QoL idea for new power icons
I'd rather they work on fixing the issue that forces them to make it detoggle stuff. Since they can save the toggles at log off now maybe they can add a function in that automatically turns them back on again for us.
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O.o
I'd rather they work on fixing the issue that forces them to make it detoggle stuff.
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So you mean forcing them to create a metric ton of new animations to force powers to be usable while on a Temp Travel power? Holy goodness would I like to see that time better spent. Making the purchasable travels NOT de-toggle would be a colossal waste of time, IMO.
Not that no but surely there must be some way to suppress the powers and animations instead of just switching them all off.
That has nothing to do with the work the Op is suggesting.
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First off, loving the rollout of new improved power icons for many of the temp/vet/pet powers. Makes power trays a lot clearer. One idea though - can the 'detoggle' powers have an identifying mark - maybe a brightly coloured rim just to differentiate them from other temp powers?
By 'detoggle' powers I'm referring to things like the rocketboard that shut down all your active toggles when you click on them. |
Meh. You'll get faster results if you drop this idea in Corva_NA's Power Icon thread.
http://boards.cityofheroes.com/showthread.php?t=213578
He and other players have been making custom power icons for the game for years.
First off, loving the rollout of new improved power icons for many of the temp/vet/pet powers. Makes power trays a lot clearer. One idea though - can the 'detoggle' powers have an identifying mark - maybe a brightly coloured rim just to differentiate them from other temp powers?
By 'detoggle' powers I'm referring to things like the rocketboard that shut down all your active toggles when you click on them.