How to use new AR without Devices
No changes have been made *yet*
Blaster and corruptor voltaic sentinel do the same damage except the corruptor version will scourge. |
And Voltaic Sentinel isn't a snipe or a nuke. Are we going to go down the list of powers that certain ATs get more out of over others? Because that's basically how melee ATs are, some sets benefitting certain ATs disproportionately more than others.
See Stalkers with defense.
See Tankers with taunt/aggro.
See Scrappers with +dmg buffs.
See Brute with AoE.
Etc.
If Corruptors can get a slight advantage from using, say, Voltaic Sentinel over a Blaster, it's not the end of the world so long as everyone *is* getting *some* proportional advantage from choosing the power.
Crash nukes are largely skipped by Blasters, Defenders and corruptors. How is that a worse deal for Defenders and Corruptors then? |
People mention def/corr benefit more with the snipe. Do blasters not generally benefit more with nukes? They're generally worth less on defenders. And again people keep insisting on permathis and permathat which, IMO shouldn't be the grounds of balancing things.
No, for the billionth time, this is not a buff for blasters. No you don't need to perma it to use it or to get great effect from it. No it is not unusable without 22% tohit. |
You say you don't need to have perma 22% to hit to see a benefit from snipes. I don't know about you but my blaster builds are very tight. If the extent of the snipe changes to a particular build is the ability to hit snipe during Build Up and Aim then that's probably not worth losing a power pick and a minimum of 3 slots. In that case builds without 22% to hit might not see benefit because the power pick and slots are still better used elsewhere.
Moonlighter
50s include MA/SD, MA/SR, DP/Elec, Claw/Inv, Kat/Dark, Kat/Fire, Spine/Regen, Dark/SD
First Arc: Tequila Sunrise, #168563
While it does seem Devices benefits more from the change than most, what worries me more is the lack of snipes in some Primaries which will lead to even more undesirable combinations. But that problem has always existed, and will probably never go away.
And anyone claiming that the changes are uniformly disliked is mistaken. I currently have one of the weakest blaster combinations out there, and I'm not Devices, and I still think the change will help me.
That said, Devices also suffers from the lack of Build Up. While it doesn't quite add the DPS of a consistent snipe on a single target, it's quite flexible and is more versatile since it can lead to a better front-loaded AoE to remove a large group quickly. That's important.
I do think the implementation (the 22% thing) is a bit silly. I kinda wish they had just set it so if the character is affected by Aim, Build Up, or Targeting Drone, it would work regardless of the exact ToHit score (and not otherwise, regardless of stacked Tactics). This would definitely increase the utility to Blasters relative to other ATs, and would mitigate the problem of forced awkward slotting and trivial ToHit Debuffs generally knocking it out.
No changes have been made *yet*
Blaster and corruptor voltaic sentinel do the same damage except the corruptor version will scourge.
Crash nukes are largely skipped by Blasters, Defenders and corruptors. How is that a worse deal for Defenders and Corruptors then?
H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD