What does End Mod do to Force of Nature?
It increases the Recovery bonus, similar to Stamina.
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I think I want my money back on this one.
There is no reason to slot anything in this other than recharge. I don't recall, but if it takes sets, you can use it to mule something, but I might not. If it can't be mule fodder, a recharge and you're done.
In fact, what I WANT to do, is slot three Performance Shifters in order to get the bonuses from them. But it makes no sense to do it without getting the End Mod benefits also.
For the record, Unstoppable and Power Surge also can slot EndMods even though the +recovery is unaffected by it.
Although in Power Surge's case it at least enhances the EM Pulse end drain so it's not completely useless.
That's like saying there's no reason to put four tires on a car, since you only need one on a unicycle.
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The option is given, to slot End Mod on the power. It should do something. |
I dont know what you mean by the slang terms, "mule" and "mule fodder," but I gather you are saying that End Mod Sets shouldn't be used either. But again, that option IS available, and something I have considered using, but given that the ONLY reason to slot an End Mod set is for the set bonuses, it is hardly worth it! |
Other things you could slot on this power include Damage Resistance and Endurance Reduction, but what I want to slot on it is Endurance Modification. It is allowed. I just want it to work. Is that so wrong that I should consider myself stupid for trying it? |
So, bottom line, is, it doesn't work. Okay. How do I get my free respec so I can choose a different power?
I usually wait for a new issue.
If you don't want to do that, and things are that tight, I can probably reimburse you the cost of an End Mod generic IO, or send ya one, of whichever level you wasted by slotting it in there. Then you can just drop a new IO of whatever sort you want over the old IO, let teh old one just get discard at no lose to you, and I'll eat the cost for ya.
Feel free to send me an email in game. Global is the same as the forum name.
You could also petition it and they might get ya a free enhancement unslotter or something along those lines, but I wouldn't hold my breath.
As I said, you could easily do this, and choose the ones that enhance recharge, get the recharge out of it, and get the set bonuses. It does make some sense, but only if you really like the set bonuses you'd be getting.
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Does seem rather silly (read seems like a "bug") to allow Endmod enhancement that has no effect on any aspect of the power.
Doomguide
My Blaster briefly had Hold Enhancements in Surveillance in Issue 13 beta.
As an aside and for what it's worth my favored slotting these days is 3 slots with Rech, Resist/Rech and Resist/Rech. Gains you minimal loss of recharge enhancement but nets you some additional +resistance.
Does seem rather silly (read seems like a "bug") to allow Endmod enhancement that has no effect on any aspect of the power. Doomguide |
That is great slotting if you plan to use it a lot. It should cap your res and it'll be up often. If it didn't crash, I'd probably slot this way, too. I guess it's a matter of taste and playstype. I don't use it often enough to warrant devoting that many slots to recharge, but if you do, than quite obviously it worth it in that case..
And I totally agree. That has to be a bug. I just assume that it's a low priority bug for them at the moment.
I use FoN as often as it's up, and use CP pre-emptively to mitigate the crash. Standard slotting would be (res/rch, res/rch, rch), but I often slot it in other variations as well.
Nice. Impressive..
That has to be a bug. I just assume that it's a low priority bug for them at the moment.
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Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Edit: Oh, and Mastermind/Field Mastery/Force of Nature also properly uses EndMod enhancements, too. I forgot about them. :B
Yep. Of ALL the versions of Force of Nature/Unstoppable, Blaster/Force Mastery/Force of Nature is the only one that properly uses Endurance Modification enhancements.
Edit: Oh, and Mastermind/Field Mastery/Force of Nature also properly uses EndMod enhancements, too. I forgot about them. :B |
Deamus the Fallen - 50 DM/EA Brute - Lib
Dragos Bahtiam - 50 Fire/Ice Blaster - Lib
/facepalm - Apply Directly to the Forehead!
Formally Dragos_Bahtiam - Abbreviate to DSL - Warning, may contain sarcasm
What does slotting Endurance Modification enhancements do to the Force of Nature power in the Power Mastery powerset? I know what it is supposed to do, but it doesn't. I asked the question on Friday's Freedom Friday session, and they suggested I post it here.