Staff/Ice Build


BunnyAnomaly

 

Posted

Hello there, fellow Stalkers! Again! So, I've managed to softcap for Incarnate trials for S/L, but that's about it: Everything else just seems...jumbled. Would like to know if there are any recommended changes you guys would suggest for maximum survival. Thanks!

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Fengrilyn: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Mercurial Blow

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Precise Strike
  • (A) Touch of Death - Accuracy/Damage: Level 35
  • (9) Touch of Death - Damage/Endurance: Level 35
  • (9) Touch of Death - Damage/Recharge: Level 35
  • (11) Touch of Death - Accuracy/Damage/Endurance: Level 35
  • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (33) Touch of Death - Chance of Damage(Negative): Level 40
Level 4: Guarded Spin
  • (A) Obliteration - Damage: Level 50
  • (13) Obliteration - Accuracy/Recharge: Level 50
  • (15) Obliteration - Damage/Recharge: Level 50
  • (15) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (17) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (27) Obliteration - Chance for Smashing Damage: Level 50
Level 6: Assassin's Staff
  • (A) Stalker's Guile - Accuracy/Damage: Level 50
  • (19) Stalker's Guile - Accuracy/Damage/Recharge: Level 50
  • (19) Stalker's Guile - Recharge/Chance to Hide: Level 50
  • (21) Stalker's Guile - Damage/Endurance/Recharge: Level 50
  • (21) Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Endurance Reduction IO: Level 50
Level 8: Build Up
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 10: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (34) Luck of the Gambler - Defense: Level 50
  • (37) Luck of the Gambler - Defense/Endurance: Level 50
Level 12: Hoarfrost
  • (A) Doctored Wounds - Heal: Level 50
  • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (34) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Recharge: Level 50
  • (36) Doctored Wounds - Heal/Recharge: Level 50
Level 14: Wet Ice
  • (A) Endurance Reduction IO: Level 50
Level 16: Chilling Embrace
  • (A) Endurance Reduction IO: Level 50
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Kismet - Accuracy +6%: Level 30
Level 20: Permafrost
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 22: Eye of the Storm
  • (A) Obliteration - Damage: Level 50
  • (37) Obliteration - Accuracy/Recharge: Level 50
  • (46) Obliteration - Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Recharge: Level 50
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
  • (48) Obliteration - Chance for Smashing Damage: Level 50
Level 24: Kick
  • (A) Damage Increase IO: Level 50
Level 26: Serpent's Reach
  • (A) Decimation - Accuracy/Damage: Level 40
  • (27) Decimation - Accuracy/Damage/Recharge: Level 40
  • (29) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (31) Decimation - Damage/Endurance: Level 40
  • (37) Decimation - Damage/Recharge: Level 40
Level 28: Glacial Armor
  • (A) Red Fortune - Endurance: Level 50
  • (31) Red Fortune - Defense/Endurance: Level 50
  • (33) Red Fortune - Defense: Level 50
Level 30: Tough
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (34) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 32: Sky Splitter
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (33) Crushing Impact - Damage/Endurance: Level 50
  • (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
  • (39) Endurance Reduction IO: Level 50
Level 35: Energy Absorption
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Performance Shifter - EndMod/Recharge: Level 50
  • (45) Performance Shifter - EndMod: Level 50
  • (45) Performance Shifter - EndMod/Accuracy: Level 50
  • (50) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 38: Icy Bastion
  • (A) Numina's Convalescence - Heal/Recharge: Level 50
  • (40) Doctored Wounds - Heal/Recharge: Level 50
  • (40) Miracle - Heal/Recharge: Level 40
  • (40) Titanium Coating - Resistance: Level 50
  • (42) Aegis - Resistance: Level 50
  • (45) Reactive Armor - Resistance/Recharge: Level 40
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Red Fortune - Defense: Level 50
  • (43) Red Fortune - Endurance: Level 50
Level 44: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 47: Superior Conditioning
  • (A) Performance Shifter - EndMod: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (50) Performance Shifter - EndMod: Level 50
Level 1: Assassination
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Slide
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50
Level 1: Sprint
  • (A) Celerity - RunSpeed: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO: Level 50
Level 4: Health
  • (A) Numina's Convalescence - Heal: Level 50
  • (5) Miracle - Heal: Level 40
  • (7) Miracle - +Recovery: Level 40
  • (17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 4: Hurdle
  • (A) Jumping IO: Level 50
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (7) Performance Shifter - EndMod: Level 50
  • (11) Performance Shifter - EndMod/Recharge: Level 50
  • (13) Performance Shifter - EndMod/Accuracy: Level 50
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Ageless Core Epiphany
------------
------------
Set Bonus Totals:
  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 19.13% Defense(Smashing)
  • 19.13% Defense(Lethal)
  • 7.25% Defense(Fire)
  • 7.25% Defense(Cold)
  • 7.25% Defense(Energy)
  • 7.25% Defense(Negative)
  • 6% Defense(Psionic)
  • 22.88% Defense(Melee)
  • 8.5% Defense(Ranged)
  • 8.5% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 32% Enhancement(Accuracy)
  • 72.5% Enhancement(RechargeTime)
  • 25% SpeedFlying
  • 144.6 HP (12.01%) HitPoints
  • 25% JumpHeight
  • 25% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilized) 14.85%
  • MezResist(Stunned) 4.4%
  • MezResist(Terrorized) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 22% (1.1 HP/sec) Regeneration
  • 2.52% Resistance(Fire)
  • 2.52% Resistance(Cold)
  • 25% SpeedRunning
------------
Set Bonuses:
Kinetic Combat
(Mercurial Blow)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Hide)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Precise Strike)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Guarded Spin)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Stalker's Guile
(Assassin's Staff)
  • 7% Enhancement(Accuracy)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 2.5% DamageBuff(All)
  • 8.75% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Build Up)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Hoarfrost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Permafrost)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Obliteration
(Eye of the Storm)
  • MezResist(Stunned) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Decimation
(Serpent's Reach)
  • MezResist(Immobilized) 2.75%
  • 13.55 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Red Fortune
(Glacial Armor)
  • MezResist(Immobilized) 2.2%
  • 1.26% Resistance(Fire,Cold)
Steadfast Protection
(Tough)
  • 1.5% (0.03 End/sec) Recovery
  • Knockback (Mag -4), Knockup (Mag -4)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Crushing Impact
(Sky Splitter)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Energy Absorption)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Energy Absorption)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Weave)
  • 7.5% Enhancement(RechargeTime)
Red Fortune
(Weave)
  • MezResist(Immobilized) 2.2%
Performance Shifter
(Superior Conditioning)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Performance Shifter
(Physical Perfection)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Numina's Convalescence
(Health)
  • 12% (0.6 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
  • 22.59 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery



