Premium Base Upgrades
some of those sound like good ideas, but prolly wouldnt be feasible code wise since the base code is so fragile
1. sure why not dont see anything wrong with it and shouldnt be too hard to add
2. this could go along with number 1 for normalization
3. i dont think it would really be feasible code wise, no idea how it would be implemented
4. would be nice, but i dont know if its feasible codewise to add
5. this has been requested before, but i think hasnt been done due to fragile base code since stuff can break it easily (when they added the ability for us to free float and rotate items that broke all the defensive turrets lol)
6. no i dont think this should be done, the base storage is for your sg, having other permissions would be like bringing a stranger into your house then letting them take whatever they wanted out of it
7. would be nice, but extremely doubtful would ever happen, definitely see this one as a coding nightmare if even possible
Bases are pretty much a dead issue. Yes we all want changes and improvements but all we get is the run around from the devs.
Though I am not ungrateful for the small bits of improvement we've seen, there have indeed been several lapses when it comes to follow through on other things mentioned and discussed. It has been enough of a pattern to jade even the cheerfullest cheer leader.
At the Summit, I asked a certain person about the debilitation of group functions for bases, and if there would be any development for superGROUPS, the answer I got was something along these lines: The base community is such a niche group, and we wanted to open up those perks to everyone. We're really looking to make it so everyone has the same accessibility in the game, not just a small community.When I mentioned that making bases more functional for a GROUP might make it less of a niche, and more interesting for the social aspect of GROUPING, thereby making it more appealing to more players.... The person I was talking to just sorta shifted uncomfortably in their chair and muttered platitudes about "keeping an eye on it". Yeah... I know when I've been blown off. . |
Why is this? I supect there's a couple reasons.
1. The dev that created the base code has long since left the company and the current devs are aware that even the lightest changes to the current system has unexpected catastrophic results.
2. Much like PvP the base population isn't large enough to justify continued development from a business tandpoint.
And this last bit is just my opinion, but I think we'd be better off if the devs ripped out the old fragile system and developed a new base feature that included the player suggestions an personal lairs. They could probably sell it on the Store or at the very least base packs/upgrades that allowed players to customize their bases with decorative themes.
Why is this? I supect there's a couple reasons. 1. The dev that created the base code has long since left the company and the current devs are aware that even the lightest changes to the current system has unexpected catastrophic results. 2. Much like PvP the base population isn't large enough to justify continued development from a business tandpoint. And this last bit is just my opinion, but I think we'd be better off if the devs ripped out the old fragile system and developed a new base feature that included the player suggestions an personal lairs. They could probably sell it on the Store or at the very least base packs/upgrades that allowed players to customize their bases with decorative themes. |
3) Team Mission Transports
This idea is a mix of the team teleporter which uses the same vehicles available as base decorations. It would be nice to have the option to "board" the vehicles in the vehicle bays to use them as a team mission teleporter. I could very well see this being a premium item in paragon market that must be purchased in order to unlock it for a base, but I think it both fits well thematically, and is very useful to teams at the same time. |
Another one I left off my base for medical bays.
Why do medical bays heal less than hospitals? This might have been good balance in the raid era (if there was a raid era) but not it's just kind of an annoyance. Adding another upgrade (or 2 or 3) to the surgical bot to allow 100% health/endurance would make the base medical bay much more useful.
Why do medical bays heal less than hospitals? This might have been good balance in the raid era (if there was a raid era) but not it's just kind of an annoyance. Adding another upgrade (or 2 or 3) to the surgical bot to allow 100% health/endurance would make the base medical bay much more useful.
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You pretty much answered your own question. Back when the main purpose of bases was for doing base raids limiting the ability of the defending team to rez at full health was important for balance. It's less important nowadays but I doubt that it's high on the devs list of things to fix.
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The more complex fix would be to add more upgrade to build up to 100% recovery in med bays. The easy fix is just to tweak the numbers of the current stuff.
Code already exists for team transporters that aren't tied to bases. I see this as being simpler than that, as it's being tied to a static object. I see this as the number 1 item on the whole list that is both low hanging fruit, and is useful enough to make bases a more desired thing for supergroups.
