Justice Superteamers iTrial Extravaganza - Friday 7/13 and Sunday 7/15 8pm EDT


Big_King

 

Posted


What: Incarnate Trial Extravaganza
Where: Justice
When: This Friday, 7/13/2012, and Sunday, 7/15/2012, starting at 8pm EDT
Who: Justice Superteamers - The folks behind the Justice TA, Traps, Radiation, Blades, Earth, Gun, Darkness, and Time Superteams.
Why: FUN! To provide a guided tour through all the Incarnate Trials to those who may not have done them much and try to grab some badges for the more experienced. We would also like to introduce ourselves and our upcoming Water Blast Superteam starting next Friday, 7/20/2012, to members of the community.


The Justice Superteamers are preparing to kick off a new batch of Water Blasting lowbies in Praetoria. We have recently completed our Time Manipulation project and decided that hosting an Incarnate Trial Extravaganza would be a great finale before moving on! Here are the details:

  • All trials will launch from Dark Astoria.
  • We'll start forming the league at 7:45pm EDT. We hope to kick off the first trial of the night shortly after 8:00. We expect to complete a little after 11:00 on Friday, closer to 10:30 on Sunday; but most of us will stay until we're done.
  • 24 man trials will be focused on Friday night and 16 man trials on Sunday. There are 5 24 man trials (with UGT as one of them) so Magi will likely be pushed to the Sunday finale.
  • Trials will be run in chronological order.
  • Each trial will make a run for at least one of the trial specific badges. The earlier trials will likely feature more. However, this is low stress. If we aren't successful at the badge(s), no problem. We continue on to trial completion.
  • A member of the Justice Superteamers will be leading each of the trials. We will do our best to provide full, clear instructions at each phase (and what to do for badges, specifically). We ask that you attempt to follow these instructions even if you are experienced and know another way. We want to provide a friendly experience for those who may be new to the particular trial in question. The runs will not be "speed", but certainly not slow.
  • No qualifying toon will be turned away for any trial. Certainly, level shifts and slotted incarnate powers will make life easier for the league in the later trials, but not required. The Justice Superteamers will be bringing enough slotted +3s to give us a chance of completion in all trials.
  • We'll be coordinating the league through use of a global channel named "Justice Superteamers".
  • The first trial league each night will be first come, first served from the Justice Superteamers channel (and other channels after that if needed). Subsequent trials will give priority to current leaguemates first and then will be filled from channel. Feel free to post in this thread and we'll do our best to get you on the league.
If you have any questions or suggestions, feel free to post here or send a /t or email to @Big King in-game. I'll be on around 7:00 each day to start organizing/publicizing and start forming the league around 7:45. I will likely be playing my Time Manipulation toon, Protonic Reversal, on Friday and Crab King on Sunday. Hope to see you there!

Details on schedule and badge attempts coming soon.


Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!

 

Posted

Sounds like a great time! Looking forward to getting some itrial badges and having fun with the fine folks of the Justice server.


Otherwise known as EF

 

Posted

This starts tonight peoples of justice! Besure to join us out in DA for itrial fun with toons who need either the Ixp or Isalvage. Looking forward to some fun and chaos!


 

Posted

Here is the weekend's schedule and badges we will try for on each trial:
*All times US Eastern Daylight Time and approximate

Friday 7/13/2012

  • 7:45pm - League Formation
    Holler in channel "Justice Superteamers"; meeting in Dark Astoria and will try to fill to 24 members; invites most likely from Protonic Reversal
  • 8:00pm - Behavioral Adjustment Facility Trial
    Not On My Watch - Allow no Mindwashed Prisoners to escape during a Behavioral Adjustment Facility Trial.
    Strong & Pretty - Defeat Siege & Nightstar while none of their reinforcements are alive during a Behavioral Adjustment Facility Trial.
  • 8:40pm - Keyes Island Reactor Trial
    Anti-Anti-Matter - Complete the Keyes Island Reactor Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope
    Loves a Challenge - Complete the Keyes Island Reactor Trial without anyone dying or destroying any terminals during the final battle with Anti-Matter
  • 9:20pm - The Underground Trial
    Tour Guide - Don't let Desdemona's health go below 50%
    Preservation Specialist - Don't let any of the IDF bombs detonate
  • 10:30pm - TPN Campus Trial
    Television Addict - Complete all four terminals in all three buildings during each 500-point Public Opinion challenge, while also keeping H.D. above 80% health at all times, and then finish the trial.

