Proposed change to Cosmic Balance/Dark Sustenance
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You may not notice it much on a peacebringer, but I can guarantee you that Warshades eat up every bit of slow resist they can find. -Recharge will murder a 'shade, since every survival power of theirs benefits from +recharge. Eclipse, Stygian Circle, even Stygian Return.
So I've been thinking, one of the big things about Peacebringers and Warshades is that they get better with more people around, right? Except, as it is, having another EAT on my team feels like a waste of a spot whenever I'm on my Peacebringer. The moments that I find myself thinking "wow, I am really glad I had that slow protection just now!" are few and far between.
The idea is that the buffs Kheldians get are based on the ATs around them, right? As in, Peacebringers "complemenz" the team, so they get a 20% damage boost for every defensive AT, a 10% resistance boost for every offensive AT and a 1 mez protection for controlly types. Now, since EATs are meant to be hybrid ATs of sorts, wouldn't it make sense that they buff those three aspects a little? Say, I'm on my Peacebringer and a Widow joins my team, I would get 10% damage, 5% resistance and 0.5 mez protection since they're a hybrid AT, boosting my own hybrid nature little. At the very least it'd be an actually tangible boost as opposed to one I don't even remember most of the time. Any thoughts? Would you feel it'd improve Kheldians? Ruin them forever? Or think it's completely pointless? |
I don't think your changes are bad, I'm just not sure everyone would want the change.
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Personally, instead of Slow Resist, I think HEATs should get a straight 5% recharge increase when other EATs are on the team. The most you could get with a team of all HEATS is a 35% Recharge Bonus, which isn't overpowering, considering the collosal recharge bonuses a single toon can get these days.
You may not notice it much on a peacebringer, but I can guarantee you that Warshades eat up every bit of slow resist they can find. -Recharge will murder a 'shade, since every survival power of theirs benefits from +recharge. Eclipse, Stygian Circle, even Stygian Return.
I don't think your changes are bad, I'm just not sure everyone would want the change. |
So I've been thinking, one of the big things about Peacebringers and Warshades is that they get better with more people around, right? Except, as it is, having another EAT on my team feels like a waste of a spot whenever I'm on my Peacebringer. The moments that I find myself thinking "wow, I am really glad I had that slow protection just now!" are few and far between.
The idea is that the buffs Kheldians get are based on the ATs around them, right? As in, Peacebringers "complemenz" the team, so they get a 20% damage boost for every defensive AT, a 10% resistance boost for every offensive AT and a 1 mez protection for controlly types. Now, since EATs are meant to be hybrid ATs of sorts, wouldn't it make sense that they buff those three aspects a little? Say, I'm on my Peacebringer and a Widow joins my team, I would get 10% damage, 5% resistance and 0.5 mez protection since they're a hybrid AT, boosting my own hybrid nature little. At the very least it'd be an actually tangible boost as opposed to one I don't even remember most of the time.
Any thoughts? Would you feel it'd improve Kheldians? Ruin them forever? Or think it's completely pointless?