Damage Cap Question


Aggelakis

 

Posted

I know that each character can reach the "damage cap", but I am not totally sure how to tell if I am there or not. Is this correct: I go to combat attributes, in the first section I look at "damage BONUS" and if that bonus percentage is blue then I am at the cap?

Also, if I am at the cap, do things like Hybrid still go higher or am I officially capped?


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

1. Yes

2. Depends on which Hybrid you have. The Damage Buff from Support will contribute to your cap, as will the +DMG from Assault. Double Hit from Assault, however, doesn't factor into it.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Damage enhancements count against the cap as well, so your attacks will generally cap with 95%* less buff than is needed for the stat to turn blue.

*Or less, if the power is underslotted. Or more, if you're using Musculature. Replace 95% with the appropriate number for the power's damage enhancement, if necessary.


 

Posted

Quote:
Originally Posted by Hopeling View Post
Damage enhancements count against the cap as well, so your attacks will generally cap with 95%* less buff than is needed for the stat to turn blue.

*Or less, if the power is underslotted. Or more, if you're using Musculature. Replace 95% with the appropriate number for the power's damage enhancement, if necessary.
Sorry, I didn't understand that whole set of statements.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

A Blaster has a damage cap of +400%, for example (this is sometimes referred to as a 500% damage cap, because 100% base + 400% of buffs, but in-game your stat turns blue at 400). So if your powers are unslotted, 400% of damage buffs would cap you.

However, the slotting in powers also counts towards the damage cap. If you have a power slotted for +95% damage (which is where diminishing returns suddenly turn very severe), then that same +400% damage buff would put you at 400 + 95 = +495% damage, which is then capped at +400%. If you had a mere 305% damage buff, you'd be at a total of 305 + 95 = +400%, which is the same amount of damage you did with the higher buff. At +305%, your damage bonus in Combat Attributes will not turn blue, but further buffs will not increase the damage of that power. The buffs will still affect a power that is slotted less, or that can't be slotted (temporary powers, for example), though.

If a power is slotted with some amount of damage enhancement other than 95%, use that number instead.


 

Posted

Quote:
Originally Posted by shaggy5 View Post
Sorry, I didn't understand that whole set of statements.
Right, we already had this out about a month ago. It *is* confusing but pretty comprehensible once you figure it out. The 400% that turns blue in Combat Attributes is your cap, but the number it displays is global bonuses only. It doesn't show the enhancements for each power, because each power is slotted differently.

So, your "damage soft-cap" is typically about 95% less that the number shown, because you also have to figure in the approximately 95% bonus that a fully slotted and enhanced power has. If you are using Musculature Alpha, then you have around 125% in each power, so your "damage soft-cap" is about 125% less instead of 95% less.

Put another way, good damage slotting makes it easier to reach the cap.


TL,DR: your damage soft-cap is about 95% less than the number you see in Combat Attributes. If you actually hit the cap shown, you are wasting bonuses; aim for about 95% less than that number.


 

Posted

Better tl;dr : Damage cap is checked per-power. It's 400 (or whatever, depending on Archetype) minus however much a particular power's damage Enhancements give it, regardless of whether the number in Combat Attributes is blue or not.

That 'however much a particular power's damage Enhancements' number usually ends up about 95. (The other comments explain why.)


 

Posted

Got it now, thanks. All you guys are saying is that if I am fully slotted for damage on a power, I can subtract around 95% of the cap to get the real cap for my toon, right? and 125% if I am using cardiac.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
Better tl;dr : Damage cap is checked per-power. It's 400 (or whatever, depending on Archetype) minus however much a particular power's damage Enhancements give it, regardless of whether the number in Combat Attributes is blue or not.

That 'however much a particular power's damage Enhancements' number usually ends up about 95. (The other comments explain why.)
Weird, I had no idea this was the case. Learn something new every day.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Cardiac is end/res/range/misc. Musculature is the one they're talking about.
Yep Musc, sorry, was about to start a trial.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

Quote:
Originally Posted by shaggy5 View Post
Got it now, thanks. All you guys are saying is that if I am fully slotted for damage on a power, I can subtract around 95% of the cap to get the real cap for my toon, right? and 125% if I am using [Musculature].
Yup, you got it.