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Posted

If defences are your concern I would consider the way you slot your PBAOEs and Ranged Damage sets.

This combination provides significant energy/negative energy defence:

3 cleaving blow / 3 eradication: 4.38% e/ne defence per PBAOE.
6 thunderstrike: 3.75% e/ne per ranged damage.

You will lose some recharge and s/l defence by doing this but given the diminishing returns I think it's worth it.

In other areas of your build:

Gaussian's, Obliteration and Touch of Death are not optimised for a typed defence set. They use positional defence and their typed benefits are quite marginal. Consider changing that. Good substitutes are Rectified Reticle (s/l defence), cleaving blow/eradication (e/ne defence) and kinetic combat (s/l defence).

Your health/endurance abilities are far overslotted. Energy Absorption provides enough management on its own so that you wouldn't even need Stamina back in 'ye olde days' and everything else is waste. Icy Bastion adds endurance recovery too (+5.3 end/sec in your build) and is up ~40% of the time. It is probably impossible for you to actually drain yourself of endurance - everything else is overslotted and a waste.

For Stalker's Guile I feel you have mismanaged the slotting in Assassin's Strike. The endurance reduction as mentioned above is not needed and you are losing smashing/lethal resistance. Further the converters are easy to acquire so I am surprised not to see this as a Superior set. Finally, if defence is high on your priority list, consider splitting the set into two - 3 superiors into two seperate powers gives 10% s/l defence which is nothing to scoff over.

On the mention of smashing/lethal resistance, I should note that Icy Bastion + Tough = capped resistances. If you choose to rejig your power selection and slotting - particularly around the endurance tools that you have taken - you'll find you have quite a number of extra slots to throw around for this.


 

Posted

Bumping this. Would love to see a finalized build. My Staff/Ice Stalker is lvl 40 and quickly approaching time to purchase some IO sets. Thanks for any replies on the OP's build or another build link.


