[Feedback/Advice Request] DM/SR Scrapper
I would drop Focused Acc...it's very end costly...and it doesn't buff enough...fighting pool would certainly help.
Drop shadow punch...FA...and Energy Torrent...get boxing/Tough/weave
Primary attack chain should be Smite/Midnight grasp/smite/Siphon life and hit soul drain and dark consumption as they come back...you might mix in a shadow maul there as a filler...since you are on SOs and HOs I would not be certain as to how much recharge you need to run that attack chain...but shadow maul will fill in nicely in any gaps.
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
1. I'm a very casual player. The build can therefore only involve relatively inexpensive (a few million, max) HOs/SHOs and sets accessible to Freemium Players.
2. I know I can't hit the soft-cap like this, but I typically run around with a bunch of Good Lucks. 3. I think the Fighting Pool would help survivability, but I'm not sure if it's worth the loss of Shadow Punch to fit Boxing, and I have no idea where I'd fit Tough & Weave (or scrounge the slots, barring HOs/SHOs). Thanks in advance! |
You'll also notice in the build some excessive slotting in a few of the defensive powers. Normally this would be something folks would frown against, but the qualm is easily dismissed in the fact that it will help get your Defenses up closer to 45%. In fact, by splitting the Scrapper ATO into three pieces in two powers, you can get 2.5% Melee bonus and this lets you hit 45% Melee. Ranged and AoE are at 42.5%, while not Soft Cap, this is definitely good on SO's.
I did take out Touch of Fear as an area to fit Tough/Weave. Once you start floating around 45% defense, the necessity of ToF's mitigation is nearly insignificant in dealing with mobs. In light of how close to 45% this is, Elude is also pretty un-necessary. A purple will often take care of any situation you feel uncomfortable, and between Conserve Power and Dark Consumption, your endurance is well under wraps.
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
Thanks for the insights, planet_J and John_Printemps. I think you definitely pointed out some things for me to keep in mind.
The first is that both ToF and Elude aren't helpful in PvE as you approach the softcap. Either targets can be handled by base debuffing, or they're numerous/resistant enough to warrant a Luck.
Though, since it's not as important to actually softcap due to the base debuffs, I think I'll keep the Scrapper set together. That recharge and resistance I think will help more. If that 1.25% would matter, I'll use a purple. The question is where it should go. I also doubt I'll ever afford the Nucleolus Exposures, but it's certainly worth a try.
I also was worried about the combination of Maneuvers, Tough, and Weave murdering my endurance, but maybe that won't be an issue. I will probably change the build order, tweak some things, and repost shortly.
Thanks for the help thus far.
Edit/Appendix:
So I went back to the drawing board and came up with something a bit between mine and the above. I may have to bite the bullet and scrounge for those few HOs. I also have an Overwhelming Force set (those work for Freemium, right?) that might be best used in Midnight's Grasp.
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I also wish I could move Combat Jumping earlier for better in-zone mobility when exemplared, but that's a lesser concern.
I suppose the obvious choice is removing Energy Torrent. It's a shame to lose my only good AoE damage, but that late on, it's probably better to run Maneuvers if I can only do one or the other. Doing so gets me the 5th slot in Toughness for Endred, another Defense in CJ (worth about 0.5%), and three slots for Maneuvers (2 DefBuff, 2 Endred, worth about 3.3% for 0.22 EPS). However, I almost think at this point I'd do just as well to grab 2-slot Hover over 4-slot Maneuvers. Has anyone tried that?
I'm still coming up a bit short of where I want in slotting (I need at least 3-4 more to make Maneuvers worth it and I'd like 1 more EndRed in Tough, and unfortunately those HOs are well beyond my pricing). Exemplaring is why I'm very reluctant to pull that last recharge out of Practiced Brawler. It might work though, especially with Hasten up part-time and the global recharge on the Scrapper set. Has anyone done the math to see if 1-slot PB is up full-time when exemplared to 20?
