Interface and minmaxing.
The 4 stack maximum was always there it is not something new. It was just reactive was only DoT and other debuff's were resisted too much to be useful so people didn't bothered with getting other interfaces except for concept.
Degenerative has higher dps output on most mobs than reactive because of -max HP isn't resisted and its DoT toxic is close to reactives DoT fire while toxic is least resisted damage type in the game. Only exception to this I know are incarnate AV's which counted as elite boss of same level but having huge purple patches it drops degeneratives debuff significantly while reactives debuff doesn't change much. However degen is still second best dps interface against AV's even with this handicap and close to reactive.
For your questions. 2 or 3 player having same interface and attacking same AV or GM is enough to keep it at maximum stack for the duration of fight. In an 8 man team it is usually better to get three or four different interface (preferably DoT ones) so most of stack won't go wasted. Same for up to 16 player leagues for 24 player leagues well it depends no personal choices and on trial I guess.
the 4 stack max is only for the debuff, DoT from interfaces have higher stack limits i think around 8
and the question i be posing to you for min maxing, what are you planning to do? if you are looking to do a lot of tough target fighting (AVs, GMs, ect) then you do NOT want anything that does a debuff, it will be resisted out the wazoo
if your just going for general gameplay (mostly fighting minion through boss) then any of them will work great and you should get something to either cover a weakness or play to a strength

the 4 stack max is only for the debuff, DoT from interfaces have higher stack limits i think around 8
and the question i be posing to you for min maxing, what are you planning to do? if you are looking to do a lot of tough target fighting (AVs, GMs, ect) then you do NOT want anything that does a debuff, it will be resisted out the wazoo if your just going for general gameplay (mostly fighting minion through boss) then any of them will work great and you should get something to either cover a weakness or play to a strength |
Thanks all.
and the question i be posing to you for min maxing, what are you planning to do? |
While this thread is here I have another question: was cancel-on-miss introduced to the dots at some point? Previously you could see a tick of the dot fail to fire but the next tick would still go off. Now it seems the dots are behaving like fire, in that if one tick misses the rest fail. This is a big difference in terms of dps...
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
While this thread is here I have another question: was cancel-on-miss introduced to the dots at some point? Previously you could see a tick of the dot fail to fire but the next tick would still go off. Now it seems the dots are behaving like fire, in that if one tick misses the rest fail. This is a big difference in terms of dps...
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Anyone able to check this out yet? My own tests on degenerative seem to confirm the cancel-on-miss being applied.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
I dont really understand this "new" rule or 4 proc maximum, back in the time it was just Reactive all the way but if let say you play with the same players, is it meaningfull to have different procs?
Whats the impact of Degenerative btw?