 

Posted

Alright, took BunnyAnomaly's advice and rearranged my slotting. So far, with Energy Absorption on at 10 targets, I'm able to softcap smashing, lethal, energy, and negative defense for incarnate content. Icy Bastion has a recharge of 81 seconds, and with it, I'm hardcapped on resistance for smashing, lethal, energy, and negative, as well as Toxic. Here it is:

Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/

Click this DataLink to open the build!

Fengrilyn: Level 50 Natural Stalker
Primary Power Set: Staff Fighting
Secondary Power Set: Ice Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Mercurial Blow

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Endurance: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (31) Mako's Bite - Accuracy/Damage: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 1: Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 2: Precise Strike
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (7) Kinetic Combat - Damage/Endurance: Level 35
  • (9) Kinetic Combat - Damage/Recharge: Level 35
  • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (11) Mako's Bite - Accuracy/Damage: Level 50
  • (43) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
Level 4: Guarded Spin
  • (A) Eradication - Accuracy/Damage/Recharge: Level 30
  • (13) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (15) Eradication - Damage/Recharge: Level 30
  • (15) Cleaving Blow - Accuracy/Damage: Level 50
  • (17) Cleaving Blow - Damage/Endurance: Level 50
  • (27) Cleaving Blow - Accuracy/Recharge: Level 50
Level 6: Assassin's Staff
  • (A) Superior Stalker's Guile - Accuracy/Damage: Level 50
  • (19) Superior Stalker's Guile - Accuracy/Damage/Recharge: Level 50
  • (19) Superior Stalker's Guile - Recharge/Chance to Hide: Level 50
  • (21) Superior Stalker's Guile - Damage/Endurance/Recharge: Level 50
  • (21) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Superior Stalker's Guile - Damage/Recharge: Level 50
Level 8: Build Up
  • (A) Adjusted Targeting - Endurance/Recharge: Level 50
  • (23) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (25) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (42) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (45) Adjusted Targeting - Recharge: Level 50
Level 10: Frozen Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (11) Luck of the Gambler - Defense/Endurance: Level 50
  • (17) Luck of the Gambler - Defense: Level 50
Level 12: Hoarfrost
  • (A) Doctored Wounds - Heal: Level 50
  • (13) Doctored Wounds - Heal/Recharge: Level 50
  • (25) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (34) Doctored Wounds - Heal/Endurance: Level 50
  • (36) Doctored Wounds - Recharge: Level 50
  • (50) Doctored Wounds - Endurance/Recharge: Level 50
Level 14: Wet Ice
  • (A) Endurance Reduction IO: Level 50
Level 16: Chilling Embrace
  • (A) Endurance Reduction IO: Level 50
Level 18: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (29) Kismet - Accuracy +6%: Level 30
Level 20: Permafrost
  • (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50
  • (45) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 22: Eye of the Storm
  • (A) Eradication - Accuracy/Damage/Recharge: Level 30
  • (37) Eradication - Damage/Recharge: Level 30
  • (46) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
  • (46) Cleaving Blow - Accuracy/Damage: Level 50
  • (46) Cleaving Blow - Damage/Endurance: Level 50
  • (48) Cleaving Blow - Accuracy/Recharge: Level 50
Level 24: Kick
  • (A) Damage Increase IO: Level 50
Level 26: Serpent's Reach
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (27) Thunderstrike - Damage/Endurance: Level 50
  • (29) Thunderstrike - Damage/Recharge: Level 50
  • (31) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (37) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (48) Thunderstrike - Damage/Endurance/Recharge: Level 50
Level 28: Glacial Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Tough
  • (A) Reactive Armor - Endurance/Recharge: Level 40
  • (33) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Resistance/Endurance: Level 40
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (36) Reactive Armor - Resistance: Level 40
  • (37) Reactive Armor - Endurance: Level 40
Level 32: Sky Splitter
  • (A) Crushing Impact - Accuracy/Damage: Level 50
  • (33) Crushing Impact - Damage/Endurance: Level 50
  • (36) Crushing Impact - Damage/Recharge: Level 50
  • (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50
  • (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50
  • (39) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 35: Energy Absorption
  • (A) Luck of the Gambler - Defense/Recharge: Level 50
Level 38: Icy Bastion
  • (A) Doctored Wounds - Heal/Recharge: Level 50
  • (40) Numina's Convalescence - Heal/Recharge: Level 50