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As for the Scrapper ATO set, the reason I split it in two is because the 2.5% Melee Defense is more valuable to you than the 8.75% Global Recharge or 2.21% Resists. The only power that gets any real assistance is Hasten, and that only shaves 7/s off while Hasten is down. For most powers you're seeing only a .2/s-.5/s (most attacks) to 2/s (Soul Drain) difference across the board.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
So I took most of your advice (just shy of all of it). It was very, very effective. A small purple brought me almost to the cap for DA, and I could handle just about anything on the back of single Lucks plus the DM-debuffing.
It was so much fun that I've decided that I may want to pursue Incarnate content, and IO out this build as my primary. I may keep a secondary SO build for if I drop to free for a while, but for now, I'm really interested in expanding this.
Here's what I have. Pretend that I have a half billion influence (not much more) to throw around. Is this feasible? Can it be improved?
Hero Plan by Mids' Hero Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Smite
- (A) Overwhelming Force - Accuracy/Damage
- (3) Overwhelming Force - Endurance/Recharge
- (3) Overwhelming Force - Accuracy/Damage/Endurance
- (7) Overwhelming Force - Damage/Endurance/Recharge
- (7) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
- (9) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
- (A) Luck of the Gambler - Defense/Endurance
- (9) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense
- (11) Luck of the Gambler - Recharge Speed
- (25) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Armageddon - Damage
- (13) Armageddon - Damage/Recharge
- (13) Armageddon - Accuracy/Damage/Recharge
- (15) Armageddon - Accuracy/Recharge
- (15) Armageddon - Damage/Endurance
- (17) Armageddon - Chance for Fire Damage
- (A) Gift of the Ancients - Defense/Endurance
- (25) Gift of the Ancients - Defense/Endurance/Recharge
- (31) Gift of the Ancients - Defense
- (31) Gift of the Ancients - Run Speed +7.5%
- (A) Accuracy
- (50) Damage Increase
- (50) Damage Increase
- (A) HamiO:Nucleolus Exposure
- (17) HamiO:Nucleolus Exposure
- (19) HamiO:Golgi Exposure
- (19) HamiO:Golgi Exposure
- (21) Damage Increase
- (21) Recharge Reduction
- (A) Recharge Reduction
- (A) Recharge Reduction
- (23) Recharge Reduction
- (23) Recharge Reduction
- (A) Defense Buff
- (34) Defense Buff
- (36) Defense Buff
- (A) Defense Buff
- (36) Defense Buff
- (36) Defense Buff
- (A) Accuracy
- (46) Accuracy
- (46) Recharge Reduction
- (48) Recharge Reduction
- (48) Recharge Reduction
- (48) Endurance Modification
- (A) Run Speed
- (A) Steadfast Protection - Resistance/Endurance
- (37) Steadfast Protection - Resistance/+Def 3%
- (37) Resist Damage
- (37) Resist Damage
- (39) Endurance Reduction
- (A) Red Fortune - Defense/Endurance
- (39) Red Fortune - Defense/Recharge
- (39) Red Fortune - Endurance/Recharge
- (40) Red Fortune - Defense/Endurance/Recharge
- (40) Red Fortune - Defense
- (46) Red Fortune - Endurance
- (A) Accuracy
- (27) Accuracy
- (27) Recharge Reduction
- (29) Recharge Reduction
- (29) Recharge Reduction
- (31) Endurance Reduction
- (A) Defense Buff
- (40) Defense Buff
- (42) Defense Buff
- (A) Defense Buff
- (50) Defense Buff
- (A) Scrapper's Strike - Accuracy/Damage
- (33) Scrapper's Strike - Damage/Recharge
- (33) Scrapper's Strike - Accuracy/Damage/Recharge
- (33) Scrapper's Strike - Damage/Endurance/Recharge
- (34) Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
- (34) Scrapper's Strike - Recharge/Critical Hit Bonus
- (A) Defense Buff
- (43) Defense Buff
- (43) Defense Buff
- (43) Endurance Reduction
- (A) Accuracy
- (A) Recharge Reduction
- (45) Recharge Reduction
- (45) Recharge Reduction
- (A) Accuracy
- (A) Endurance Reduction
- (A) Endurance Reduction
- (A) Accuracy
Level 1: Prestige Power Dash
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
- (A) Run Speed
- (A) Recharge Reduction
Level 4: Swift
- (A) Run Speed
- (A) Miracle - +Recovery
- (42) Numina's Convalescence - +Regeneration/+Recovery
- (45) Panacea - +Hit Points/Endurance
- (A) Jumping
- (A) Endurance Modification
- (5) Endurance Modification
- (5) Endurance Modification
- (42) Performance Shifter - Chance for +End
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Ah, I know you said you're on a budget, but here's a slightly tighter version of John's build. It's softcapped to melee and ranged. I could actually give you one that was SO-only and softcapped to all three positions, but it's kind of a pain to run because of high endurance costs.
