Tips for Playing a Mind Dom.


DocMidknight

 

Posted

Hey guys, I was checking the guides on the forum, but they're all horribly outdated, so I figured I'd ask what you all thought. I currently rolled a Mind dominator after several years of procrastination, but I'm finding myself a bit lost with the set.

Which powers are the bees knees? What is an ideal opening attack chain? At the moment, Mass Hypnosis only sleeps enemies, and Total Domination is on such a long recharge, that I barely get to use it every few mobs, so my lockdown is rather...abysmal.
I'm hoping that once I get Terrorize and Mass Confusion that the set will do a 360. But as of right now, I feel like an underprivileged blaster with a few ST holds...although, telekinesis has saved my team and I several times. Btw, if it matter, my secondary is Dark Assault, which now I'm starting to hear was a poor choice?

Anyways, any thoughts and suggestions would be nice. Oh, and I am planning on IO'ing if that matters as well.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

I've leveled up a mind/fire to 50 and I'm currently leveling a mind/dark up, I'm by no means an expert on doms but I can tell you what has worked for me.

For power selection in mind, the only powers I skipped were levitate and telekinesis. For the attack chain I use, I open with mass confusion followed by confuse on any that weren't hit with the initial attack, then I swap between mesmerize and dominate till things drop. On the harder targets I cycle through my secondary attacks more frequently focusing on harder single targets then dropping more AOE on the rest of the group depending on the numbers, mass hypnosis, total domination and the big hitter AOE from my secondary.

One thing to do to really make your dom shine is decide on a build type, what I mean is are you going for the permadom build or going more defensive style(soft capped defense). While I prefer the permadom with tons and tons or recharge to get me double or triple stacked domination, it isn't required to be an effective and very strong dominator. Find what works for you and build to that, enjoy the build and you'll enjoy what it can do more.

As far as dark assualt goes for a secondary and what others may say about it, I really like it on my dom. It may not have the damage of fire but I find it really good with strong single target attacks.

hope that helps

Doc M


Doc Midknight Dark/Dark/Dark Defender
Nether Raven Dark/Dark/Dark Scrapper
Master Midknight Dark/Dark/Soul Troller
Global: @DocMidknight (main) Global: @Doc Midknight (alt)

 

Posted

Yes it does, thank you for the response. Just out of curiosity, how much recharge is needed for a permadom build? I'm assuming...alot. How feasible is it without purple sets?


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

I'm sure you can get away with 85% global recharge, normally I would go for 95% to be on safe side but more recharge wont hurt a Dom, more recharge equals your attacks recharging quicker. Johnny.


Johnnycash-''Morning bright eyes!!''
Mrs johnnycash-''P*****F im sleeping''

 

Posted

I'm sitting at 124% without hasten on, I did use the purple sleep set and the purple confuse set as they are very affordable as purple sets go. If you avoid purples then go with malaise set in confuse(5 in set for 6.25%), basilisk gaze in your holds(4 in set for 7.5%), call of the sandman in your sleeps(5 in set for 6.25%). That should get a good start, then go with Decimation in ranged attacks(5 in set for 6.25%). Depending on additional power choices, melee(crushing impact 5%) vs AOE/PBOA(posi blast 6.25%/Obliteration 5%). Then don't forget the defense choices(hover,combat jump,manuevers,stealth pool) to plug the LOTG proc(7.5%). Just remember the rule fo 5 of any one set bonus.


Doc M


Doc Midknight Dark/Dark/Dark Defender
Nether Raven Dark/Dark/Dark Scrapper
Master Midknight Dark/Dark/Soul Troller
Global: @DocMidknight (main) Global: @Doc Midknight (alt)

 

Posted

It gets better.

Aim for as much recharge as possible, via Hasten and set bonuses, and you can soon have Mass Confusion and Total Domination alternating per-spawn for total lockdown.

Confuse is in my opinion the bees-knees. It lasts a very long time, can help lockdown other enemies if you confuse the right target, and its aggro free. Cast it at range as an opener on a couple of enemies before they see you.

Terrify is great both as an alpha-brekaing opener and for tagging everyone with damage before they die from a confused ally.