Blaster help?
Ive been playing for a while and i only have one level 39 blaster fire/nrgy, strong on ranged offensive but extremly squishy. I want to make another blaster but im not sure of what powers to take for primary and secondary. I want to be able to solo arch villains and stuff so any help or tips on IO's, slotting and stuff? thanks guys
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Great damage from fire, superior survivability from ice- Ice Patch corner, pull spawn, blow up while they flop....or if there are any particularly tough enemies, hit them with Shiver to keep them at a safe remove while you blast away.
And while /devices has a lot of problems, it also has Caltrops, a terrific power for keeping the enemy at a safe remove. Pair it with anything other than AR and it would be a solid choice.
Generally speaking your best performance/survivability strategy with IO's is to stock up on ranged defense bonuses in search of the elusive Soft Cap for defense. Combine high ranged defense with either a mitigating power like Caltrops or Ice patch, or take Hover to create some vertical space.
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I'll admit I haven't done the math but for AVs I think Beam Rifle is one of the better options for two reasons. Disintegrate give you an extra attack along with higher damage on two of your other single target attacks. Additionally using Disintegrate + Single Shot gives a 225% regen debuff. This isn't enough to stop an AVs regen on it's own but it's still quite a bit, especially for a Blaster (for comparison most of the good regen debuffs from Defenders and such do -500% with a few doing -1000%).
I'll admit I haven't done the math but for AVs I think Beam Rifle is one of the better options for two reasons. Disintegrate give you an extra attack along with higher damage on two of your other single target attacks. Additionally using Disintegrate + Single Shot gives a 225% regen debuff. This isn't enough to stop an AVs regen on it's own but it's still quite a bit, especially for a Blaster (for comparison most of the good regen debuffs from Defenders and such do -500% with a few doing -1000%).
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Nothing will ever stop anyone's regen ever, not even the old MoG did that, it just created so much -Regen that the next tick would happen well after the power's 3 minute duration. With enough +Regen, a regen scrapper using MoG could experience some HP regen, but that took a huge amount of Empaths all firing off their +regen aura power.
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Zul: I respectfully disagree. I'm not Werner or anything, but there are two requirements to solo an AV:
1) Outdamage their regen rate and 2) survive the experience.
I've only soloed one AV, that was a nin/nin stalker on countess crey; I think it took me ten minutes. The math works out to "small amounts of -regen make a ten minute fight into a three minute fight."
Mr_Nugglez: Almost every blaster is "extremely squishy" by the standards of any other AT. Fire/En is one of the squishiest, it is true, but it doesn't get all that much better. /Ice has a couple of solid survival tools, /Mental has a couple of solid survival tools, /Dev gives you the "trade a lot of damage for some survivability" option. On primaries, Sonic and Ice (I find ice/ice gives you more tools than you have time to use them) have a lot of survivability and, maybe, less damage to go with it. I'm not all that familiar with Dark/ and Beam Rifle/ yet.
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Zul: I respectfully disagree. I'm not Werner or anything, but there are two requirements to solo an AV:
1) Outdamage their regen rate and 2) survive the experience. I've only soloed one AV, that was a nin/nin stalker on countess crey; I think it took me ten minutes. The math works out to "small amounts of -regen make a ten minute fight into a three minute fight." Mr_Nugglez: Almost every blaster is "extremely squishy" by the standards of any other AT. Fire/En is one of the squishiest, it is true, but it doesn't get all that much better. /Ice has a couple of solid survival tools, /Mental has a couple of solid survival tools, /Dev gives you the "trade a lot of damage for some survivability" option. On primaries, Sonic and Ice (I find ice/ice gives you more tools than you have time to use them) have a lot of survivability and, maybe, less damage to go with it. I'm not all that familiar with Dark/ and Beam Rifle/ yet. |
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Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
-Regen does help, but it's very minor. It's why Rad/Sonic Defender has a much easier time with all the -res. Only certain AVs possess the resistance to the damage type in large numbers.