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to add that to a base you would have to have an object which is doing nothing but constantly spamming the mission teleport power, and unless you have a mish selected it would do nothing except just use up server cycles constantly cycling that power
the closest thing we have to that atm is the raid telepad but that is only useful for doing the CoP trial
the team transport only works if you have a mish selected, if you summon before a mish is selected it does nothing, the team transport also lasts for about 1 min and constantly spams an aoe which activates the mission teleporter power on each person
to add that to a base you would have to have an object which is doing nothing but constantly spamming the mission teleport power, and unless you have a mish selected it would do nothing except just use up server cycles constantly cycling that power the closest thing we have to that atm is the raid telepad but that is only useful for doing the CoP trial |
The inspiration for it was basically making it an extension of the team teleport power, since the same graphic assets are in use both for that power and for bases, and it seems like a "logical step" in for in character. (The base is where your team transport is parked when not in use, so why not have a special option to use it from there.)
The second way to implement is that instead of having it spam the power like the team transport power, it's a clickable to transport to your current mission. No spamming code needed at all.
A few more for the list:
Direct entry to a PVP arena (might go with the danger room/training)
Servants - Robots, butlers, etc (May be a place to put some of those other inspirations.
More SG quests besides Cathedral of Pain, preferably for a wide level range. (Low level content actually would be great here.)
Elevators - Be able to make "split level" bases by attaching up and down elevators together to travel around the base. (Other in base transporters would also be an option.)
I'm still no expert in base editing, and I know it hasn't been a huge deal for a lot of people, but I see a lot of potential extensions for base items. Some are low hanging fruit. Some are updates now that base balance has changed with raids gone. Some would make good premium items to be made available for purchase from the paragon market.
1) More inspiration vendors
Currently there is a vendor for respite, catch a breath, and break free inspirations. I believe it's time that new vendors be added to fill out the set. Perhaps an armory option would be good for offensive and defensive inspirations, although many other options are possible as long as it allows the full set. As it is, I haven't seen people really use bases for inspirations. They are readily available everywhere outside the base, and you can get full sets there.
2) Match hospital inspiration prices
Right now, all inspirations at base cost double. More incentive to not buy inspirations at base. More incentive to not even put in base items that vend inspirations. I don't see why items that are heavily invested in with prestige shoud be at a disadvantage vs everything outside the base. Even "upgrades" that will allow inspriation price matches would be viable.
3) Team Mission Transports
This idea is a mix of the team teleporter which uses the same vehicles available as base decorations. It would be nice to have the option to "board" the vehicles in the vehicle bays to use them as a team mission teleporter. I could very well see this being a premium item in paragon market that must be purchased in order to unlock it for a base, but I think it both fits well thematically, and is very useful to teams at the same time.
4) Doors pack
I'd like to see the ability to have doors in a base. Normal doors, security doors, secret doors (like sliding book cases). Another one I see as a good idea for premium items. This may have been a balance issue with raids, but now with no raids, that isn't an issue. In my mind, doors would be lockable by SG rank, so different portions of the base could be made accessable based on rank or having someone of proper rank with you to unlock it.
5) AE Access
I'd like to see the ability to access AE missions from the base. I see two versions of this that would be great in my book. The first is a "danger room" type of device. Basically, a training room gets set up, and teams can run team training missions using the AE technology. The second version I'd love to see is an AE machine that looks just like a telepad. Basically the idea here is instead of training the team is heading on "real" missions by teleporting to them, just as they would for beacons. Thematically, I think this would be huge.
6) Added permissions
Right now you can set base access to various items like storage based on ranks in the SG. I'd like to see even "lower" permissions added as an option to allow Coalition or "Public". (This would allow the leader to have a rack accessable to people they bring into the base.
7) Copy base feature for AE. I'd love to see the ability to turn a base into an AE scenario without trying to rebuild it. This could be used to simulate attacks on the supergroup's base as a scenario for SG's to play though. Having actual NPC attacks on bases would be great as well, but I don't know if the AI could handle that.