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=====
As far as an IO build goes, it could be radically different from your core build; many IO sets are actually cheaper than (S)HOs, and of course as a VIP you have merit rewards available. Other than the fixed sets -- DM/SR -- do you have any specific wants or dislikes?
Cytos were rediculously expensive last I checked. That aside, I was running this:
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1451;572;1144;HEX;| |78DA6594D94E1A5118C70FCCE008B288A840D552A958D729A4BDE84593262D6D6F4| |4A9F49E4CE4A8442293194821E9E6CBF4B24FD4F501BABC01FD86EF7FA6304C427E| |33FF6F3F0BB54135FEF9E5CD13114A3EEB58AEDB6C9C39966D4BC738B67A7DC7EA0| |8EF31E8975796664D76A434AB9673C5AF05DF5295E7F2DA9566A3EF7D9DCAF38E1C| |485724EADD6EC77CD1BEB8ECB5AF2F62E3AF862D652B3E7E3D92964D7A4A7DB4A4E| |35EB6EDF473BB7D663EEDB686CD9AE5F6A433CC511B25FA3986C0338A882F9A1015| |5D84BF82DF9873DFC11FCCF99FCC9A171B1AC76A42F766D3C43C18533498AE0157A| |A33266971458D990C7011B1C7440D7534E4CD81B715E11B2246B84E3882FC156D9A| |7D83B7C1EBC5784CD0A916B8F4689ACB88594E33EB1418E55E42516839B048B605D| |45E80B61AE009F924383E9C40EF9BE05DF015F9A4E0930AD814DF904F7ABCA2A348| |1A731E2AA2D6FD20E798A7149BE1FC2293614D236D85357D6589B5AD20B1C6DBA04| |ECC22268BBEB603BC674C7340CCA3EF3CFABDA5883ED703547BDB20AE615DD6547E| |70175C259F0DECCF06B40A38245B01FB5E78EB9D6143DC7907BE073F30373F8237C| |CD7145BC4192C22DF5E90E8334D2CC1B704DB81227C0ED54C947E07676607F3EE06| |F82921C43E66DAC71E1E8059CA6372BC3093AC65482B432BA3CEBAEEDF73066905D| |DBFBFA3BD49FB881E519E512A33CA8319E5E18C7234A9E0B4D575FFDF4084306574| |916E396BA35F31FFC60B0D317F26B5186BBF27354CFFF7BF16D6B04A7A80FF00F67| |2A200| |-------------------------------------------------------------------|
However, at this point, I'm ready to bite the bullet and do some IOing on this character. This is the plan... can anyone offer any advice or feedback?
