my katana/sr (critical thoughts wanted)


Arcanaville

 

Posted

i wanted a new character for incarnate content so i worked this build in mids
i wanted to know if anyone had any criticisms beyond the obvious ones.
I went way over the softcap i know, i wanted some cushion since there's a lot of -def in
the trials. I also kept divine avalanche and elude for the same reasons.

i appreciate any thoughts

Hero Plan by Mids' Hero Designer 1.957
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doshki: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Focused Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
Level 2: Flashing Steel -- Erad-Dmg(A), Erad-Acc/Rchg(11), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(13), Erad-%Dam(13), Erad-Acc/Dmg/EndRdx/Rchg(15)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def(17), LkGmblr-Def/EndRdx/Rchg(17)
Level 6: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-ToHit(21), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(50)
Level 8: Agile -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(23)
Level 12: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(29)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29)
Level 16: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 18: The Lotus Drops -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(31), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34)
Level 20: Quickness -- Run-I(A)
Level 22: Kick -- Dmg-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(34)
Level 26: Weave -- RedFtn-Def(A), RedFtn-EndRdx(34), RedFtn-Def/EndRdx(36), RedFtn-Def/Rchg(36), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(37)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(37), DefBuff-I(37)
Level 30: Soaring Dragon -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(39), C'ngImp-Dmg/Rchg(39), C'ngImp-Acc/Dmg/Rchg(39), C'ngImp-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(40)
Level 32: Golden Dragonfly -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(45), Oblit-%Dam(45), Oblit-Acc/Rchg(46), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/Rchg(46)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 38: Elude -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 41: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 44: Stealth -- Ksmt-ToHit+(A)
Level 47: Focused Accuracy -- EndRdx-I(A)
Level 49: Physical Perfection -- RgnTis-Regen+(A), P'Shift-End%(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Jump-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(40), Mrcl-Rcvry+(42), Mrcl-Heal/EndRdx(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Rchg(43), P'Shift-EndMod(45)
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http://www.cohplanner.com/mids/downl...FBCC7FDF30D3E2


 

Posted

Quote:
I went way over the softcap i know, i wanted some cushion since there's a lot of -def in
One quick thought here. Since you are SR you don't need much cushion vs -def ... Generally you'll be dead long before you get any significant defdebuff on you as long as you have your DDR at or very close to 95%. Any border/bizzare case in which for some reason you are getting enough defdebuff to matter it should be readily and rapidly countered by a single luck or other defense buff. I've never seen a case of cascade failure happen on any of my SR characters. To think about it another way if you get hit by -200% defense debuff(s) you are only going to suffer a -10% drop in defense ... when was the last time you recall getting anywhere nearly that debuffed? And that's still less than the +def of a small purple.

Finding ways to increase your regen and max health will do far more in terms of survival after you've hit the soft cap. Or with respect to Incarnate foes the Incarnate cap which may be worth shooting for but I've found that generally gaining it via the numerous buffs floating around most leagues combined with inspires is plenty for Incarnate work.

Doomguide


 

Posted

thats a good point, i really didnt take into account the ddr that sr has.
I went for as much regen as i could fit in with lotg and numinas sets where possible and was going to call it good enough.
ill look at the build and see where i could slot in some more health.
Im eventually going to stick the scrapper ato and a hecatomb in there as well.


 

Posted

Actually, while you are above the normal 45% soft cap, you are not above the incarnate/praetorian soft cap of 59% to all positions. Some Praetorian critters, including many Praetorian AVs, have base 64% tohit not 50%, and thus the soft cap against them is 59% defense. You have 55.1% melee but divine avalanche takes care of that. You have 58.1% ranged which is pretty close to the cap there. You have 50.9% AoE which is lower than the cap, but still strong.

You should think about what Alpha you are going to aim to slot. Agility Core Paragon, for example, will end up adding an additional ~4.5% defense to the build. That would make your current ranged defense somewhat overkill in incarnate content and also overkill in most under-50 content (barring encountering tohit buffs, which tend to be big when they occur at all).

I'm also a little concerned about the endurance management of the build. Net recovery even with stealth and tough toggled off is not high, and both eradication and obliteration are notoriously stingy with endurance discount.

Given your very high ranged defense, you might want to consider shifting one slot out of agile and put it into SS or CJ and use it to slot Winter's Gift slow resistance. Quickness provides 40% slow and recharge debuff resistance, this would stack onto that to get to 60% resistance. I find that to be very noticeable against run debuffs and recharge debuffs. Incidentally, your defense IOs in Agile and Lucky appear to be level 40s, which are slightly weaker, as is your set of Crushing Impacts in DA.

I would also consider replacing one of your crushing impact sets with a scrapper ATIO set. You'll get more +health (and one of them isn't counting anyway because you are over the cap between LOTG and Crushing), more recharge, and you'd get a bit more melee defense. You'd be trading more s/l resistance for psionic resistance, and damage buff for accuracy buff.

