an end ***** -- Really looking for help in this department.

In relation to defense -- icap for SD (or just close to)? It doesn't seem feasible while maintaining other general purpose attributes?

Alphas Slot! Suggestions? I was thinking cardiac or agility maybe what is in these days?

For the rest of incarnates I was thinking Pyro/Ion, Reactive, Rebirth, and Assault Radial/Support.

The ST of choice seems to be Cremate > Incinerate > GFS -- which seems fine. Is the Scorch/Fire Sword just a personal preference then? Or would Scorch just be better? I have no preference of non sword powers vs sword powers.

---
After all that if you have suggestions for other combinations with SD that'd be fine as well, long as it isn't : WM, DM, Elec, or KM // I was actually thinking StJ might be interesting, but wanted to play with fire first



Issue 24 PPM Calculator // The Great Makeover: The Vindicators

 

Posted

I'm not really familiar with Fiery Melee as I am with Dark Melee, but here is something I toyed with. Take from it what you will. You will have perma hasten, just over soft cap defenses, and a nice 42.5% resistance for s/l.
(Edit: Should probably switch out Tactics to grab Build Up, and keep the slotting the same. Not sure how I missed that when making this.)

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Posted

Heres a FM/SD Build i made. Soft Cap on defense at 46% AoE, Melee, and Ranged, plus good melee damage. Also has Hasten and Burnout.

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- OvForce-Acc/Dmg(A), OvForce-End/Rech(3), OvForce-Acc/Dmg/End(3), OvForce-Dmg/End/Rech(5), OvForce-Acc/Dmg/End/Rech(5), OvForce-Dam/KB(7)
Level 1: Deflection -- RedFtn-EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx/Rchg(50)
Level 2: Battle Agility -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(11), RedFtn-Def/EndRdx(13), RedFtn-EndRdx(13), RedFtn-Def/Rchg(15), RedFtn-EndRdx/Rchg(45)
Level 4: True Grit -- Heal-I(A), GA-3defTpProc(15), Mrcl-Rcvry+(17), S'fstPrt-ResDam/Def+(17)
Level 6: Build Up -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-ToHit/Rchg(21), AdjTgt-ToHit/EndRdx(21)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(25)
Level 12: Flurry -- RzDz-Immob%(A)
Level 14: Burnout -- RechRdx-I(A)
Level 16: Kick -- ExStrk-Dam%(A)
Level 18: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(25), Aegis-EndRdx/Rchg(27), Aegis-Psi/Status(40), Aegis-ResDam(48)
Level 20: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(31), RedFtn-Def(48)
Level 22: Fire Sword Circle -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(33), M'Strk-Dmg/Rchg(33), M'Strk-Acc/EndRdx(34), M'Strk-Acc/Dmg/EndRdx(34), M'Strk-Dmg/EndRdx/Rchg(34)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 28: Against All Odds -- EndRdx-I(A)
Level 30: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(37), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Dam%(39)
Level 32: Greater Fire Sword -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(40), SScrappersS-Acc/Dmg/Rchg(40), SScrappersS-Dmg/EndRdx/Rchg(42), SScrappersS-Acc/Dmg/EndRdx/Rchg(42), SScrappersS-Rchg/+Crit(42)
Level 35: Shield Charge -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Rchg(43)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg(46), GSFC-Build%(46), GSFC-ToHit/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(48)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Physical Perfection -- Numna-Regen/Rcvry+(A)
Level 49: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(50), Zephyr-ResKB(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- IntRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Panac-Heal/+End(A), RgnTis-Regen+(29), Panac-Heal(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(19), EndMod-I(27)
Level 50: Cardiac Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 0: Portal Jockey
Level 50: Void Partial Core Judgement
------------


 

Posted

Quote:
Originally Posted by Arkyaeon View Post
In relation to defense -- icap for SD (or just close to)? It doesn't seem feasible while maintaining other general purpose attributes?

Alphas Slot! Suggestions? I was thinking cardiac or agility maybe what is in these days?

For the rest of incarnates I was thinking Pyro/Ion, Reactive, Rebirth, and Assault Radial/Support.

The ST of choice seems to be Cremate > Incinerate > GFS -- which seems fine. Is the Scorch/Fire Sword just a personal preference then? Or would Scorch just be better? I have no preference of non sword powers vs sword powers.
In order of importance on what you want to achieve with a */Shield character:
1.) 47% M/R/A Defenses, 2.) Recharge, 3.) HP, 4.) Regen

Getting over the 45% hump into a slightly safer range of 47-48% is a dual item of interest. One, it gives you a bit of slack for defense debuffs, and two, a small purple will bump you to the 59% iCap. Getting 59% naturally for Scrapper Shields is tough and often at the cost of performance in other areas (currently) unless you take Barrier and work around its minimum 5% attribute; but that leads to a whole other kettle of fish as Rebirth +Regen will often be a better bet.

You're going to want Tough/Weave, the both supplement well with existing attributes and help you maximize your survivability. This is also adding to your toggle count, so you're going to have to evaluate APP/PPP choices in conjunction here. A well managed toon can easily handle all situations, but if you're feeling a bit under for the blue-bar, Conserve Power/Physical Perfection is a quick and easy safety net that not only helps alleviate Blue-Woes, but improves your net survival with a smidgen more Regen.

