Blind Makkawa Last Mission Altered in a bad way
It's Blind Makwa to be accurate.
Did you file a /bug report while in the game either during or after the mission?
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
Oops, I should have read this thread before I posted my own on the same topic. I guess the only difference is that I was doing it for the first time, so didn't know that it wasn't always like this. Though my main complaint is that the mission doesn't "fail" when one of the mages dies - it just lets you continue on your merry way completing the other objectives. And if you abandon the mission and try to reacquire it, you have to go back and redo the previous mission first.
Hey um
Figured i would post this here...
I like doing the First Ward arcs....and got to the Last Mission from Blind Makkawa.
This would be the 9th time for me doing this mission.
Anywise for those that dont know its an Instance mission set inthe graveyard area.....the objective is to set up Spirit Wards to ward off the Fractured Spirits.
So you need to find the 4 mages, Makkawa, Nadia, Ceruleun, and Devore and lead them to their prospective SPirit Ward where you can then click and activate the ward.
It used to be simple....untill the changes.
The changes are now all 4 mages can take damage and use alot of energy with their attacks.
And if any one of them is killed before unlocking thier spirit ward....the mission will hang.... you have to reset it becasue you wont be able to complete it if it does that.
Now each of these mages...have terrible accuracy and super high aggression...so they attack everything.
Before this change.....enemys would attack them...then give up and go after the players.
Also due to them not using energy the mages where given very poor accuracy and damage to make them not super over the top.
But now......
Now the Mages not only run out of energy and end up standing there doing nothing....but they have terrible accuracy and aggressivly attack but with no energy they run tot he enemies and do nothing.....thus if you cant heal them....they usualy will die.(This looks like a Leroy Jenkins Syndrome to me)
So anywise not sure why the developers did this to this mission...i got other players last night who can confirm what a pain this mission is now....
Fractured Spirit ambushes of that large of size on a +0 level and x0 mission is tough....but raise that up...lol.
So dont know if this is intended or not.....
but its an aweful change and really breaks the arcs for completion.
This reminds me of how someone placed an object in a mission that blocked the xit to the next area....making it incompetable.
Or how a certain field of no powers was placed in inthe ghoul zone event...making it impossible to defeat 6 guards...becasue you couldnt use any attack powers.
So anywise just a warning to players on this one.
And a notice to the bug fixing team that the mission isnt working as intended.
It can be completed if you have someone who can heal....ie you end up healing the mages alot...though even with that the healer i got some help from died once due to trying to keep nadia alive so the mission wouldnt hang.