Sunday 7/15/2012
  • 7:45pm - League Formation
    Holler in channel "Justice Superteamers"; meeting in Dark Astoria and will try to fill to 16 members; invites most likely from Crab King
  • 8:00pm - Lambda Sector Trial
    Synchronized - Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial.
    Lambda Looter - Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 10 Molecular Acids during the second phase, but using none of them.
  • 8:40pm - Minds of Mayhem Trial
    Daylight Saver - Defeat Mother Mayhem without allowing Aurora Borealis' health to drop below 75%, and then complete the trial.
  • 9:20pm - Dilemma Diabolique Trial
    The first two badges are relatively easy and the last 2 difficult so we'll just shoot for Master. We may change depending on league make up or how the final battle goes.
    Spinebreaker - Destroy all four Repulsive Spines within one minute of each other during phase 1
    Sentinel Smasher - After rescuing Positron (or Valkyrie), Manticore (or Aurora Borealis), Synapse (or Ms. Liberty), and Back Alley Brawler (or Mynx) during phase 2, defeat the Sentinel of Mot
    Sacrificial Lamb - Defeat Diabolique without defeating the two heroes under her control during the final battle
    Life and Death - Defeat Diabolique without allowing her to heal from a single Lifegiving Essence during the final battle
  • 10:00pm (maybe a tad later to recruit another 8 folks) - Magisterium Trial
    Triple Threat - Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat
    Shadow Master - Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial.

Depending on time and league interest, an unofficial Magisterium may follow the events on Friday as well.

See you tonight!


Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!

 

Posted

Great overview of the evenings events. I'm looking forward to running this. This should be a great time and I think that we should be able to get those badges and more likely than not other badges as well.

I think we could pull off a MoBAF in one run. It would involve splitting the league into a team for Siege, a team for Nightstar and a small team to hang out on the helipad and wipe out the spawns as they show up. Alarm Raiser isn't hard to get, just involves not clicking the turrets.

I also think that we could pull off Regenerate This as well. With the buffs that our timers bring to the table, it shouldn't be a problem. I'm really torn between bringing my timer and her buffs and bringing my TW scrapper that needs to finish unlocking lore so I can run Magi and unlock Excalibur.

For the Keyes Loves a Challenge badge, I'll be bringing my thermal troller because directed heals are a good thing when people start getting disintegrated. I think that badge fits the superteamers really well.


Otherwise known as EF

 

Posted

Thanks for the runs last night. Lots of good players, clear instructions, and great fun.

I got to unlock both Lore and Destiny and had enough salvage and threads to craft a T3 in each. A new +3!


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Great fun last night, Justice. I appreciate everyone coming out, following instructions, and providing witty banter through all 5 24-man trials. All trials were a smashing success. We obtained roughly half the badges we were trying for plus several we weren't. Let's see how we did:

Quote:
Originally Posted by Big_King View Post
Friday 7/13/2012
  • 8:00pm - Behavioral Adjustment Facility Trial
    Not On My Watch - Allow no Mindwashed Prisoners to escape during a Behavioral Adjustment Facility Trial. 1 got out. I did not see it and am not sure what happened, but we had plenty of firepower so I'm guessing he just slipped through unnoticed.
    Strong & Pretty - Defeat Siege & Nightstar while none of their reinforcements are alive during a Behavioral Adjustment Facility Trial. Success. The league was very good at putting down reinforcements seconds after they spawned.
  • 8:40pm - Keyes Island Reactor Trial
    Anti-Anti-Matter - Complete the Keyes Island Reactor Trial after having brought Anti-Matter below 10% of his health while attempting to take control of Reactor Hope Success, but not without some excitement. We actually took him down to 1% and had to be careful for the remainder of the reactors.
    Loves a Challenge - Complete the Keyes Island Reactor Trial without anyone dying or destroying any terminals during the final battle with Anti-Matter I think we had a death before I even finished typing instructions, but wasn't sure if it offiicially counted yet (I was still back at the reactor typing). Regardless, we got hit with an Obliteration Beam, Time Stop, Atomic Blast combo shortly after that took out several members. It's a tough badge.
  • 9:20pm - The Underground Trial
    Tour Guide - Don't let Desdemona's health go below 50% Success. I ended up being her lead so could hang back, heal her when necessary, and type instructions most of the trial. The league pwned the Trap room and she didn't get below 80% or so. Easy.
    Preservation Specialist - Don't let any of the IDF bombs detonate ] [ this close! In the final bomb hallway (where 5 are clustered), one of our snipers got a few feet too close. His Rad snipe seemed to have a lower range than the Beam Rifle snipe and LRM. I'll have to look up those numbers later.
    BONUS: We got "Regenerate This" without explicitly trying and were lucky with the timing of a Seedling on "Avatar Assassin" so we were only 1 bomb from the Master run.
  • 10:30pm - TPN Campus Trial
    Television Addict - Complete all four terminals in all three buildings during each 500-point Public Opinion challenge, while also keeping H.D. above 80% health at all times, and then finish the trial. Success. I'm still not even 100% sure what it technically takes to get this badge I thought we were not timing our terminal clicking well enough, but we got it.
    BONUS: Got "Tonight's Top Story" by pwning Maelstrom.
We also finished off the evening by running a Magisterium. Got Shadow Master, but were not even close on the Ready to Rumble try. That's another tough one to get.