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1459;632;1264;HEX;| |78DA6594594F135114C7EFCC9D32DD7728154A05D9974AA30FA8181F4449942252E| |36B33810B344C6833D34648DCF8147E0B3F91EB9B317179F4AD9ECEF9B7C07492C9| |EFCEFF9EFF3DE76E5339DD887EDC3C7F20B4F843DB72DD5A75CFB19A4DE598DB56A| |BED58B6E83E26BDF95E4FADA26CA54A1B9673CCCD62BF67431DA8135795AAEDEED7| |AE3AB0D5A972456CA7D1B04B8FEB8747ADFAC961D8FBAA3695DA8F7ACD2D6535494| |FF43EF695E31ED59BF947CDFA5EA9DAB2EC631AACDA68DBB58AE5B69473364AE5CC| |D0EB98024F27203E4921CA86D03F835F98435FC16FCCE07766A5EBD53CAF2192D42| |89B22986186B3E03073F4A9F4E89AB0503E6D4DF7B4E81DF02E337E0F5C6726EFEB| |5EBE6DF24ACE27A5418D391AD7644E04C11053A3D800E7D13D9A5294E555B64DDE9| |66E2DE63AC1902209A6D7AE320B4F36C5DC2163886B11216853A4459033026DC4C7| |671413639F1E33589B046F80CF2926819884AFAFC7571493F256B21348617E2B3D2| |2D74D3F8798BBE4CDA0F64C863549DA30F67278841A05434CE7BA34C5749A637A9C| |35990631C79E402ECCFB3C1B01A3CCB9181867AE2498A7E4CDA3FE3CEABED623EA1| |DF7710279ABC431ACCF18D6630E5C004728A6C0315A015A193CA3BE22F6BDF89ACF| |E5F537E05BF01D73F23D78CE7C41DE299CC1298CB7E827EAFC21F98E75D7790673F| |B1715621E67641EF35AF6F127F996E05B822F4D6396A095307E86B80A6D15DAB8D1| |BFCF0CD28A46FF9E76162FF777E811AB034A7940B935A0DC1E50B62EB2D0F1C22D3| |1FAB75D68985D2849B798B5CEAF70BF2D243C7FC2FD5BAECB277C12175E6ADE1F60| |799277E1F7458C9071F6FD0D5FFA3BE0A41B3E2E7CE03FCA7FF425AECB| |-------------------------------------------------------------------|
Since I'm thinking of adopting Shadow Meld, no, I'm not really attached to Body Mastery. And yeah, I could skip the Travel Power. Sprint + Swift + Quickness + other run buffs can be plenty fast anyway.
You can at least get softcapped to melee and just 2.3% shy of softcap on ranged/aoe def, keep body mastery to help you with end issues while using ET as a mean to avoid alphas though:
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Acc(A), HO:Nucle(21), RechRdx(21), EndRdx(23), Dmg(25), Dmg(37)
Level 1: Focused Fighting -- EndRdx(A), EndRdx(3), DefBuff(3), DefBuff(7), DefBuff(39)
Level 2: Shadow Maul -- Acc(A), HO:Nucle(15), RechRdx(15), EndRdx(23), Dmg(25), Dmg(37)
Level 4: Focused Senses -- EndRdx(A), EndRdx(5), DefBuff(5), DefBuff(7), DefBuff(39)
Level 6: Touch of Fear -- HO:Lyso(A), EndRdx(43), ToHitDeb(46)
Level 8: Siphon Life -- SScrappersS-Acc/Dmg/Rchg(A), SScrappersS-Dmg/Rchg(9), SScrappersS-Acc/Dmg(9), SScrappersS-Dmg/EndRdx/Rchg(11), SScrappersS-Acc/Dmg/EndRdx/Rchg(13), SScrappersS-Rchg/+Crit(13)
Level 10: Practiced Brawler -- RechRdx(A), RechRdx(11)
Level 12: Combat Jumping -- DefBuff(A), DefBuff(40), DefBuff(42)
Level 14: Super Jump -- Jump(A)
Level 16: Dodge -- DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Agile -- DefBuff(A), DefBuff(19), DefBuff(19)
Level 20: Boxing -- Empty(A)
Level 22: Quickness -- Run(A)
Level 24: Tough -- Empty(A)
Level 26: Soul Drain -- Acc(A), RechRdx(27), RechRdx(27), RechRdx(40), ToHit(43), Dmg(43)
Level 28: Lucky -- DefBuff(A), DefBuff(29), DefBuff(29)
Level 30: Weave -- EndRdx(A), EndRdx(31), DefBuff(31), DefBuff(31), DefBuff(40)
Level 32: Midnight Grasp -- Acc(A), HO:Nucle(33), RechRdx(33), EndRdx(33), Dmg(34), Dmg(34)
Level 35: Evasion -- EndRdx(A), EndRdx(36), DefBuff(36), DefBuff(36), DefBuff(39)
Level 38: Conserve Power -- RechRdx(A)
Level 41: Physical Perfection -- EndMod(A), EndMod(46)
Level 44: Maneuvers -- EndRdx(A), EndRdx(45), DefBuff(45), DefBuff(45), DefBuff(46)
Level 47: Energy Torrent -- Acc(A), HO:Nucle(48), EndRdx(48), RechRdx(48), Dmg(50), Dmg(50)
Level 49: Dark Consumption -- Acc(A), RechRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A), Heal(42), Heal(42)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(34), EndMod(37)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Shadow Meld? On an SR? Pssht. Naw, bro, you need to throw sharks.
