Help me un-suck my SS/WP/mu,


Forevermore

 

Posted

I've recently come back to CoH and am attempting to resurrect and climb the incarnate ladder with my favorite character, my SS/WP brute, thing is.. this character is.. old, pre-GR, pre-Innate fitness old.

So she obviously needs a respec -- thus not much point in me posting my build, I have no idea what's good these days.

However, I'm trying to buld her properly, so she's not just a burden on everyone she runs with.

1.) I have about 200 mil across all my characters to work with, I can get more fairly easily (I have a 50 fire/kin, who just looooves to farm.) -- but honestly i'd like to get some work done on my brute first, so working within the confines of 200 mil for now.

That said, I have no idea what a /wp should be building, melee/ranged defense? S/L defense? max hp? /mystery.

2.) Alpha is unlocked, but I just stuck a cardio in there -- now realizing that as a WP brute with stamina.. I really don't need end, gogo quick recovery, so incarnate advice (for all slots really) would be appreciated)

3.) finally, with the change to powerpools, not sure how things work out -- I'd like to keep fly, it was thematic (She's a mage specializing in reality magic, her mutant ability of unbreakable will allows her greater control than most.-- what kind of poor reality-controlling mage can't fly), but I had Air Superioirity (in place of jab, knockdown chain, woooo), but that can change..

Anyhow, open to any and all suggestions, and thanks for the help in advance.


 

Posted

Not sure about price wise, as I don't really watch the market and buy things instead of sitting on bids for days.

As far as what to build for, s/l is best as most attacks, as I understand it have one of those to components to them. Few attacks in the game are pure energy (iTrials being an exception) or pure fire. After s/l def, max hp, as the amount of hp regenerated is based off of this.

Alpha slot wise, I think Agility would be a decent choice, as it can help get you closer the softcap. There is another one that boosts def to, but it's my bedtime, and I can't recall what it is.

With fitness now being inherent, there is more choices in power pools. Alot of people now pick up manuevers, again to help with reaching the softcap.


 

Posted

Welcome back!

Instead of trying to kit out your brute on 200 million (which can be done, carefully), you may wish to investigate some ways in which very expensive IOs may be acquired through playing, i.e., on the cheap.

With GR came alignment merits. 2 alignment merits will purchase such high-ticket recipes as the miracle +recovery proc, the LotG +recharge global, and Numina's +regen/+recovery (as well as many others - some for 1 merits rather than than 2). You can get 1 merit every two days by running 10 tip hero or villain missions

Alignment merits may also be received by completing the signature story arcs - each mission can provide one/week. So the entire first SSA series will net 7 a week.

Lastly, have you run across any converters? These items can transform an IO to another type, either in the same class, type, or even within the same set. This has evened out the cost of purple IOs (the expensive ones have come down in proce, but the cheapies have risen) and decimated things like the pvp gladiator unique (from 2 billion+ to 250-350 million as of Friday night).

So, you may wish to get your build functional - maybe defenses up to 32 or so (1 small purple to the regular content softcap) and just play. If your kin and brute both do the entire SSA arc, you will have enough merits to get all the goodies for a final, ultimate build. I'll post a build in the entry below.

Your questions:

1. Lots of folks like to build for some form of defense. Brutes have an easy time soft-capping S/L due to the Brute ATO (check it out - it is very nice -- two sets of three give a total of 10% S/L defense). As for HP, I tend not to build for it. Bonus HP seems to come nicely from the sexy/expensive sets as a bonus, and accolades giver a ton. Since I like to play my characters, I tend to want to get the accolades too (since you get them by playing the game!).

Also, I like to build in enough recharge to run my attack chain, as well as enough endurance to keep it up, before considering incarnate powers. This isn't always possible. If I could only do one - I would focus on keeping the blue bar in check before sweating the recharge.

2. For incarnate powers in particular, it depends on your build and your goals, as well as how much min/maxing you intend to do. Basically, it is hard to say independent of a final build.

Good luck!


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.

 

Posted

Here is a cheap build, mixing SOs, some generic IOs, frankenslotting, and a couple of sets. The expensive stuff: 2 sets of reactive armor can be tricky, as can the steadfast +3% def unique, the mocking beratement set, and the 2 pieces of rectified recticle. Everything else can be had for change - the smashing haymaker recipes will probably cost far less than your salvage costs. If you have even a modicum of patience (as well as ANY IO/SOs already), this build will run you less than half of your budget. For example, mocking beratement can be CHEAP if you don't care what level the individual IOs are.

I assumed you had the first tier of the cardiac alpha for build purposes - if you have constructed a higher tier alpha it should only improve the numbers.

The build has 32%+ defense to S/L/E/N/F/C. One small purple and you are sitting on the regular content defense cap. The other numbers are decent - it IS a cheap build. It has resurgence for those times you faceplant while getting back in the swing of things. You'll likely want to drop that once you get your ultimate build worked out. Rage is permanent (although the weaken will still occur). Strenght of Will is in there as an 'ohh-s***' power. Damage does not include fury, and Rise to the Challenge is set for 3 (typical 0/x1 spawn).

I have a SS/FA brute and a stone/WP tanker - I'm combining what I remember from leveling up. I'm sure there are many folks on these boards who will have better advice. Looking over the build, I would be comfortable at least starting the SSA/alignment merit process, initiating solo dark astoria (for the solo incarnate path), as well as run some taskforces.

Caveat - your current build might very well be better. But maybe this will give you some ideas on your initial respec to accommodate inherent fitness.