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On teams, -res is almost always more effective than -regen, because you are multiplying multiple sources of damage, but the -regen value is static no matter how many people you add.
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So, you want to be Mental?
What the hell? Let's buff defenders.
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For most solo endeavors, large -regen is more potent than -resist. Drain Psyche is an extremely effective weapon against AVs and GMs because of this.
On teams, -res is almost always more effective than -regen, because you are multiplying multiple sources of damage, but the -regen value is static no matter how many people you add. |
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Mordigen Earth/Storm on Liberty and Virtue
Technological Terror Bots/FF; Liberty.
50s: Zul Vakirol Thugs/Poison; Virtue. Kiyujin Katana/SR
Regen debuff is useless against AVs. Not only do they regenerate very slowly (it's just a very high hp pool), but they resist the crap out of debuffs like -Regen, effectively neutering it. A quick way to check an AVs debuff resistance is to either drag a Bane spider along for him/her to use their Surveillance power, or use the power analyzer Mk whatever temporary power, go to combat attributes and check what the AVs stats are.
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A level 50 AV has 85% regen resistance so the 225% from Beam Rifle is 33.75% debuff. They have 28271.70 hitpoints and regenerate 5% every 15 seconds. So their average regen is 94.239 HP/sec.
Applying the 33.75% regen debuff increases their regen pulse from every 15 seconds to every 22.64 seconds. This decreases their effective regen to 62.43 HP/sec. So applying that regen debuff is effectively giving you an additional 31.81 DPS.
Now compare with sonic. Lats say that you can keep the sonic resistance debuff triple stacked on the AV (this is probably the max). That's a -39% resistance debuff. To get 31.81 DPS from that you would need to have a base damage of approximately 81.55 DPS (more if the AV resists energy.
Now you probably will have more than 81.55 DPS if you're going to have a hope of beating the AV in the first place. However keep in mind that requires you to maintain 3 stacks of -resistance on the AV at all times. If you can only maintain 2 stacks (due to spending time using defensive powers for example) then the DPS requirement jumps to 122.32 DPS which is a lot harder to maintain.
As Fulmens said the nice thing about -regen is that it's a static bonus. It provides effective DPS even when you aren't actually attacking.
EDIT: Just to add in the case of your Defender the regen is almost certainly doing more than the -res due to the fact that it's got about twice the -regen and half the damage.
Regen debuff is useless against AVs. Not only do they regenerate very slowly (it's just a very high hp pool), but they resist the crap out of debuffs like -Regen, effectively neutering it. A quick way to check an AVs debuff resistance is to either drag a Bane spider along for him/her to use their Surveillance power, or use the power analyzer Mk whatever temporary power, go to combat attributes and check what the AVs stats are.
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Nothing will ever stop anyone's regen ever, not even the old MoG did that, it just created so much -Regen that the next tick would happen well after the power's 3 minute duration. With enough +Regen, a regen scrapper using MoG could experience some HP regen, but that took a huge amount of Empaths all firing off their +regen aura power. |
With 100% resistance to heals, no heal would work. With 100% resistance to regeneration, no regeneration buff would do anything. No amount of empaths could reverse this, because all their buffs were being resisted to zero. Zero times all the empaths in existence would still be zero.
There's only one effect that could increase your health while under old school MoG: Dull Pain. MoG did not interfere with +maxhealth buffs, so if you activated DP while under MoG your health would increase. DP's heal would do nothing, but its health stretch would work.
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that's not what mog did. Mog stopped regeneration not by applying a huge -regen (which regeneration buffs could theoretically overcome) but by applying 100% resistance to regeneration and heals, and debuffing regeneration (with a self-unresistable debuff) to zero.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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Ive been playing for a while and i only have one level 39 blaster fire/nrgy, strong on ranged offensive but extremly squishy. I want to make another blaster but im not sure of what powers to take for primary and secondary. I want to be able to solo arch villains and stuff so any help or tips on IO's, slotting and stuff? thanks guys