I call this "Batman." Not because it's terribly much like Batman in any obvious way; merely that it has incredible resilience and a lurking subconscious psychosis.
You should replace the frankenslotting in Focused Fighting, Focused Senses, and Manuevers with S/HOs when you can, but you don't have to.
And in all modesty? This is a work of art. (Caveat : Better can be done, but not without purples or PvP IOs. There are none here.)
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Looking at the build you posted, Jack. It's quite impressive. Admittedly, some choices (like Leviathan) didn't fit the themes I was going for, but there is no denying the build's effectiveness. That said, I want to see if I understand this:
Shadow Punch and Shadow Maul were mostly incorperated to carry sets.
Hasten is unnecessary in the face of that many LotG: Recharges. Also, it makes Practiced Brawler only need one slot.
Seems to be an awful lot of +HP and +Regen here. Is the impact that huge?
Stamina seems to be reporting a lot more enhancement than I thought. Does the PS Proc also enhance base recovery?
Why the full set of Red Fortune, particularly in Evasion?
The Gaussian set really does look extraordinary there. Can I afford to run Tactics full time for the Procs, or does that not work out so well?
Is this build going to still be strong when exemplar-ed?
Shadow Punch and Shadow Maul were mostly incorperated to carry sets.
|
Hasten is unnecessary in the face of that many LotG: Recharges. Also, it makes Practiced Brawler only need one slot. |
Seems to be an awful lot of +HP and +Regen here. Is the impact that huge? |
Stamina seems to be reporting a lot more enhancement than I thought. Does the PS Proc also enhance base recovery? |
Why the full set of Red Fortune, particularly in Evasion? |
The Gaussian set really does look extraordinary there. Can I afford to run Tactics full time for the Procs, or does that not work out so well? |
Is this build going to still be strong when exemplar-ed? |
... Seems to be an awful lot of +HP and +Regen here. Is the impact that huge? ... |
Longer answer: For me, when building any SR character, it can be broken into 2 large steps. First building to reach the soft cap. Then it forks into 2 overall choices. Focusing on either building for recharge (offense) or building for survival/mitigation (defense). It'll be blurred more on DM than it would on my Claws (or most of the rest of the primaries) because of Siphon Life. Adding large amounts of +max health/+regen can push ones Total Health and Regen up to 2000+ and upwards of 30hp/sec regen. I can very much note the difference between my Claws/SR scrapper and my several other */SR scrappers and brutes. They are all soft capped but only my Claws has a build that pushes max health and regen hard (latest build has 2088 health and 31.67 hp/sec regen). Compare that to my Fire/SR brute sitting around 1500 health and 18 hp/sec (lack of accolades and max health focus) and yes I do notice it, especially running solo at higher difficulties and foes.
Doomguide
Okay, Jack. I took what you gave me, tweaked a bit to get something a bit more "me." It looks quite a bit like yours, with a bit more attention to Tough and doing a bit more to get to endurance levels that I feel comfortable with. Tell me if you think the following is playable at the incarnate level:
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(And I figure the pipe dream is to get the relevant 3% Def and 3% Resist PvPs and fit them in somewhere, but that's way off in the distance.)
Took your build, eliminated some bonuses breaking the Rule of the Five. Next turned on Weave as doing so means a number of powers 5 and 6 slotted for defense bonuses could be slotted differently and or slots used elsewhere (including Weave itself) ...
