Fighting Pool


BlueRidger

 

Posted

In order to get maximal defensive performance from my Primary, I always seem to require the Fighting Pool. In order to get those defensive powers (Tough & Weave) I am required to take Boxing, or Kick.

Sometimes, I have plenty of... less desirable powers, which leaves room for Boxing or Kick to be shunted aside and ignored in my attack chain. Most often there are powers that I would Like to have, but which I don't have room for, since I must take Boxing or Kick.

This leaves me with the Question... what if I replaced one of my Secondary attacks with Boxing or Kick? What if I embraced this power and gave it full slotting and enhancing? What if I used it freely, in my attack chains?

And then comes the biggest Question... Which of my attacks would Boxing or Kick be a good replacement for? A bit of browsing through City of Data leads me to suspect that there are Several 2nd & 3rd tier attacks that Boxing of Kick would... actually outperform??

So I'm seeking professional help, because I must be crazy! What secondary powers could be Profitably replaced by Boxing of Kick?

Be Well!
Fireheart


 

Posted

I wanna say that boxing is about on par with most other Tier 1 attacks - 2.5 second recharge, 33.81 dmg, 4.42 end cost. Seems more or less about the same as most of the others. I've really used it only once as part of an attack chain, but the animation is so unimpressive and the sound so terrible, that I just never want to do it again. That said, I think it's viable if you have a slow attack chain and want to use it to fill.

Ok, it's unimpressive and it left a really *really* bad taste in my mouth after seeing a blaster using it as part of his attack chain. Seriously... the guy was shooting once or twice then would run in and box a bad guy. It was a really long time ago, but I've never gotten over it.


50 Tankers: Ice/EM, Stone/WM, Fire/Stone, Dark/Ice, Inv/SS, Inv/Dark, Elec/Elec
50 Brutes: ElecMelee/EA, WM/Elec

 

Posted

First on a tank or any other melee I would suggest boxing since kick has KB in it. Unlike blue I do not mind useing boxing my attack chains. There is a few tier 2s that can be replaced for boxing.


 

Posted

Have you watched the video stream about the upcoming Fighting pool changes?

I ask because in light of them, you may want both Boxing and Kick if you can manage, as well perhaps the new attack Cross Punch. Having Kick will increase Boxing's damage 15%, and having Cross Punch will another 15%. Kick receives similar effects from Cross Punch and Boxing (and Cross Punch as well gets 30% more damage from Kick and Boxing).

Additionally, according to the power description, Kick is becoming knockdown, so that changes things a little for melee.

Watch the video to understand better.

http://www.youtube.com/watch?list=UU...ilpage#t=1061s



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Posted

In my research, I did run across that, BUT, I'm not thinking of replacing half of my Secondary with a Pool. In General, Pool powers are significantly less effective than Secondary ones. The fact that I can do so in this case might lend credence to JBs long-running argument, but I would urge careful consideration on a power-by-power and powerset-by-poweset basis and not a blanket revamp.

It makes a little sense, that a 1st or 2nd tier attack (available at 1st or 2nd level) could be replaced by a Pool attack (available at 4th), but a 3rd tier attack should, regardless of AT, absolutely have better performance.

In this thread, I'm trying to get a feel for the real performance of Boxing vs Punch from Super Strength. I Think that's a good trade - Kick might work well, too.

City of Data shows @L50:

  • Punch: 44.5 and 30% chance of KD every 4 seconds
  • Boxing: 33.8 and 10% chance of Stun every 2.5 seconds
  • Kick: 37.4 and 15% chance of KB every 3 seconds
Damage-wise, it looks like a good trade. Secondary effects don't look as good, but not too terrible. Kick with the KB-KD Proc might be very reasonable.

Be Well!
Fireheart


 

Posted

Kick, Boxing, and Cross Punch will all buff each others' damage (by owning one, the others will inherently have greater effect) as of next issue. They will also have some additional secondary effects, and increase each others' secondary effects. So while your current data is correct right now, we have been informed that it will not remain that way. (best guess for i24 right now seems to be fall-ish.)


 

Posted

I've been thinking pretty hard about how to introduce fighting attacks to my tank, since he's SS. So many bad attacks, but rage is so good for pool powers...


Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)

Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)

 

Posted

We have no numbers and no Date for these changes and, as I said, I'm not looking to replace my whole secondary with some new gimmick. And, really, I can't imagine the Devs really want Rage/Footstomp/Fighting Pool Tankers and Brutes. Wouldn't it be a better idea to bring those early tier powers up to snuff?

As Tankers, we cannot replace our Tier 1, and doing so would be bad, since we'd give up bruising.

I just played a little DFB and found myself realizing that I'd purely HATE to lose the KD in Punch. And yet... Damage, I want it.

Be Well!
Fireheart