On the flipside, you're Fire, and Fireball is definitely enticing to include into a build, so this might be a direction you also consider for the added AoE that the strong PPP power gives you. Don't discourage your existing primary AoE in this analysis, though. Firebreath requires a bit of adjustment to get a feel for, but is decent, and Fire Sword Circle is a general beast for damage, so you're not without capacity in your Primary before ever digging into APP/PPP. Remember, too, that Ranged attacks are likely not benefiting from AAO if you're not surrounded. More a note, than anything.

Still on the APP/PPP train of thought, there is also Soul Mastery's access to Shadow Meld. This power is great for not only covering you to 59%, but also as a fail-safe option for heavy defense debuffs. Keeping that in mind, getting your mez click to double-stack will double its built-in Def-Debuff to add with your main toggles. Grant Cover also has a bit of protection for you as well, and is worth considering keeping in a build for sticky situations. Between all of them you can get ~70%, which is a considerably solid amount compared to other defense sets that aren't Super Reflexes.

With all that said, on Incarnates: Agility Core greatly impacts many of your choices and can help keep your stress down on reaching 47% Defense, boost your Recharge, and give you a hair more Endurance (especially if you take Physical Perfection. Not much, but every bit counts). If you feel you can comfortably cover your defenses, Musculature is also a nice route to go to boost your output. Interface is choice, really no big here, Judgement, again, personal preference, no loss on any of them. I will say the Vorporal Judgement Radial does give a nice defense boost for 10/s. Something to consider. Rebirth +Regen will mesh will with True Grit raising your HP and give you solid returns for a Destiny.


Quote:
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again.

 

Posted

This is my "Throw money at it" build.

It's far beyond the realm of affordable, but you can easily swap out the purple sets with things like Crushing Impact and Positron's Blast. Less recharge but you might save 6 or 7 billion inf :P

The interesting thing about Shield Defense is I end up with TOO MUCH defense. So this build is very flexable, but if I wanted to redo my F/S scrapper today, this is what I would do.

Enjoy!


Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Scorch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(33)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Rchg+(3), GA-3defTpProc(7)
Level 2: Cremate -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(15), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(27), T'Death-Dam%(40)
Level 4: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(5)
Level 6: True Grit -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(40), TtmC'tng-ResDam(43), TtmC'tng-ResDam/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-Build%(9), GSFC-ToHit/Rchg(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(13), GSFC-ToHit/EndRdx(13)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- Empty(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dmg/Rchg(A), Armgdn-Dam%(19), Armgdn-Acc/Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Dmg/EndRdx(21), Erad-%Dam(23)
Level 20: Phalanx Fighting -- SW-ResDam/Re TP(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(23), Aegis-EndRdx/Rchg(27), Aegis-ResDam(29)
Level 24: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Rchg+(25)
Level 26: Incinerate -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(29), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(37)
Level 28: Grant Cover -- LkGmblr-Rchg+(A)
Level 30: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(31), LkGmblr-Rchg+(31)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Acc/Dmg/EndRdx(40), T'Death-Dam%(43)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(37)
Level 38: Assault -- EndRdx-I(A)
Level 41: Mu Bolts -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43), GJ-Dam%(50)
Level 44: Ball Lightning -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Knock%(46), Posi-Dam%(46)
Level 47: Electric Shackles -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(48), BasGaze-Rchg/Hold(48), BasGaze-EndRdx/Rchg/Hold(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 50: Agility Core Paragon
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(9)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(7)
Level 50: Reactive Radial Flawless Interface
Level 50: Assault Core Embodiment
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------


 

Posted

Arky,

Just a heads-up, membranes no longer boost ddr in active defense.

edit to add: shift maybe 4 slots around and that looks like my fire/sd. I took owtts to mule the glad armor, put an endredux in (6 slotted) fireball, put some resist in true grit. It still runs a little end heavy. I run musculature, pyronic (for theme), reactive, rebirth, and, um, some kind of ipet.


 

Posted

I don't have my build handy with me since I'm at work, but I'll chime in with my Incarnate choices.

I took Cardiac for Alpha. 45% extra end redux on EVERYTHING is huge. I don't have any problems with End.
Pyro Judgement for Theme... still can't go wrong.
Reactive: -Res and more fire dot. Also for theme.
Destiny I took the Rebirth as my "Oh crap they hit me power"
Lore: Cimeroran pets.
Hybrid: I used Assault. +10% Damage is perma. PLus the stacking buffs. They stack quick.

I did a PUG ITF the other day, on the 3rd mish the team worked their way to to Rom and Req.. I asked if I could try to solo them for fun while the rest fought their way to me.

I beat both Rom, Req and the Computer before the team got to me.


@Radmind - Justice Server
ClintarCOH - Twitter

[/center]

 

Posted

thanks for the reply!! for you mentioned, i got Cardia for Alpha, going for same T4, and also got Reactive -Res DoT Fire, lol. i decided to go with ION for judgement, thanks for the advice on the oncoming slots!