Rad/Sonic; viable build?


Lady_Adura

 

Posted

I tried combing through the Corr guides to see if there were any good examples or tips for a Rad/Sonic, but not seeing any I went and did my own thing.

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I was kind of loathe to take Scorpion Shield, since it's purple and my Corr uses green-blue custom color powers, but besides that I wasn't sure how else to get S/L up to a comfortable level since she keeps getting her skull beat in on any difficulty higher than +0x1.

Leadership powers look the way they do to take advantage of snipe changes coming in I24. Not that it'll matter much with the slightest brush of -ToHit, but you don't always fight against that.

Other than that, I think the numbers look alright with the exception of the end drain from the six toggles I ought to be running regularly. Not sure what to do about that. Thoughts?


61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)

 

Posted

I think the Scorp Shield is the way to go.

How dead set are you on the snipe? Since you're right on the line as is, how dead set are you to stay there? I think you give up too much to get there myself.

Are you specifically avoiding Hasten?

Are you totally sold on Sonic Cage?

Are purple sets in the budget? Or right out? Is the PVP Glad Armour +Def in the budget? Even if these are beyond your means, a Steadfast Res/Def should be able to be worked into the budget. That'll be a net improvement by adding that in anywhere.

Neutrino makes a great proc machine gun, if you can scare up some slots. Even if you can't, I'd slot the 3 Thunderstrike triples there instead of the 3 Nucs. Less acc, but more recovery, more recharge, more end reduction, and it'll bump up the ol' energy def. The numbers I feel are still respectable.

If you can afford 1 Cyto, can you afford a couple more? If so, I'd put them in Scorp Shield, Maneuvers, and in Weave.

I'd drop the Zephyr KB Protection into Flight and a LotG Def in Hover.

Hope some of those suggestions help. I might try and work up an alternate build later on, but no promises.


 

Posted

I've still been working on builds for this Corr, and there's three that have stuck out to me so far as being potentially likeable:

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This build focuses on S/L defense, and is fairly close to the build in my original post. This is also the build I'm currently working on with the character, but at LVL 44 with about 20-30% S/L def I'm still getting pounded on in melee, even at -1x2 difficulty, and don't have many ways to mitigate that in a reliable way.

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This build focuses on Ranged defense. This seems like it might be alright if I can always kite with Hover, but it still has no real way to keep stuff out of my face on a reliable basis.

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Finally, this build opts out of defense bonuses to focus on more control features. Unlike the two builds above, this one does have a reliable way of keeping critters away from the character, but due to the lack of defense I'm not sure how well it can hold up in a serious fight against an EB or even a boss with more than the standard boss Hold protection.

What do you think?


61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)

 

Posted

Sorry if it looks like I'm bumping this, but I only discovered the Build Workshop subforum a few minutes ago. It might be more appropriate for any replies to go there.


61866 - A Series of Unfortunate Kidnappings - More than a coincidence?
2260 - The Burning of Hearts - A green-eyed monster holds the match.
379248 - The Spider Without Fangs - NEW - Some lessons learned (more or less.)

 

Posted

pfft, despite the creator's perspective, the build forum is never more appropriate than the archetype forums ;}


I think a well built rad sonic would be pretty mean. i will be back to check your builds out. are you going for a cheap build or an ideal build?


 

Posted

Here is a build with high SL resistance, decently high EN defense, and respectable survival numbers all around. Ranged is 35.7%, which is within a small purple inspiration of being at soft cap. SL defense is just under the 32.5 mark and FC is just below that, so it does come close to soft cap with that purple, and with the high resistance it should be fine.

I have watched a similar build handle off tank duties with ease.

If you wanted to go more defensive, by all means trade out mu mastery for mace mastery and grab scorpion shield, but honestly I don't think you will need it.

(this build was made in a hurry from what I remembered of a similar build, please do NOT take the powers in the order defined in this build)



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Posted

This is what I would've done...

Hero Plan by Mids' Hero Designer 1.958
http://www.cohplanner.com/

Click this DataLink to open the build!

Rad_Sonic: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Sonic Resonance
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: X-Ray Beam -- Thundr-Acc/Dmg/EndRdx:50(A), Thundr-Dmg/EndRdx/Rchg:50(7), Thundr-Acc/Dmg/Rchg:50(7), Thundr-Acc/Dmg:50(37)
Level 1: Sonic Siphon -- Acc-I:50(A), Acc-I:50(9)
Level 2: Sonic Barrier -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(9), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11)
Level 4: Irradiate -- Erad-Acc/Dmg/EndRdx/Rchg:30(A), Erad-Acc/Dmg/Rchg:30(17), Erad-Dmg:30(36), C'ngBlow-Acc/Dmg:50(36), C'ngBlow-Dmg/EndRdx:50(37), Achilles-ResDeb%:20(37)
Level 6: Electron Haze -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(40), Posi-Acc/Dmg/EndRdx:50(40), Posi-Dam%:50(40), Achilles-ResDeb%:20(42)
Level 8: Sonic Haven -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(13), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(15)
Level 10: Proton Volley -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(42), SMotCorruptor-Acc/Dmg/Rchg:50(42), SMotCorruptor-Dmg/EndRdx/Rchg:50(43), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(43), SMotCorruptor-Rchg/Dmg%:50(43)
Level 12: Aim -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(46), AdjTgt-Rchg:50(48), AdjTgt-ToHit/EndRdx:50(50)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 16: Disruption Field -- EndRdx-I:50(A), EndRdx-I:50(17)
Level 18: Cosmic Burst -- Apoc-Dmg/Rchg:50(A), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(19), Apoc-Dmg/EndRdx:50(25), Apoc-Dam%:50(34), Achilles-ResDeb%:20(36)
Level 20: Sonic Dispersion -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(21), RctvArm-ResDam/Rchg:40(21), RctvArm-ResDam/EndRdx/Rchg:40(23), S'fstPrt-ResDam/Def+:30(23), S'fstPrt-ResKB:30(27)
Level 22: Fly -- Frbd-Stlth:50(A)
Level 24: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25)
Level 26: Neutron Bomb -- Ragnrk-Dmg/EndRdx:50(A), Ragnrk-Dmg/Rchg:50(27), Ragnrk-Acc/Dmg/Rchg:50(29), Ragnrk-Acc/Rchg:50(29), Ragnrk-Knock%:50(34)
Level 28: Afterburner -- LkGmblr-Rchg+:50(A)
Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31), SW-ResDam/Re TP:50(31)
Level 32: Atomic Blast -- Armgdn-Dmg/EndRdx:50(A), Armgdn-Dmg:50(33), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(34)
Level 35: Clarity -- RechRdx-I:50(A)
Level 38: Liquefy -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/Hold:30(39), BasGaze-Slow%:30(46)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(45), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), GA-3defTpProc:50(46)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), LkGmblr-Def/EndRdx:50(48)
Level 49: Scorpion Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(3), P'Shift-EndMod/Rchg:50(5), P'Shift-EndMod/Acc:50(5)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22