SS/Fire/Soul vs TW/Fire/??


Hopeling

 

Posted

Quote:
Originally Posted by Reppu View Post
Why not just play what you want? We have numerous people saying TW is better, but you're trying to debunk that somehow.

Pick it or Ditch It.
Because just like people said Buzzsaw builds were incredible DPS and they were wrong I am here to debunk this.


 

Posted

Quote:
Originally Posted by Ultimus View Post
No that isn't right:

If A = 1.60 + 2.00 + 1.00 (Fury, Enhancement, Double Rage) which is 4.6 X Base DPS (unenhanced DPS damage) = A

And 2.00 + 1.00 = B which is 3 X Base DPS.

And A = B

Then A X 3 = B X 3

Each point does not matter until SS hits the damage cap.
But you need more damage buffs to get to A x 3 than to get to B x 3. Also, your numbers don't include base damage. If I include base damage:
A = B
5.6 x (SS base damage) = 4.0 x (TW base damage)
So (SS base damage) = .71 (TW base damage)

Now what happens if we add a +100% damage buff to each?
Then SS is at 660%, which is 6.6 x (SS base damage), which is 6.6 x .71 x (TW base damage) = 4.71 x (TW base damage).
Meanwhile, TW is at 5.0 x (TW base damage).
So, like I said: if they start out dead even, TW pulls ahead with any amount of damage buffs, even without reaching the cap.
Quote:
Originally Posted by Ultimus View Post
Because just like people said Buzzsaw builds were incredible DPS and they were wrong I am here to debunk this.
Buzzsaw builds were great on paper, and when actually measured weren't, although nobody understood why at the time.

TW, actually measured, is great. We could find out tomorrow that our mathematical model for TW is wrong, but it wouldn't stop being empirically great. Unless you can debunk stopwatches, no post you could write will change this. Buzzsaw builds weren't debunked by mathematical arguments, they were debunked by evidence. If you have evidence that TW is not performing as highly as we think it is, present that evidence, rather than gesturing vaguely at some equations. If you don't have such evidence, why exactly have you decided to "debunk" this particular thing?

edit: fixed a rounding error


 

Posted

Quote:
Originally Posted by Ultimus View Post
This is just the simple formula since B's attack chain utilizes a 50% damage for 10 seconds every time Y (I am not sure how often its being popped) it becomes more complex.
Actually, if you read...Tommy said he had better damage in the non BM chain...(the times were lower)

There goes your damage buff theory.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by planet_J View Post
Actually, if you read...Tommy said he had better damage in the non BM chain...(the times were lower)

There goes your damage buff theory.
How does using Build Momentum lower DPS? 10 sec of momentum + dmg and to hit?


 

Posted

Quote:
Originally Posted by planet_J View Post
Actually, if you read...Tommy said he had better damage in the non BM chain...(the times were lower)

There goes your damage buff theory.
I'm not sure that's what that post meant. I parsed it as "I got my best times with (the standard TW chain, and this chain during BM)", not "(I got my best times with the standard TW chain) and (using this chain during BM) [did not improve that time]".


 

Posted

Quote:
Originally Posted by Hopeling View Post
I'm not sure that's what that post meant. I parsed it as "I got my best times with (the standard TW chain, and this chain during BM)", not "(I got my best times with the standard TW chain) and (using this chain during BM) [did not improve that time]".
Ahh, my mistake then, I misinterpreted it as..."I got better results from this chain (standard chain)...than this chain (BM chain)"

Either way...that point was moot...

TW wins...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

For me, TW is garbage. But, only level 24 so far.(so I really should hush!)

Still, at this point, why consider Momentum? It's a gimmick. A player shouldn't need momentum to maximize dps. Just use the attack that's recharged and ready.

You know, the way a fire brute would. A fire/fire. Rage is nifty, doubly so with burn. But no rage crash with fire/fire, and no momentum to fuss about either.

Go with fire/fire. No gimmicks just burn, fire ball, Fire Sword Circle. Everything is pretty much dead at that point anyway.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

Why not consider Momentum? It makes the set play in a qualitatively different way than other sets, rather than just being "Broadsword, but bigger".

Momentum, even more so than many other set mechanics, is a love-it-or-hate-it thing IMX. Personally, I am in the "love it" camp, so you can remove Momentum over my cold, dead body


 

Posted

Quote:
Originally Posted by Hopeling View Post
Why not consider Momentum? It makes the set play in a qualitatively different way than other sets, rather than just being "Broadsword, but bigger".

Momentum, even more so than many other set mechanics, is a love-it-or-hate-it thing IMX. Personally, I am in the "love it" camp, so you can remove Momentum over my cold, dead body
The more I play it, it grows on me, I equate it to Rage having a crash, you hate that or love it. I like SS, and I am growing more fond of my TW/Dark brute...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quote:
Originally Posted by Ukaserex View Post
For me, TW is garbage. But, only level 24 so far.(so I really should hush!)

Still, at this point, why consider Momentum? It's a gimmick. A player shouldn't need momentum to maximize dps. Just use the attack that's recharged and ready.

You know, the way a fire brute would. A fire/fire. Rage is nifty, doubly so with burn. But no rage crash with fire/fire, and no momentum to fuss about either.

Go with fire/fire. No gimmicks just burn, fire ball, Fire Sword Circle. Everything is pretty much dead at that point anyway.
How's it a gimmick? You can still faceroll keyboard like fire. There's just a slow attack every now and then. TW is also a defensive set since it has an attack which buffs def. So it shouldn't really be super powerful.