  • (40) Miracle - Heal/Recharge: Level 40
  • (40) Titanium Coating - Resistance/Recharge: Level 50
  • (42) Aegis - Resistance/Recharge: Level 50
  • (45) Aegis - Resistance: Level 50
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (42) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
Level 44: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
Level 47: Superior Conditioning
  • (A) Performance Shifter - EndMod: Level 50
  • (50) Performance Shifter - Chance for +End: Level 50
Level 49: Physical Perfection
  • (A) Performance Shifter - Chance for +End: Level 50
  • (50) Performance Shifter - EndMod: Level 50
Level 1: Assassination
Level 1: Brawl
  • (A) Damage Increase IO: Level 50
Level 1: Prestige Power Dash
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Slide
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Quick
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Rush
  • (A) Run Speed IO: Level 50
Level 1: Prestige Power Surge
  • (A) Run Speed IO: Level 50
Level 1: Sprint
  • (A) Celerity - RunSpeed: Level 50
Level 2: Rest
  • (A) Recharge Reduction IO: Level 50
Level 4: Ninja Run
Level 4: Swift
  • (A) Run Speed IO: Level 50
Level 4: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (5) Miracle - +Recovery: Level 40
Level 4: Hurdle
  • (A) Jumping IO: Level 50
Level 4: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (7) Performance Shifter - EndMod: Level 50
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: Agility Core Paragon
Level 50: Cryonic Radial Final Judgement
Level 50: Ageless Radial Epiphany
------------
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 19.75% Defense(Smashing)
  • 19.75% Defense(Lethal)
  • 6.63% Defense(Fire)
  • 6.63% Defense(Cold)
  • 19.75% Defense(Energy)
  • 19.75% Defense(Negative)
  • 6% Defense(Psionic)
  • 12.88% Defense(Melee)
  • 14.75% Defense(Ranged)
  • 7.25% Defense(AoE)
  • 3.6% Max End
  • 38% Enhancement(Accuracy)
  • 4% Enhancement(Heal)
  • 62.5% Enhancement(RechargeTime)
  • 19% SpeedFlying
  • 90.36 HP (7.5%) HitPoints
  • 19% JumpHeight
  • 19% SpeedJumping
  • MezResist(Immobilized) 15.4%
  • MezResist(Terrorized) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 30% (1.51 HP/sec) Regeneration
  • 2.52% Resistance(Smashing)
  • 2.52% Resistance(Lethal)
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 2.51% Resistance(Toxic)
  • 3.76% Resistance(Psionic)
  • 24% SpeedRunning
------------
Set Bonuses:
Kinetic Combat
(Mercurial Blow)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(Mercurial Blow)
  • MezResist(Immobilized) 3.3%
Luck of the Gambler
(Hide)
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Precise Strike)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Mako's Bite
(Precise Strike)
  • MezResist(Immobilized) 3.3%
Eradication
(Guarded Spin)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Guarded Spin)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Superior Stalker's Guile
(Assassin's Staff)
  • 15% Enhancement(Accuracy)
  • 5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 2.52% Resistance(Smashing,Lethal)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Frozen Armor)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Doctored Wounds
(Hoarfrost)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Luck of the Gambler
(Combat Jumping)
  • 7.5% Enhancement(RechargeTime)
Gladiator's Armor
(Permafrost)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Permafrost)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Eradication
(Eye of the Storm)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cleaving Blow
(Eye of the Storm)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Thunderstrike
(Serpent's Reach)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% SpeedRunning, 4% SpeedFlying, 4% SpeedJumping, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Glacial Armor)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Reactive Armor
(Tough)
  • MezResist(Immobilized) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
  • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
  • 1.25% Resistance(Toxic)
Crushing Impact
(Sky Splitter)
  • MezResist(Immobilized) 2.2%
  • 13.55 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Aegis
(Icy Bastion)
  • 5% SpeedRunning
Luck of the Gambler
(Weave)
  • 10% (0.5 HP/sec) Regeneration
  • 13.55 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Superior Conditioning)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Performance Shifter
(Physical Perfection)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning
Performance Shifter
(Stamina)
  • 5% SpeedJumping, 5% JumpHeight, 5% SpeedFlying, 5% SpeedRunning

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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If there's any changes someone thinks would help, I'd really appreciate it!