Doomguide
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
DMSR_Demon Divinity_Alternate2 (v1.00.i23): Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(7), Mako-Dmg/EndRdx(7), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(15), LkGmblr-Rchg+(17), Ksmt-ToHit+(42)
Level 2: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(17), T'Death-Dmg/EndRdx/Rchg(19), Mako-Dmg/EndRdx(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Dmg/Rchg(37), Erad-Acc/Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(39)
Level 6: Focused Senses -- GftotA-Def(A), GftotA-Def/EndRdx(23), GftotA-Run+(23), GftotA-Def/EndRdx/Rchg(46)
Level 8: Siphon Life -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal/HP/Regen/Rchg(11), Nictus-Heal(11), Nictus-Acc/EndRdx/Heal/HP/Regen(13), Dmg-I(13), HO:Nucle(15)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 14: Combat Jumping -- DefBuff-I(A)
Level 16: Dodge -- DefBuff-I(A), LkGmblr-Rchg+(42)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 20: Quickness -- Run-I(A)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(31), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(48)
Level 26: Soul Drain -- Erad-Dmg(A), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(27), Erad-Acc/Dmg/EndRdx/Rchg(29), AdjTgt-ToHit/Rchg(29), AdjTgt-EndRdx/Rchg(50)
Level 28: Lucky -- LkGmblr-Rchg+(A), GftotA-Def(43), GftotA-Run+(43)
Level 30: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/EndRdx/Rchg(31), GftotA-Run+(34)
Level 32: Midnight Grasp -- SScrappersS-Acc/Dmg(A), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(34)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Water Spout -- OvForce-Acc/Dmg(A), OvForce-Dam/KB(43), OvForce-End/Rech(45), OvForce-Acc/Dmg/End(46), OvForce-Dmg/End/Rech(46)
Level 41: Hibernate -- RechRdx-I(A)
Level 44: Maneuvers -- RedFtn-Def/EndRdx(A), LkGmblr-Def/EndRdx(50)
Level 47: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit(50)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Clrty-Stlth(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-EndMod/Acc(3), P'Shift-End%(37)
Level 50: Agility Radial Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Okay Doomguide, I have them out side by side. Sorry for always questioning minutia, but it's how I try to understand the method to get better at it myself.
So, first question: where, besides 10% Regen bonuses, where was I breaking the Rule of 5? I was pretty careful about that, or so I thought, pruning away extraneous 9% accuracies and the like. Maybe I misunderstand the rule?
Second, the numbers actually look significantly lower than mine, at least in Mids' for Defense. Is that true, or is it just a false artifact of set bonuses that actually won't count?
Third, you seem to really like GotA. Beides the Run bonus, is there something I'm missing?
Fourth, I realized I'm going to need to think very severely as to how exemplaring is going to impact these.
Okay Doomguide, I have them out side by side. Sorry for always questioning minutia, but it's how I try to understand the method to get better at it myself.
So, first question: where, besides 10% Regen bonuses, where was I breaking the Rule of 5? I was pretty careful about that, or so I thought, pruning away extraneous 9% accuracies and the like. Maybe I misunderstand the rule? |
Second, the numbers actually look significantly lower than mine, at least in Mids' for Defense. Is that true, or is it just a false artifact of set bonuses that actually won't count? |
Third, you seem to really like GotA. Beides the Run bonus, is there something I'm missing? |
Fourth, I realized I'm going to need to think very severely as to how exemplaring is going to impact these. |
Go to 'Options'>'Configuration'>'Default IO Level' and set it to 25. Will give you a fairly close proximation of what your build might look like exemplared down to 22nd. See the above link for why I picked 25.
Hope that helps
Doomguide
Nope those 2 extra 10% Regen bonuses are the Rule breakers ... relatively trivial but if one can change them out for something else useful may as well. I swapped out for the GotA which will provide both +recovery and +end.
