TW questions


Codewalker

 

Posted

- Noone seems to take Defensive Sweep in their builds (Parry-like powers seemed to be pretty much must have one low defense secondaries)

- Everyone seems to take Titan Sweep but numbers looks ridiculously bad. It looks worste than Slice (BS) which is already pretty ugly.

- What's the classic rotation on TW build? RA/FT/AoD/FT/CB/FT? Recharges seem to be very long but animations also...

- How horribly bad is to include outset powers like Burn or Gloom (for Brute) in ST rotations (redraw)?

- How is the powerset performing compared to Kat, DM, BS and other classics?


 

Posted

Defensive Sweep is OK, but it does pretty poor damage and doesn't really do much at all for builds that don't use positional defense.

Titan Sweep does more damage than Slice, has a larger area, and activates much faster during Momentum. The set has two other even better AoEs, so you can do without TS if you must (especially if you have a damage aura), but it's not a bad power.

The rotation you named is impossible - Momentum would expire before you got to the third Follow Through. Momentum also kinda throws a wrench in trying to make attack chains the usual way; I usually just wing it. I've seen some posters talking about a very high-end chain... I think it was RA-FT-AoD-CB-FT? That one requires very high recharge though.

There is no redraw delay during Momentum. However, TW builds generally don't need or particularly want extra attacks, and in a sense you still have a delay for using non-weapon powers because you're spending Momentum time to avoid the redraw, and getting that Momentum buff costs you activation time.

TW is really, astonishingly powerful. It is an excellent set.

This isn't a direct response to any of your questions, but your post is phrased in a way that makes me think you might not be accounting for the effects of Momentum when looking at the set? TW is actually not a particularly slow set, overall. You use one moderately-slow attack (roughly KO Blow speed), then four pretty fast attacks, then start over.


 

Posted

I'm disillusioned with TW. I am trying it now as TW/EA (level 41) scrapper and TW/ElA (level 26) scrapper, so this isn't just a quick reaction. I am not comfortable with it.

Maybe it's that it feels like I am chasing Momentum like I would be chasing Fury as a brute. I just want my powers ready to go.

I have a level 50 Elec/SD scrapper and a level 50 DB/WP scrapper. Even with the chaining in the DB, I can use those powers even if they are haven't been setup as part of a chain. That is cool! Yes, TW is amazingly powerful, but half the time I am watching a blaster knock the foes around me away while my Arc of Devastation is still winding up. Blehhh!

I know it's now what the OP originally asked, but I am just annoyed with TW right now.


 

Posted

Quote:
Originally Posted by Riius Indigo View Post
That is cool! Yes, TW is amazingly powerful, but half the time I am watching a blaster knock the foes around me away while my Arc of Devastation is still winding up. Blehhh!
The targets are determined the instant you activate the power. It doesn't matter how many move in or out of the cone during the windup -- it will still hit the ones that were there when you started the long swing (and not the ones that weren't).

If you have your to-hit roll channel displayed, you can even know which ones it will hit long before the animation finishes.


 

Posted

Quote:
Originally Posted by Riius Indigo View Post
I know it's now what the OP originally asked, but I am just annoyed with TW right now.
True, but it's worth mentioning. TW in general seems to be a love-it-or-hate-it set; some players just find Momentum to be annoying to deal with, regardless of the set's performance.


 

Posted

Quote:
Originally Posted by Hopeling View Post
True, but it's worth mentioning. TW in general seems to be a love-it-or-hate-it set; some players just find Momentum to be annoying to deal with, regardless of the set's performance.
Yeah for me I always tend to chase down that last runner, so when you are running on a sliver of momentum and you finally reach that last mob, wind up to kill it and then have a blaster kill it while you spend the next few seconds stuck in animation it is really awful. Especially on a fast team where you feel like you are missing an entire mob while playing catch up.

And if you are ahead of the pack your first attack is so slow they catch up.

I think by the numbers TW is an awesome set (And looks amazing), and would never tell anyone not to play it, but you have to love Momentum.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Quote:
This isn't a direct response to any of your questions, but your post is phrased in a way that makes me think you might not be accounting for the effects of Momentum when looking at the set? TW is actually not a particularly slow set, overall. You use one moderately-slow attack (roughly KO Blow speed), then four pretty fast attacks, then start over.
I think you have to explain me momentum.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
I think you have to explain me momentum.
When you attack or use the build-up equivalent power you get a 5s? 10s? buff called Momentum.

That makes most of your other attacks animate MUCH faster, and allows you to use Follow Through which you can't normally use.

When Momentum runs out you have to spend the full standard animation, and if you hit you get the buff back again.

So the animations times you see in Mids or in real-numbers will only apply when not under momentum, and ideally you will be under momentum a lot.


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

Whenever you use an attack, if you do not have Momentum, it will use its normal (slow) animation, and grant you Momentum for 5 seconds.

While you have Momentum, your attacks are much faster. Follow Through and Whirling Smash can only be used when you have Momentum; they don't have a slow version. Mids has a toggle for Momentum down by your inherent powers, which will show you the faster activation times. The 5-second Momentum buff is long enough to use up to 4 attacks. Attacks do not refresh Momentum.

