Any benefit to having two Achilles Heels procs?


Hopeling

 

Posted

I was reading in another thread that having two of them slotted in different powers is a waste. The statement was that they do not stack (which I know) but the other statement is it does not increase the duration.

The way I interpret that is that if it goes off it doesn't refresh the duration of the current debuff?


 

Posted

AFAIK, no it doesn't refresh, because it is a granted power, not a normal debuff.

There is some benefit to having it in two powers, since more opportunities to proc = higher uptime, but the non-stacking non-refreshing nature of it means each additional proc is worth less than the last.


 

Posted

Quote:
Originally Posted by Hopeling View Post
There is some benefit to having it in two powers, since more opportunities to proc = higher uptime, but the non-stacking non-refreshing nature of it means each additional proc is worth less than the last.
I would say it depends on where you're slotting it whether or not it's worthwhile.

If you've got it in a T1 Katana attack with recharge so high you can use it every 0.8s, and you're using it against a single enemy, then it's going to be in effect pretty much as often as it CAN be, so adding more procs wouldn't help much.

If you're putting it in AoEs to soften up groups, then it will be far more useful to have multiples, because it's likely to proc on different targets with each attack. Also, AoEs typically have longer recharge, so it will be harder to keep it constantly in effect with only one proc.


@Roderick

 

Posted

Quote:
Originally Posted by Ultimus View Post
The way I interpret that is that if it goes off it doesn't refresh the duration of the current debuff?
Correct. There are two ways that "Doesn't stack" powers can be coded. Some delete the old copy and replace it with a new one - most self buffing toggles work this way. If you look at those in City of Data, they ofter say things like "+10% Defense for 10.25s" even though they pulse every 10s. That's because if both were set to 10s, it would sometimes wear off before it reapplied (I think this was due to connection latency).

The other way is something I've occasionally seen called "Vengeance Mode", likely because Veng was the first power that players could easily see this happening with. In this case, the power blocks reapplications for its duration. In this case, the buff or debuff CANNOT be reapplied until after the previous buff or debuff has worn off. The Achilles Heel proc, the -Res PVP Proc, and the Force Feedback: +100% Rech proc all use this mechanic.


@Roderick

 

Posted

Making any build decisions about any procs at this time leaves you hanging depending on the results of the upcoming change to PPM for all procs.

From practical experience I had two in ST attacks on a high recharge Rad blaster for a long time, and really could not see any significant advantage. I unslotted and have just one now.

I have only tried it in an AoE with Freezing Rain, and it was not that great there either.

Jak