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Hmmm not sure we're seeing the same numbers (for melee, range and AoE)? Only your melee seems truly higher. The others are less than 1% different. I generally aim for between 46 and 48, but you'd be hard pressed even against endgame foes solo to notice the difference between our values and both our builds could simply turn on Maneuvers and be well above 45% across the board as necessary.
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The GotA set provides good set bonuses for 2 and 4 of the set compared to the other choices particularly since I was aiming to improve net end recovery. I used the GotA def/+run spd mostly because that IO is the only one of the set for which both portions provided benefit of the remaining choices left for the slots available. Endred and rech don't do anything for auto powers, and rech does very little for the toggles involved.
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Those extra Aegis slots are also quite nice, now that I'm looking at them.
http://paragonwiki.com/wiki/Exemplar...n_Enhancements
Go to 'Options'>'Configuration'>'Default IO Level' and set it to 25. Will give you a fairly close proximation of what your build might look like exemplared down to 22nd. See the above link for why I picked 25. Hope that helps Doomguide |
Though this is making it look like, if I intend to exemp the character a lot, I should get the enhancements at the Paragon Market rather than Wentworth's. Unfortunately. I don't see any advantage to true IOs over the Paragon Market ones.
Originally Posted by Doomguide
Hmmm not sure we're seeing the same numbers (for melee, range and AoE)? Only your melee seems truly higher. The others are less than 1% different. I generally aim for between 46 and 48, but you'd be hard pressed even against endgame foes solo to notice the difference between our values and both our builds could simply turn on Maneuvers and be well above 45% across the board as necessary.
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Originally Posted by DaemonDivinity
I took what you gave me, tweaked a bit to get something a bit more "me." It looks quite a bit like yours, with a bit more attention to Tough and doing a bit more to get to endurance levels that I feel comfortable with.
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Edit : Oh, incorporated a couple ideas from his build and yours. Here you go:
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Yeah, at this point I think they're all valid choices, with just slightly different priorities. Thanks for the help.
I definitely want to try to scrounge some of those extra slots to top out Tough's Aegis set.
One last question: why do you keep putting the full Red Fortune set in Evasion over Weave? The only real advantage to putting it one place over the other is the Endurance cost reduction, and Weave costs far more.
No, because you didn't turn on all the toggles for his build. The Incarnate softcap is 59%, and that's what his build and mine aim for. ...
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Adjusted for the i-cap. And yes there's a Glad proc in there ... if I'm going this far to try and IO heavily etc. then I am going to run content for lots of A-merits/merits and get a hold of one.
Not sure I would in fact build for the i-cap unless I planned to solo extensively in DA ... not even sure I would then but my play time lately has been minimal so my time in DA is non-existent. Might instead go Agility >> then Rebirth + inspires. Teamed or in Leagues my experience says I'll be generally swimming in +defense buffs from outside sources. YMMV and all that.
Hero Plan by Mids' Hero Designer 1.96
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Aside from Bloody Bay, I actually don't understand the logic of 25. I also am unsure how well setting this actually represents level 25. Even if it represents the effect of scaling well (and I'm not sure scaling matches IO level progression), it certainly doesn't take into account set bonuses that will simply shut off below a certain level. Though this is making it look like, if I intend to exemp the character a lot, I should get the enhancements at the Paragon Market rather than Wentworth's. Unfortunately. I don't see any advantage to true IOs over the Paragon Market ones. |
quoted from the Paragon Wiki article:
Due to Step 1, you can use up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower. (Those breakpoints are only accurate for Schedule A benefits. Schedule B's are higher, C's and D's are lower.) |
Doomguide
Edit: The catch you might note, is that defense IO's are schedule B and I'm not aware of where schedule B "break points" are except "higher" per the PW article and scaling effects either hit full value or not at all. Meaning if the defense IO's are effected they are probably at a level higher than 25 so level 25 LotG, for example, shouldn't be effected by scaling ... if I understand it correctly.
So I haven't worked on this build a lot. I'd been more focused on my tanker (this build will follow). With him, I began to explore a lot of Incarnate content and get a feel for it.
