Dual Blades secondary effects
Assuming dual blades combos are never going to be revamped, how about at least giving the individual powers secondary effects of their own - every power in street justice and staff fighting has its own secondary effect regardless of combos.
This could be as simple as giving -def to all 4 powers lacking an effect (nimble slash, power slice, sweeping strike and, excepting stalkers, typhoon's edge) - at the lower levels this will make it easier to land each successive hit in a combo and at the higher levels it opens up some io slotting opportunities. Of course having one of them give the e'er popular +def would also go down well. But yeah, that's it - simples. |
Agreed that Dual Blades' attacks need some secondary effects. With the newer sets coming out with secondary effects, despite their "better" combo system, there's no reason to not have some sort of secondary effect on DB attacks. But also agreed with the response saying that a straight -Def on each attach is the way to go. Variety would be nice.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I also wouldn't want a straight -Def across all the powers, but I could go for a little more variety (maybe -Res in one power? Vengeful Strike (or whatever it's named) maybe?).
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1. Isn't that fairly standard for lethal attacks? Or at least "bladed" attacks? And
2. It would help the set as a whole. Chained attack misses = chain broken, and a bit of -def helps minimize that.
OP, I don't see the need to compare Dual Blades to Street Justice or Staff. Neither of those sets are designed the same way as DB. StJ is more a set designed after Martial Arts which has varying effects in its powers while exchanging the +% crit and some of the +dmg for combo and combo builders. Staff is more designed after Titan Weapons but trading momentum for forms.
Dual Blades is designed after Claws, trading its rech and endurance discount for combos. It's not that DB gets no secondary effect (that's what combos are), it's that it doesn't really *pay* to have combos. Just like claws which is light on effects and streamlines the damage thanks to Follow up, DB adds combos to the mix on certain 3rd attacks. Not saying DBs should get that -def you're talking about, just saying it doesn't need it.
That and the DBs combos are actually stronger than the combo finishers that StJ gets. Just some weak calculations:
The difference between Sweeping Cross at lvl 0 and lvl 3 is about 23 points of damage. And the chance of disorient goes up by 10% (from 20% to 30%)
Typhoon Edge with the Sweep combo adds 35 points of damage and a 100% chance of knockdown.
So the effects of the combos/finishers aren't equivalent nor the sets they are designed after. One cannot simply view the mechanics of them side by side that easily.
>.>
OP, I don't see the need to compare Dual Blades to Street Justice or Staff. Neither of those sets are designed the same way as DB. StJ is more a set designed after Martial Arts which has varying effects in its powers while exchanging the +% crit and some of the +dmg for combo and combo builders. Staff is more designed after Titan Weapons but trading momentum for forms.
Dual Blades is designed after Claws, trading its rech and endurance discount for combos. It's not that DB gets no secondary effect (that's what combos are), it's that it doesn't really *pay* to have combos. Just like claws which is light on effects and streamlines the damage thanks to Follow up, DB adds combos to the mix on certain 3rd attacks. Not saying DBs should get that -def you're talking about, just saying it doesn't need it. That and the DBs combos are actually stronger than the combo finishers that StJ gets. Just some weak calculations: The difference between Sweeping Cross at lvl 0 and lvl 3 is about 23 points of damage. And the chance of disorient goes up by 10% (from 20% to 30%) Typhoon Edge with the Sweep combo adds 35 points of damage and a 100% chance of knockdown. So the effects of the combos/finishers aren't equivalent nor the sets they are designed after. One cannot simply view the mechanics of them side by side that easily. The set has an enhanceable perma 10% ToHit buff... |
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
You're right, SJ and SF are not built the same as DB - DB's combos are far more restrictive, to the extent that high end builds get better DPS by avoiding them altogether...
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You've got to remember to finish your sentences
Assuming dual blades combos are never going to be revamped, how about at least giving the individual powers secondary effects of their own - every power in street justice and staff fighting has its own secondary effect regardless of combos.
This could be as simple as giving -def to all 4 powers lacking an effect (nimble slash, power slice, sweeping strike and, excepting stalkers, typhoon's edge) - at the lower levels this will make it easier to land each successive hit in a combo and at the higher levels it opens up some io slotting opportunities.
Of course having one of them give the e'er popular +def would also go down well.
But yeah, that's it - simples.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation