Water/Mind critique pls.
I'll give it a look. what are you going for with this build? Surviving, damage, recharge, ect.? How will you be playing this build specifically so I have an idea on what to comment on.
I'm hoping to have a toon with survivability and damage in PvE. I don't PvP.
For one I would replace steam spray with aqua bolt and six slot it with thunderstrike. That will help with ranged defense.
Here is what I did. I stay at range and aoe/st from ranged with cones. Only melee for drain psyche. Ranged is at softcap, lil higher with enhanced blaster IOs and incarnates. Has hibernate for bad times.
Hero Plan by Mids' Hero Designer 1.958
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Level 50 Mutation Blaster
Primary Power Set: Water Blast
Secondary Power Set: Mental Manipulation
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Subdual -- TotHntr-Immob/Acc(A)
Level 2: Hydro Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Water Burst -- BlastersW-Acc/Dmg(A), BlastersW-Dmg/Rchg(13), BlastersW-Acc/Dmg/Rchg(13), BlastersW-Acc/Dmg/EndRdx(15), BlastersW-Acc/Dmg/EndRdx/Rchg(15), BlastersW-Rchg/Dam%(19)
Level 6: Whirlpool -- Posi-Dmg/Rchg(A), Det'tn-Dmg/Rchg(17), JavVoll-Dam/Rech(17)
Level 8: Tidal Forces -- RechRdx-I(A)
Level 10: Mind Probe -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(29)
Level 12: Telekinetic Thrust -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(33)
Level 14: Dehydrate -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(33), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Dmg/EndRdx/Rchg(36)
Level 16: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37)
Level 18: Water Jet -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx/Rchg(21), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(39), Thundr-Acc/Dmg/EndRdx(39)
Level 20: Concentration -- RechRdx-I(A)
Level 22: Drain Psyche -- Dct'dW-Rchg(A), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal(40), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(42)
Level 24: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(50)
Level 26: Steam Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Acc/Dmg/EndRdx(43), Posi-Dam%(43)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 30: Boxing -- Empty(A)
Level 32: Geyser -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(46), Posi-Acc/Dmg/EndRdx(46), Posi-Dam%(46)
Level 35: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(48)
Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(45)
Level 44: Snow Storm -- EndRdx-I(A)
Level 47: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
Level 49: Hibernate -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), RgnTis-Regen+(21)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(23)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 50: Agility Core Paragon
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[QUOTE=theheat;4309511]Here is what I did. I stay at range and aoe/st from ranged with cones. Only melee for drain psyche. Ranged is at softcap, lil higher with enhanced blaster IOs and incarnates. Has hibernate for bad times.
Take off the accolade and its really low on defense. Not sure about that one.
Just a rough outline. Need some help fine tuning it.
http://www.cohplanner.com/mids/downl...DBFA1FC004145C