Can the Terra Volta trials be upgraded please?
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I agree, the question is how to change it? The simplest solution is to either speed up the waves or have the next wave come a set time after the previous wave is cleared. The problem there is that is a respec trial and one that has a failure mechanism. Since it is a respec trial it needs to be possible to complete it with a very suboptimally built team and the problem with speeding the waves up is that if a team is having trouble faster waves might overwhelm them and the trial has a failure mechanism.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Right now, the TF should be "fixable" with the game's ambush code.
Instead of triggering at time based intervals, they can set the trigger for when the last dead enemy of the previous group "evaporates".
That's usually something like 30-60 seconds after you kill them. And they're not so strong that a single last enemy couldn't be cycled between players for slow killing to allow teammates to "huff and puff" and get their green and blue bars back in preparation.
Or just add a terminal that can be clicked to instantly trigger the next wave.
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Me too!
A different idea - leave it as it is.
Simply stop making it the weekly tf. |
That works too!
I disagree with that. Right now the treespec can be failed (or really never finished) with a very suboptimal team. I disagreed with this when people first argued to nerf these trials into snoozeland. We can't be so scared of failure that the game stops working and that's where we're at.
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That, to me, is the core difference. I have no problem with increasing the difficulty of the trial so long as the fail condition is removed so that a suboptimal team ability to pick themselves up and try again.
I'll also add that I don't mind hard fail conditions in content (i.e. iTrials) I just don't feel that the respec trial is a good place for it.
Nonsense. Why would you write that kind of restriction into the code? It takes more time and may introduce bugs. If people want to trigger all the ambushes at once, let me. Them. You know what I meant.
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hehe I have no issues with clicking it over and over again to get 'em all at once.
I just fear the "Oh my goodness someone is griefing us by clicking on the terminal without us being ready!" posts over and over again...
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That, to me, is the core difference. I have no problem with increasing the difficulty of the trial so long as the fail condition is removed so that a suboptimal team ability to pick themselves up and try again.
I'll also add that I don't mind hard fail conditions in content (i.e. iTrials) I just don't feel that the respec trial is a good place for it. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I like Terra Volta.
I like that it's different than other missions. 95% of the missions I can't tell apart. Sure, the enemies change, but there are basically 2 missions. Click a clicky. Kill a bad guy. (Save a person is still kill a bad guy.) Terra Volta is one of the missions that breaks that mold, so I love it as a change of pace. Of course, I don't spam it, so I'm not sick of it, but I've run it about a half dozen times now in the different incarnations, and I'd have to put it on my list of favorites.
I like the fact you can fail. I want more of that. I'd be fine with speeding up spawns, but I wouldn't be in favor of scrapping or significantly changing it. It might be a dinosaur in this game, but I'd rather not see the dinosaurs go extinct.
I've always said "have a button to click on" but a terminal works just as well
Have it start "glowing" when the last mob(s) from the wave die.
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