Please critique my fire/kin


Black_Assassin

 

Posted

Hello, this is a Fire/Kin build I have planned so that i can solo and group well. I wanted to be able to have max s/l def in incarnate (I believe that requires 53% def, if memory serves).

Things I'm concerned about:

1) not enough resists....is there any way to get more resist without sacrificing def on a fire/kin?

2) Will this be able to solo +4/x8 incarnate?

Please let me know if you can find anyway to improve upon this all +5 enhancements, purples, APP and PPPs are ok to use.

Thank you in advance for any help you guys can provide me with this. ^_^

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/Rchg(11), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(13), Apoc-Dmg/EndRdx(13)
Level 1: Transfusion -- Panac-Heal(A), Panac-Heal/EndRedux(37), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(39)
Level 2: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(3), Ragnrk-Dmg/Rchg(5), Ragnrk-Dmg/EndRdx(5)
Level 4: Boxing -- Empty(A)
Level 6: Rain of Fire -- Posi-Dmg/Rchg(A), Posi-Dmg/EndRdx(7), Posi-Acc/Dmg(7), Posi-Acc/Dmg/EndRdx(9), Posi-Dam%(9)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Siphon Speed -- RechRdx-I(A), RechRdx-I(34), Acc-I(34)
Level 12: Aim -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(15), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/Rchg(31), GSFC-ToHit(33), GSFC-Build%(33)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Def/EndRdx(17), LkGmblr-EndRdx/Rchg(17)
Level 16: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(40), RctvArm-EndRdx(40), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx/Rchg(42)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(19), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx/Rchg(31)
Level 20: Speed Boost -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(21), Zephyr-ResKB(21)
Level 22: Blaze -- SMotCorruptor-Dmg/Rchg(A), SMotCorruptor-Acc/Dmg/Rchg(23), SMotCorruptor-Dmg/EndRdx/Rchg(23), SMotCorruptor-Acc/Dmg(25), SMotCorruptor-Rchg/Dmg%(25), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(27)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def/EndRdx(29), LkGmblr-EndRdx/Rchg(29)
Level 26: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(37), Rec'dRet-Pcptn(37)
Level 28: Vengeance -- LkGmblr-Rchg+(A)
Level 30: Inertial Reduction -- Jump-I(A)
Level 32: Inferno -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(33), Oblit-%Dam(42), Oblit-Dmg(42), Oblit-Dmg/Rchg(43), Oblit-Acc/Rchg(43)
Level 35: Transference -- P'Shift-Acc/Rchg(A), P'Shift-EndMod(43), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc/Rchg(46)
Level 38: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-EndRdx/Rchg(50)
Level 41: Web Envelope -- Enf'dOp-Acc/EndRdx(A), Enf'dOp-Acc/Rchg(45), Enf'dOp-Immob/Rng(46), Enf'dOp-EndRdx/Immob(48), Enf'dOp-Acc/Immob(50), Enf'dOp-Acc/Immob/Rchg(50)
Level 44: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(45), Acc-I(48)
Level 47: Summon Disruptor -- RechRdx-I(A)
Level 49: Increase Density -- GA-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Panac-Heal/+End(34), Mrcl-Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), EndMod-I(36)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------



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Posted

I would run something like this instead

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(43)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(33), Nictus-Acc/Heal(34)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Acc/EndRdx/Rchg(31), Decim-Dmg/Rchg(33), Decim-Acc/Dmg/Rchg(33)
Level 4: Fire Ball -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(23), SMotCorruptor-Acc/Dmg/Rchg(23), SMotCorruptor-Dmg/EndRdx/Rchg(25), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(25), SMotCorruptor-Rchg/Dmg%(31)
Level 6: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(9), Ragnrk-Acc/Dmg/Rchg(11), Ragnrk-Acc/Rchg(15), Ragnrk-Dmg/EndRdx(17)
Level 8: Siphon Power -- Acc-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(15), LkGmblr-Def(17), LkGmblr-Def/EndRdx(34)
Level 16: Siphon Speed -- Acc-I(A), RechRdx-I(39)
Level 18: Blaze -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21)
Level 20: Increase Density -- GA-3defTpProc(A)
Level 22: Speed Boost -- P'Shift-End%(A)
Level 24: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(48)
Level 26: Tough -- ResDam-I(A), S'fstPrt-ResKB(27), S'fstPrt-ResDam/Def+(27)
Level 28: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 32: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 35: Transference -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(36), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), P'Shift-EndMod/Acc(37), P'Shift-End%(37)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Charged Armor -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-ResDam/Rchg(42), TtmC'tng-EndRdx/Rchg(42), TtmC'tng-EndRdx(50), TtmC'tng-ResDam/EndRdx/Rchg(50)
Level 44: Blazing Bolt -- ExtrmM-Acc/Dmg(A), ExtrmM-Dmg/EndRdx(45), ExtrmM-Acc/ActRdx/Rng(45), ExtrmM-Dmg/ActRdx/Rchg(45), ExtrmM-Dmg/EndRdx/Rchg(46), ExtrmM-Acc/Rng/Rchg(50)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------



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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.

[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child

 

Posted

Here's the Fire/Kin I actually do run, and have loads of fun with Incarnate stuff on him. If you want to see how he performs, hit me up when you're on Guardian - @Wyldhunt global.

Hero Plan by Mids' Hero Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Pixelbeater: Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(33), Thundr-Acc/Dmg/EndRdx(33), Thundr-Dmg/EndRdx/Rchg(33)
Level 1: Transfusion -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(9), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(29), Numna-Heal(29), Numna-Regen/Rcvry+(37)
Level 2: Fire Ball -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(3), Ragnrk-Acc/Rchg(5), Ragnrk-Dmg/EndRdx(21), Ragnrk-Knock%(27), Posi-Dam%(37)
Level 4: Fly -- