Crashless Nukes WOOOOOTTT!!!


Agent White

 

Posted

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Originally Posted by dugfromthearth View Post
This, and Praetoria

The devs made Praetoria and made the game more challenging. The players immediately whined that they did not want it to be challenging.

The devs made Night Ward and made it more challenging. The players immediately whined that they did not want it to be challenging.

There are players who actually like a challenge and like Praetoria and Night Ward.

Then there are players who want it to be easy but with more rewards, so they say they want the difficulty increased, but they really just mean they want the rewards increased.


Enemies with too many attacks for their level range, exotic damage types, masses of debuffs and counter-mez capabilities at too low a level, large mob sizes and spammed ambushes is NOT a challenge. It's artificial difficulty (aka cheaty difficulty) that the player has no control over. Oh, and, like I said, is inconsistent with the rest of the game at the same level range. Ergo it's an anomaly, also ergo, you're wrong.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.