Mercs - how to fix the Knockback.
Hmm...
Also, while there are a lot of powers/powersets where eliminating knockback would be helpful, I don't know if I'd consider Mercs one of them. I paired it with /Storm specifically to knock guys all over the place. Ranged single target damage dealers pair well with KB.
Also, while there are a lot of powers/powersets where eliminating knockback would be helpful, I don't know if I'd consider Mercs one of them. I paired it with /Storm specifically to knock guys all over the place. Ranged single target damage dealers pair well with KB.
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@Starflier
Quote:
Mercs have many problems, but knockback is not really one of them. It's really only the Commando, and besides that KB alone isn't enough to drastically reduce their performance (case in point - Bots). They're primarily a ranged set anyway, turning the KB into KD really just means that the doofus who inevitably runs in to punch them might not have to run as far.
The unique of the set, changes the knockback in a power to a knockdown. It's not a global so you would have to slot it into each of the mercs, but if this counter the knockback that they do....Doesn't this make them the best MM set?
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Putting the -KB IO in Commando might make your team a little happier, but Mercs will still be bottom of the barrel in terms of MM primaries.
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Today they devs released the summer event onto the servers, in this at the end you can choose a set that is actually pretty good.
The unique of the set, changes the knockback in a power to a knockdown. It's not a global so you would have to slot it into each of the mercs, but if this counter the knockback that they do....Doesn't this make them the best MM set?
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