We ran very close to on time the entire evening, and I only screwed up once by filling the league while someone was swapping (There was someone else with a similar name. They were very cool about it and understood keeping track of 24 is tough sometimes. Thanks!) We got 8 badges on 5 trials. Come back out on Sunday for more fun and badge tries. The Magi run last night was unofficial; we'll still be running by the listed schedule.


Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!

 

Posted

Great job leading King. The trials went really well.

I think that the one escaped because he decided to run straight to the exit, between the buildings where Nightstar spawns.

The UGT run was epic. We just stomped everything in our path. I unlocked lore on my TW scrapper and because we also ran Magi, was able to unlock Excalibur.

Looking forward to more trials on Sunday.


Otherwise known as EF

 

Posted

Super itrials guys !

Hope this becomes a regular !
I am sure I speak for all the players, when i say this was one of the best trials played !

This is how the game is supposed to be played !


Thanks !

Goddess Freyja


 

Posted

Another fun and profitable night on Sunday. The league did a great job being patient with my detailed instructions and following them. Big thanks to all who made it out, and my sincere appologies for anyone that I couldn't get on the 16 man league. We were not even close to failing any phase of any of the trials, so let's see how we did on badges:

Quote:
Originally Posted by Big_King View Post
Sunday 7/15/2012
  • 8:00pm - Lambda Sector Trial
    Synchronized - Destroy a Weapons Cache and a Containment Chamber within 2 seconds of each other during the Lambda Sector Incarnate Trial. Success. Each team gathered before the objects, and the other lead let me know when they were ready. I called go and we all focused fire on the object. It took us 4? tries, but we got it.
    Lambda Looter - Complete the Lambda Sector Trial having acquired 10 Pacification Grenades and 10 Molecular Acids during the second phase, but using none of them. Success. The league passed me all temps with 10 seconds of us exiting the facility and the grind on non-pacified Marauder went off without a hitch. Special thanks to those that swapped to alts with psionic attacks.
  • 8:40pm - Minds of Mayhem Trial
    Daylight Saver - Defeat Mother Mayhem without allowing Aurora Borealis' health to drop below 75%, and then complete the trial. Success. Through the use of a dedicated Aurora team of 4 with a mix of Barrier, heals, and AoE for the attackers, I don't think she went below 95% and we didn't lose the first portal before the team took down MM.
    BONUS: We got a Perfect Storm by only needing 2 Voids (and we killed another with AoE on accident) for Penny and Lost Connection to Server by not allowing Shalice to get to the network in the middle of the room. Great work by taunters bringing the Nightmares to her.
  • 9:20pm - Dilemma Diabolique Trial
    The first two badges are relatively easy and the last 2 difficult so we'll just shoot for Master. We may change depending on league make up or how the final battle goes. Success. We got the Master in relatively easy fashion. Great coordination of 4 folks hunting Essences, 1 taunting the heroes away, and the rest of the team going hog wild on Diabolique.
    Spinebreaker - Destroy all four Repulsive Spines within one minute of each other during phase 1
    Sentinel Smasher - After rescuing Positron (or Valkyrie), Manticore (or Aurora Borealis), Synapse (or Ms. Liberty), and Back Alley Brawler (or Mynx) during phase 2, defeat the Sentinel of Mot
    Sacrificial Lamb - Defeat Diabolique without defeating the two heroes under her control during the final battle
    Life and Death - Defeat Diabolique without allowing her to heal from a single Lifegiving Essence during the final battle
  • 10:00pm (maybe a tad later to recruit another 8 folks) - Magisterium Trial
    Triple Threat - Defeat all three Archvillains during the Battle Royale stage of the Magisterium Trial within 5 seconds of the first one's defeat.
    Nega-Pendragon's shield popped at around 5% and the league could not back off fast enough on Shadowhunter. They were next to each other so I'm guessing AoEs and pets were the main culprit.
    Shadow Master - Never allow Black Swan to open all six Shadow Rifts simultaneously in the Magisterium Trial. Success. Rifts only lasted ~10 seconds.
    BONUS: The Hard Way. Tyrant went down after only 2 rounds of lights from pure firepower.
So, only 1 miss and 3 bonus badges. That brings our total badges for the weekend to 12/16 that we tried for plus 6 that we didn't!

Overall, I consider the event a huge success. Hopefully, folks had fun and got a few badges they needed. We probably won't be iTrialing as a group for a while as we kick off our Water Blast Superteam on Friday (everyone welcome).

PS - A few of us hung around after the event and joined Assault Wound's "Loves a Challenge" Keyes run. Only 13 folks, but we got the badge that we missed on Friday. Yay!


Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!