Yes, I'll admit, I'm still fascinated with the possibilities of this storyline and setting, even with the EAT being long dead and the official "we don't want to work on old stuff!" line.
There are enough little clues and hints here and there (Gadzul oil, the eye of Horus in the water made out of oil in Oakes, etc.) that... really, I just want to see what can be done. Not to mention all the time travel we do now - yes, it's causing issues, but y'know what, why not have someone exploit that. Tie up a few loose ends!
Settings:
Ancient Egypt
Small foray into modern(ish) Egypt
Ocean (more fleets!)
And hey, if we can introduce underwater areas, even if it's just scenery outside, why not...
Groups:
Midnighters
Blood of the Black Stream - new group. This is actually going to be a fairly large group, given ancient (more magic) and modern (techno/magic mix) changes.
Pharonic guard (ancient egypt, minor group.)
Nictus/Warshades (specifically to see a little more of Shadowstar's background.)
Cimerorans (one timeframe being contemporary with Cimerora, also opening up some storytelling possibilities.)
Egyptian deities (for a little something more for Incarnates to do - but no, the majority of it would not be Incarnate related.)
Ranges:
10-20 - Modern BotBS.
Heroes: "Machine revolt." Start off in King's Row. Industry is kicking back in after the multiple wars, but something's wrong. Gets traced back to the oil and other lubricants coming in from Gadzul, an Egyptian oil company. Eventually leads to a voyage overseas to confront the company - the workers know nothing, the boss might know something, but someone's definitely working behind the scenes.
Villains: Environmental disaster is nothing new. Neither are the Coralax. But having the affected wildlife from an oil spill (one which takes on an odd shape...) mutate and start attacking is a new twist. So is the nanomachinery, apparently infused with some sort of energy, that drives them. (Work with Bocor, again, end up in Egypt.)
Both: After the side arc, hunt down and destroy the heart of the conspiracy and find out just what they wanted. Somehow, you don't think you're finished, though. You do, however, come face to face with the BotBS.
30-35ish - single arc. Did you think they'd forgotten?
Heroside, a museum is plundered, the only clue an oily substance - which manages to kill a guard in front of you. One who later turns around and attacks you, blindly. Easy fight (zombie noob!) but you know you're being watched. The Midnighters can only vaguely mention something being wrong.
Villainside - Greedy or not, you know when something feels like a setup, and this bait's too good to be true. So you beat some minions into submission, only to tell them you want them to steal something... sure enough, trap. And you get to fight off a horde of shiny black zombies. SOMEONE wanted to take control of you - and you can't let that stand.
(Special for Khelds: A summons from Shadowstar, who mentions feeling almost an 'echo' of herself when these events were taking place.)
40-50:
Must have Cimerora available.
The Midnighters summon you, mentioning that "odd something" going on, time folding back on itself. You investigate for them, finding the (modern) BotBS maintaining an odd series of portals that look like something's pouring out of them - but not puddling. In the center of it all is a dark pool. They make mention of "keeping them separated" and "having all the pieces" - at the end you find they're talking about Isis and Osiris. You've got to head back in time a ways... via Cimerora, where part of the group is trying to start the groundwork for a reclamation and reexpansion of an Egyptian empire under their control. You make it clear that's a bad idea, head to Egypt, convince the Pharoh not to try to kill you (mostly by dealing with the attackers that try to kill him,) and work your way to the temples - where you find the other half of the portals and ritual you stopped (or will stop... have will be stoppeding?) They're using Isis's grief to try to take control of her, sending her energy to the future group and Osiris, who - if raised this way - will be under their control. You basically time hop - defeat the BotBS, get a bit of Osiris back, letting Isis fight back, which lets you go get more, etc, etc, etc. until you end up with two whole, finally in control of themselves and rather annoyed, Egyptian deities.
Incarnates:
Solo/small team.
Pantheon fight! (not BP. Just a good old fashioned Egyptian smackdown.)