Also, I don't know why you need steadfast KB protection in tough since SR is immune to KB, and I don't think the 1.5% recovery bonus is really worth it. You should know that Gladiator's Armor +3% def is not astronomically expensive these days and if you can afford it I would suggest sticking that in there instead. The extra 3% defense could just jack up your defense numbers even higher (and take AoE closer to the incarnate soft cap) or it could buy you some flexibility to rethink some of the sets that are there for their defense bonuses.


Edit: this is what my MA/SR build looks like right now, just as a point of reference.

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Posted

to be honest end management is a worry for me too, none of the sets that had big recovery numbers really had the set bonuses i was looking for.
I definitely plan on the scrapper ATO going in and should have all 6 pieces shortly.
I was planning on the agility core also i just didnt add it in to the build.

I must have slipped on mids tbh i hadnt planned on the -kb io since PB has plenty of -kb inherent, same with lvl 40 ios i hadnt noticed mids had slotted them at 40.

I also plan on getting the 3% def io from gladiators armor through merits as the 1.5 bill is still a little pricy.
I have the merits on my main for the lotg recharge etc so those arent a worry.
i was planning on hitting the performance shifter end mods with io boosters.
I was considering dropping PB down to one recharge io and then boosting it to cap freeing a slot for ss as you suggested.

evasion i wanted to leave alone for the lotg 4 slot acc bonus.

i also planned on using boosters to bounce the end red IOs in the various sets to hit cap there as well. I hope it has enough of an effect, if not well its only inf and merits i can always respec it


 

Posted

Ok first question: Is there any limit on inf you wanna spend on this toon? If not your power choices similiar to mine and if you want I can post my build later.

For now my suggestions; Remove DA it drops your dps and you don't really need it while you have elude and destiny. Get hasten instead or converse power since you said you have endurance problems.

Remove combat jumping too since it doesn't contribute much to your defense. To make it simpler one small luck gives %12.5 defense so if you are at %46.5 defense on all melee, ranged and AoE you can get incarnate defense with just one luck. Without CJ and DA your defense sits at %53.2 melee, %54.9 ranged and %49 AoE so you can get to incarnate cap without losing anything.

Get one achielles heel -res proc and put it into your gamblers cut. It increase your dps quiet alot since at maximum attack chain you use gamblers cut twice and before your high damage powers.

Stealth is a taste choice I guess but let me tell you I don't use stealth and just SS is enough to move between mobs without them noticing or manage to hit you. For kismets +6 acc you really don't need it much since your attacks drop defense of target anyway.

Switch focused accuracy (by getting conserve power you should have no problem to get physical perfection) with tactics it is better for endurance management and move gaussian set to tactics from build up. Mainly because proc checks every 10 sec while in toggle while it will only check when you can use BU which is usually 20 sec to 40 sec depending on your recharge.

These are all about my suggestions without making too much investement to purples or pvp IO's. But I at least suggest you to get scrapper ATO and 6 slot it one power than use catalyst to get it to purple all at once.


 

Posted

Quote:
Originally Posted by Kangstor View Post
Ok first question: Is there any limit on inf you wanna spend on this toon? If not your power choices similiar to mine and if you want I can post my build later.

For now my suggestions; Remove DA it drops your dps and you don't really need it while you have elude and destiny. Get hasten instead or converse power since you said you have endurance problems.

Remove combat jumping too since it doesn't contribute much to your defense. To make it simpler one small luck gives %12.5 defense so if you are at %46.5 defense on all melee, ranged and AoE you can get incarnate defense with just one luck. Without CJ and DA your defense sits at %53.2 melee, %54.9 ranged and %49 AoE so you can get to incarnate cap without losing anything.

Get one achielles heel -res proc and put it into your gamblers cut. It increase your dps quiet alot since at maximum attack chain you use gamblers cut twice and before your high damage powers.

Stealth is a taste choice I guess but let me tell you I don't use stealth and just SS is enough to move between mobs without them noticing or manage to hit you. For kismets +6 acc you really don't need it much since your attacks drop defense of target anyway.

Switch focused accuracy (by getting conserve power you should have no problem to get physical perfection) with tactics it is better for endurance management and move gaussian set to tactics from build up. Mainly because proc checks every 10 sec while in toggle while it will only check when you can use BU which is usually 20 sec to 40 sec depending on your recharge.

These are all about my suggestions without making too much investement to purples or pvp IO's. But I at least suggest you to get scrapper ATO and 6 slot it one power than use catalyst to get it to purple all at once.
hmm ill try that as a second build and play with it. i have the -res proc setting in storage in ww i never thought about slotting it in gc. I also never considered tactics instead of fa so ill try both and see which i like better.