Build Momentum gives you Momentum for 10 seconds.


 

Posted

Thank you. Any numbers on the haste percentage? Whats the standart rotation?
I'm guessing since everyone talks about accuracy and kill steal that your attack has to hit something to start momentum.


 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Thank you. Any numbers on the haste percentage? Whats the standart rotation?
I'm guessing since everyone talks about accuracy and kill steal that your attack has to hit something to start momentum.
There isn't a haste percentage that I know, what actually happens is that each attack has 2 seperate animations, one that plays under Momentum, and one that plays without it. I am not sure if the faster animations are a set % faster than the slow ones or now.

But you do have to hit for Momentum to start, which makes missing a double whammy because you can them be spending 6s not really doing much! And strangely the higher you get and the less likely you are to miss, the more you notice when you do.

I don't really know the standard rotation, I remember working it out on another thread a while back, but I think that was for really high levels of recharge, and it was VERY endurance hungry.

Edit: I dug up my old thread.

The best chain is RA>FT>CB>AoD>FT>Repeat

and the thread is here


Princess Darkstar - Proud Member of the Handprints of Union, the #1 ranked SG in Europe!
British by act of union, English by grace of God, Northern by pure good fortune!
Quote:
Originally Posted by Aggelakis View Post
PrincessDarkstar: "RAAAAAAAAARRRRRRRRRGHHHHHHHHHH SOMEONE IS *WRONG* ON THE INTERNET!"

 

Posted

It's not a haste, it's a flat number. It seems like without momentum, attacks animate in the 2-2.5 second range. With momentum, they're closer to 1 second consistently.

I actually very much enjoy the mechanic. It brings a smile to my face because it's almost like a "dance of death": and...a.......1....2....3....4...everything is dead. It reminds me a little bit of a stalker packing with Assassin's strike as your opener and then a few quick attacks and the boss is down, though Assassin's strike is a MUCH slower animation from hide. All in all it's a very "rhythmic" style of play. If you're used to buzz saw builds, then this is a radical departure. Honestly I don't find myself "chasing momentum" like I chase fury on a brute because you're always just one swing away from having momentum back. It does make missing a bit more aggravating, but not as aggravating as missing your big hits on a stalker! (I swear to God I miss more on Assassin's Strike than I do on every other power, even though I'm way overcapped on its accuracy.)

The main reason I really like the set, though is because its AoE hits hard and has a good range. I can blow up a pack of 6 pretty easily with its 120 degree cones where I can struggle to get more than 2 into the cones from a set like Street Justice.


 

Posted

Your attack has to not roll a miss to give Momentum, but it doesn't have to land before the target dies. Even if the slow attack corpse-blasts, you still get the buff.

And yes, Momentum doesn't just accelerate your animations by some percentage - your attacks use different animations while Momentum is up, not just faster versions of the same animation (Rend Armor swaps left/right, Arc of Destruction is more of a straight-down-thrust than wind-up-and-bring-forward, etc, and the fast attacks don't have wind-up portions like the slow versions). The exact difference in activation time varies by power, but they're all roughly 1 second faster.

There's not really a standard chain overall, although the one PrincessDarkstar mentions seems to be the best for extremely-high-recharge builds. If you can't run that chain, though, it's hard to build a static attack chain at all, since your powers activate at different speeds depending on whether or not you have Momentum at that point in the chain. I play it as more of a priority system than an attack chain - use Follow Through if possible, else use Rend Armor, else use AoD, else use WS, else use CB.

Edit: Another thing worth mentioning to anyone looking to try TW, which hasn't so far been brought up in this thread, is that the set burns through a lot of endurance. It's not impossible to manage the costs, even if you choose a secondary without endurance tools, but it's something any TW build will need to deal with to some degree or another. Cardiac, Ageless, Body Mastery, Elec Armor, slotting a lost of cost reduction, something.


 

Posted

Quote:
Originally Posted by Hopeling View Post

The rotation you named is impossible - Momentum would expire before you got to the third Follow Through. Momentum also kinda throws a wrench in trying to make attack chains the usual way; I usually just wing it. I've seen some posters talking about a very high-end chain... I think it was RA-FT-AoD-CB-FT? That one requires very high recharge though.
My BM rotation if anything is pressed between last FT and BM: FT RA AOD FT CB FT WS FT

Non-BM: RA FT AOD CB FT

Three FTs in a BM rotation is possible.

"One does not simply wing-it with Titan Weapons".


 

Posted

Yes, true. I should have specified "outside of Build Momentum".

And I totally wing it with Titan Weapons ;P


 

Posted

Just in response to the last couple posts, if your TW chain includes whirling smash by necessity to be gapless, that is frankly insane in comparison with any other set. That attack is 14 EPS. If you're using that on a single target it's comparable to being hit with hasten's crash two or three times more often than usual even if you have Armageddon's dam/end quintuple-boosted in it compared to a more typical set's chain. Whew, that's a lot of unsupported comparisons. My point is that it is prima facie one of the most expensive powers you could possibly use in a single target chain as a scrapper. Most sets don't have a power that could possibly be as expensive as slotted whirling smash even if they left it completely unslotted for endurance.