Can the Terra Volta trials be upgraded please?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Or just add a terminal that can be clicked to instantly trigger the next wave.

I've always said "have a button to click on" but a terminal works just as well


Have it start "glowing" when the last mob(s) from the wave die.


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Ukaserex View Post
A different idea - leave it as it is.
Simply stop making it the weekly tf.

I like idea 1 part b.


Stop making it the WST is a great idea


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
I've always said "have a button to click on" but a terminal works just as well


Have it start "glowing" when the last mob(s) from the wave die.
Nonsense. Why would you write that kind of restriction into the code? It takes more time and may introduce bugs. If people want to trigger all the ambushes at once, let me. Them. You know what I meant.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I agree, the question is how to change it? The simplest solution is to either speed up the waves or have the next wave come a set time after the previous wave is cleared. The problem there is that is a respec trial and one that has a failure mechanism. Since it is a respec trial it needs to be possible to complete it with a very suboptimally built team and the problem with speeding the waves up is that if a team is having trouble faster waves might overwhelm them and the trial has a failure mechanism.
I disagree with that. Right now the treespec can be failed (or really never finished) with a very suboptimal team. I disagreed with this when people first argued to nerf these trials into snoozeland. We can't be so scared of failure that the game stops working and that's where we're at.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by Ukaserex View Post
A different idea - leave it as it is.
Simply stop making it the weekly tf.
No, it's a good idea that they keep making the respec trials the WST. This allows players easy access to a team for respec. I can tell you if they stop making these the WST, I'll never do one again and I'm not the only one. But not every player had 5-10 respecs banked from vet rewards.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Right now, the TF should be "fixable" with the game's ambush code.

Instead of triggering at time based intervals, they can set the trigger for when the last dead enemy of the previous group "evaporates".

That's usually something like 30-60 seconds after you kill them. And they're not so strong that a single last enemy couldn't be cycled between players for slow killing to allow teammates to "huff and puff" and get their green and blue bars back in preparation.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by DarkSideLeague View Post
Or just add a terminal that can be clicked to instantly trigger the next wave.
Quote:
Originally Posted by Oedipus_Tex View Post
I like this suggestion personally.

Me too!


Quote:
Originally Posted by Ukaserex View Post
A different idea - leave it as it is.
Simply stop making it the weekly tf.

That works too!


 

Posted

Quote:
Originally Posted by EvilGeko View Post
I disagree with that. Right now the treespec can be failed (or really never finished) with a very suboptimal team. I disagreed with this when people first argued to nerf these trials into snoozeland. We can't be so scared of failure that the game stops working and that's where we're at.
I think you're misinterpreting my comments. I have no problem whatsoever with the trial being difficult (heck I suggested changing the waves to an AV above). However I also don't think that the trial should be fail-able. In the case of the treespec a suboptimal team has the ability to hit the hospital, stock up on inspirations (and even temporary powers if they are really struggling) and try again. It might take them multiple tries but unless they decide to give up the game will let them keep trying. The TV trial is not like that. If the entire team dies then baring a lot of luck the trial will almost certainly fail since in the time it takes to hosp and run back the enemies will destroy the reactor.

That, to me, is the core difference. I have no problem with increasing the difficulty of the trial so long as the fail condition is removed so that a suboptimal team ability to pick themselves up and try again.

I'll also add that I don't mind hard fail conditions in content (i.e. iTrials) I just don't feel that the respec trial is a good place for it.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Nonsense. Why would you write that kind of restriction into the code? It takes more time and may introduce bugs. If people want to trigger all the ambushes at once, let me. Them. You know what I meant.

hehe I have no issues with clicking it over and over again to get 'em all at once.


I just fear the "Oh my goodness someone is griefing us by clicking on the terminal without us being ready!" posts over and over again...


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
That, to me, is the core difference. I have no problem with increasing the difficulty of the trial so long as the fail condition is removed so that a suboptimal team ability to pick themselves up and try again.

I'll also add that I don't mind hard fail conditions in content (i.e. iTrials) I just don't feel that the respec trial is a good place for it.
You can redo the trial if you fail. The trial is only one or two missions before the reactor. It's just ridiculous now that you have 8-10 coolant temp powers and teams never even exhaust one of them, the core takes so little damage.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

I like Terra Volta.

I like that it's different than other missions. 95% of the missions I can't tell apart. Sure, the enemies change, but there are basically 2 missions. Click a clicky. Kill a bad guy. (Save a person is still kill a bad guy.) Terra Volta is one of the missions that breaks that mold, so I love it as a change of pace. Of course, I don't spam it, so I'm not sick of it, but I've run it about a half dozen times now in the different incarnations, and I'd have to put it on my list of favorites.

I like the fact you can fail. I want more of that. I'd be fine with speeding up spawns, but I wouldn't be in favor of scrapping or significantly changing it. It might be a dinosaur in this game, but I'd rather not see the dinosaurs go extinct.