I definitely saw that, as a result of Maneuvers, Barriers, and other similar buffs flying around the leagues, most content you can usually cross the gap from normal softcap to i-softcap by default. In solo-play, there wasn't a problem that couldn't be solved between debuffing and a purple inspiration. So the benefit for having much beyond upper-40s Defense seemed to drop off.
On top of that, I saw a lot of Resistance set numbers are being altered. This has me considering the question: is it perhaps better to use sets to enhance Resists now (to get more milage out of the scaling passive resists)? And are any of the new or revised pool powers likely to fit well?
I'm a Premium player primarily (occasionally VIP) with a DM/SR scrapper that I've come back to after many years absence. I was curious if the forum could give me any advice. My intended rebuild is listed below.
Things to note:
1. I'm a very casual player. The build can therefore only involve relatively inexpensive (a few million, max) HOs/SHOs and sets accessible to Freemium Players.
2. I know I can't hit the soft-cap like this, but I typically run around with a bunch of Good Lucks.
3. I think the Fighting Pool would help survivability, but I'm not sure if it's worth the loss of Shadow Punch to fit Boxing, and I have no idea where I'd fit Tough & Weave (or scrounge the slots, barring HOs/SHOs).
Thanks in advance!
Hero Plan by Mids' Hero Designer 1.957
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Click this DataLink to open the build!
Nightborne Hawke: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), EndRdx(7)
Level 1: Focused Fighting -- DefBuff(A), DefBuff(27), DefBuff(27), EndRdx(45)
Level 2: Shadow Punch -- Acc(A), Acc(7), Dmg(9), Dmg(9), Dmg(11), EndRdx(11)
Level 4: Shadow Maul -- Acc(A), Acc(13), Dmg(13), Dmg(15), Dmg(15), EndRdx(17)
Level 6: Super Jump -- Jump(A)
Level 8: Siphon Life -- ScrappersS-Acc/Dmg(A), ScrappersS-Dmg/Rchg(17), ScrappersS-Acc/Dmg/Rchg(19), ScrappersS-Dmg/EndRdx/Rchg(19), ScrappersS-Acc/Dmg/EndRdx/Rchg(21), ScrappersS-Rchg/+Crit(21)
Level 10: Touch of Fear -- HO:Endo(A), HO:Endo(40), ToHitDeb(40), ToHitDeb(46)
Level 12: Hasten -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 14: Focused Senses -- DefBuff(A), DefBuff(29), DefBuff(29), EndRdx(46)
Level 16: Practiced Brawler -- RechRdx(A), RechRdx(39)
Level 18: Dark Consumption -- Acc(A), Acc(36), RechRdx(37), RechRdx(37), RechRdx(37)
Level 20: Quickness -- Run(A)
Level 22: Agile -- DefBuff(A), DefBuff(40), DefBuff(43)
Level 24: Dodge -- DefBuff(A), DefBuff(42), DefBuff(43)
Level 26: Soul Drain -- Acc(A), Acc(31), RechRdx(31), RechRdx(31), RechRdx(34)
Level 28: Lucky -- DefBuff(A), DefBuff(43), DefBuff(46)
Level 30: Combat Jumping -- DefBuff(A)
Level 32: Midnight Grasp -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), EndRdx(34)
Level 35: Evasion -- DefBuff(A), DefBuff(36), DefBuff(36), EndRdx(45)
Level 38: Elude -- RechRdx(A), RechRdx(39), RechRdx(39)
Level 41: Conserve Power -- RechRdx(A), RechRdx(42), RechRdx(42)
Level 44: Physical Perfection -- EndMod(A), EndMod(45)
Level 47: Energy Torrent -- Acc(A), Acc(48), HO:Centri(48), HO:Centri(48), HO:Centri(50), EndRdx(50)
Level 49: Focused Accuracy -- EndRdx(A), EndRdx(50)
Level 1: Brawl -- Acc(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 4: Ninja Run
Level 4: Swift -- Run(A)
Level 4: Health -- Heal(A)
Level 4: Hurdle -- Jump(A)
Level 4: Stamina -- EndMod(A), EndMod(25), EndMod(25)
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