Hybrid suggestions for MA/SR
A quick and not very scientific analysis:
- Melee Core - Super Reflexes could really use some resistance and regeneration to be even more survivable
- Melee Radial - Don't you hate how everything runs away just as you're about to kick them in the face? Put a stop to it. Plus defense and regeneration.
- Assault Core - Moar damage
- Assault Radial - Moar damage on damage-capped teams
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
A quick and not very scientific analysis:
|
My MA/SR is just shy of iCap as is, so I'm going with Assault. I'm going to try Core first and then lazily build Radial as time permits to try both.
I've got the third t3 over slotted currently (inner right), and haven't really noticed a big difference.
All in all I've been pretty underwhelmed by Hybrid on the three characters I have it on currently, and also by the Magi trial, so I've been unmotivated to unlock and slot it on my stable of 50's. If it weren't a pre-req to keep going up the incarnate tree I'd probably skip it on most of em.
I would pick assault if you want more damage, and I count melee more as a heal over time than anything else, so could be used if you find yourself biting off slightly more than you can chew, but not too much more.
British by act of union, English by grace of God, Northern by pure good fortune!
I thought the taunt aura would be a priority for any of the armor sets without one?
British by act of union, English by grace of God, Northern by pure good fortune!
Hello yall,
Let me preface this with the fact that I've been away from CoH for 6-8 months. Wondering what Hybrid to take, have it unlocked and enough stuff laying around from before my absense to get to at least t3. Seems like melee is a no brainer, but the damage one, or even the support ones seem usefull, especially in trials.
Also, the scrapper specific IO set wasn't out, so thinking about a good place to put it, still unsure how boosting it works (sorry forgot name already, have one of the items, but one only atm).
Below is my build atm. Notes would be appreciated, but really just looking for the hybrid to complement it. I'm thinking the melee right side one, but I'm here for suggestions.
Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Cobra Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(13)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(23)
Level 6: Focus Chi -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
Level 8: Agile -- SW-Def(A), SW-Def/EndRdx(21), SW-Def/Rchg(21)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- HO:Ribo(A), GA-3defTpProc(23), S'fstPrt-ResDam/Def+(25), S'fstPrt-ResDam/EndRdx(48), S'fstPrt-ResKB(48)
Level 16: Dodge -- SW-Def(A), SW-Def/EndRdx(25), SW-Def/Rchg(27)
Level 18: Crippling Axe Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Acc/Dmg/EndRdx(29), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 20: Quickness -- Run-I(A)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 24: Fly -- Winter-ResSlow(A)
Level 26: Dragon's Tail -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(33), Armgdn-Acc/Rchg(33), Armgdn-Dmg/EndRdx(34), Armgdn-Dam%(34)
Level 28: Lucky -- SW-Def(A), SW-Def/EndRdx(34), SW-Def/Rchg(36)
Level 30: Combat Jumping -- SW-Def(A), SW-Def/EndRdx(45), SW-Def/Rchg(45)
Level 32: Eagles Claw -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(37), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 38: Focused Accuracy -- EndRdx-I(A)
Level 41: Laser Beam Eyes -- Apoc-Dam%(A), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Dev'n-Hold%(42), Dev'n-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 44: Physical Perfection -- Numna-Heal(A), Numna-Regen/Rcvry+(46), Numna-Heal/Rchg(46), Panac-Heal/+End(48)
Level 47: Aid Other -- Empty(A)
Level 49: Aid Self -- Numna-Heal(A), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50), IntRdx-I(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Heal/Rchg(40), Mrcl-Heal(40), Numna-Heal(43), Numna-Heal/EndRdx(43), RgnTis-Regen+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Rchg(40)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Core Paragon
------------