Yes, I'll admit, I'm still fascinated with the possibilities of this storyline and setting, even with the EAT being long dead and the official "we don't want to work on old stuff!" line.
There are enough little clues and hints here and there (Gadzul oil, the eye of Horus in the water made out of oil in Oakes, etc.) that... really, I just want to see what can be done. Not to mention all the time travel we do now - yes, it's causing issues, but y'know what, why not have someone exploit that. Tie up a few loose ends!
Settings:
Ancient Egypt
Small foray into modern(ish) Egypt
Ocean (more fleets!)
And hey, if we can introduce underwater areas, even if it's just scenery outside, why not...
Groups:
Midnighters
Blood of the Black Stream - new group. This is actually going to be a fairly large group, given ancient (more magic) and modern (techno/magic mix) changes.
Pharonic guard (ancient egypt, minor group.)
Nictus/Warshades (specifically to see a little more of Shadowstar's background.)
Cimerorans (one timeframe being contemporary with Cimerora, also opening up some storytelling possibilities.)
Egyptian deities (for a little something more for Incarnates to do - but no, the majority of it would not be Incarnate related.)
Ranges:
10-20 - Modern BotBS.
Heroes: "Machine revolt." Start off in King's Row. Industry is kicking back in after the multiple wars, but something's wrong. Gets traced back to the oil and other lubricants coming in from Gadzul, an Egyptian oil company. Eventually leads to a voyage overseas to confront the company - the workers know nothing, the boss might know something, but someone's definitely working behind the scenes.
Villains: Environmental disaster is nothing new. Neither are the Coralax. But having the affected wildlife from an oil spill (one which takes on an odd shape...) mutate and start attacking is a new twist. So is the nanomachinery, apparently infused with some sort of energy, that drives them. (Work with Bocor, again, end up in Egypt.)
Both: After the side arc, hunt down and destroy the heart of the conspiracy and find out just what they wanted. Somehow, you don't think you're finished, though. You do, however, come face to face with the BotBS.
30-35ish - single arc. Did you think they'd forgotten?
Heroside, a museum is plundered, the only clue an oily substance - which manages to kill a guard in front of you. One who later turns around and attacks you, blindly. Easy fight (zombie noob!) but you know you're being watched. The Midnighters can only vaguely mention something being wrong.
Villainside - Greedy or not, you know when something feels like a setup, and this bait's too good to be true. So you beat some minions into submission, only to tell them you want them to steal something... sure enough, trap. And you get to fight off a horde of shiny black zombies. SOMEONE wanted to take control of you - and you can't let that stand.
(Special for Khelds: A summons from Shadowstar, who mentions feeling almost an 'echo' of herself when these events were taking place.)
40-50:
Must have Cimerora available.
The Midnighters summon you, mentioning that "odd something" going on, time folding back on itself. You investigate for them, finding the (modern) BotBS maintaining an odd series of portals that look like something's pouring out of them - but not puddling. In the center of it all is a dark pool. They make mention of "keeping them separated" and "having all the pieces" - at the end you find they're talking about Isis and Osiris. You've got to head back in time a ways... via Cimerora, where part of the group is trying to start the groundwork for a reclamation and reexpansion of an Egyptian empire under their control. You make it clear that's a bad idea, head to Egypt, convince the Pharoh not to try to kill you (mostly by dealing with the attackers that try to kill him,) and work your way to the temples - where you find the other half of the portals and ritual you stopped (or will stop... have will be stoppeding?) They're using Isis's grief to try to take control of her, sending her energy to the future group and Osiris, who - if raised this way - will be under their control. You basically time hop - defeat the BotBS, get a bit of Osiris back, letting Isis fight back, which lets you go get more, etc, etc, etc. until you end up with two whole, finally in control of themselves and rather annoyed, Egyptian deities.
Incarnates:
Solo/small team.
Pantheon fight! (not BP. Just a good old fashioned Egyptian smackdown.)