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

test: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(40)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(37), Heal-I(39), S'fstPrt-ResDam/EndRdx(39)
Level 2: Haymaker -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(5), S'ngH'mkr-Dmg/Rchg(7), S'ngH'mkr-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(13)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(17)
Level 6: Fast Healing -- Heal-I(A), Heal-I(17)
Level 8: Knockout Blow -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(9), S'ngH'mkr-Dmg/Rchg(9), S'ngH'mkr-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), KinCrsh-Rechg/EndRdx(40)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Fly -- EndRdx(A)
Level 14: Combat Jumping -- DefBuff(A)
Level 16: Rise to the Challenge -- DampS-ToHitDeb(A), H'zdH-Heal(31), DampS-ToHitDeb/EndRdx(36), DampS-ToHitDeb/Rchg/EndRdx(36), H'zdH-Heal/EndRdx(37), Heal-I(37)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(19), RechRdx-I(19), RechRdx-I(21)
Level 20: Quick Recovery -- EndMod(A), EndMod(21), EndMod(42)
Level 22: Boxing -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(39)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam/Rchg(33)
Level 26: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(27), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def/Rchg(29)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), S'dpty-Def/EndRdx/Rchg(31), S'dpty-Def/Rchg(31)
Level 30: Taunt -- Mocking-Taunt/Rchg/Rng(A), Mocking-Taunt/Rchg(33), Mocking-Taunt(34), Mocking-Taunt/Rng(34), Mocking-Acc/Rchg(34), Mocking-Rchg(36)
Level 32: Foot Stomp -- C'ngBlow-Dmg/Rchg(A), C'ngBlow-Dmg/EndRdx(43), C'ngBlow-Acc/Rchg(46), M'Strk-Acc/Dmg/EndRdx(46)
Level 35: Electrifying Fences -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rng(40), AirB'st-Dmg/EndRdx(42), Enf'dOp-Acc/Immob/Rchg(46)
Level 38: Strength of Will -- ResDam(A), ResDam(48), ResDam(50)
Level 41: Ball Lightning -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx(43), Det'tn-Acc/Dmg(43), Efficacy-EndMod/Rchg(50)
Level 44: Static Discharge -- AirB'st-Acc/Dmg(A), AirB'st-Dmg/Rng(45), AirB'st-Dmg/EndRdx(45), Efficacy-Acc/Rchg(45), Det'tn-Dmg/EndRdx/Rng(50)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), EndRdx(48)
Level 49: Resurgence -- RechRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run(A)
Level 2: Health -- Heal(A)
Level 2: Hurdle -- Jump(A)
Level 2: Stamina -- EndMod(A), EndMod(13)
Level 0: Marshal
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 50: Cardiac Boost
------------



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1534;697;1394;HEX;|
|78DA6594DB4E5341148667BAA71C7A004AA1E558A01CCA7143A3F724821813AA182|
|E30DED406C676EBA66DDA4DD40B2F7C00E38D777A6F348A4A7C02DFC2B33E808727|
|70BB3AEB2F3676A7CD37F3CF3F6BADAE99DDDC9DCDC8F185FBEB428637DC42BD9E3|
|F573BF2743057283AFB96104279BAEE75D260C42CE473DAD5DADE3DAAEA5A7ED7AB|
|E972D12B25796953DFD0E5BAB6F71CD7AD566EEB5AEC62B9A4C9E2D9CD4178A7527|
|1ED2DD72996BC88196FEB42D52917A3BCD0D069D6DB5C3AD0B57AC9A90E9EAF3AFB|
|360A38CAE70A754FD7EE0E51552BF44D4B81C75762BB212811C8819798EA3233734|
|0CC2AF1BE6137FB7C4B246930AEC4CC0CAFCD3599607D5AC24AF125E22BC4EF40FC|
|0EC48F20FE078285F8568A0619257AD2E004B36F8AF9915C41F6CA2072F781B3A47|
|772EE602772772177177287903B84DC997B01C34F34EDE6B8A27B8AD7C2142CCCF1|
|CC58284B248851F8A28AB5CF845E6999BCBDAF395E6A83EB9D7ECBF3E913E6CC3AE|
|BCDFE65681A93D2FCF6D813F2C495E87F0C2EB16700FC428873EE40BC83730F800B|
|A0A4FA06D1FF41F420811E24D08321F4600E3DB0684F12FD4FA2EF43388749F47D1|
|2E7A0C83B0CEF7080B5913F8229793EE6F3FC2B6114DE5178C6B027056F0ADEB9C6|
|F5C1D98DDFE45E4D3ACCA912E882B7D0D343E602ED9DE0BDD644997FD3E22173A50|
|27ACCEB744C6978D3CF70062F980BCFE17D240DBFD37496BD81D97EEEEF2A98050B|
|146F1EFD9E7F8338AF50C331F892997DC0F53E8D0AB1843D4BA86119352CA386E58|
|7ECCD9EF03C467DB771F6768AB5D5267137BF11D6705FD762AC8DA9D3F79D3EF488|
|C53665AD4DC9B62967DA94B36DCA96511A97CCF7B7DB5677D4E93F839046E9EEA3F|
|79E15FF478856F15EC938D7FEAB550BB1F6B355EB61EDF73F4D4ABC0711B091C8BF|
|1632659844575AC6E6D96B11AEFEBFF88EDA98E5D0FE5F2ACCF37E|
|-------------------------------------------------------------------|


Quote:
Originally Posted by Arcanaville View Post
...[I]t would be more proper to say this game is slooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo oooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooowly dying.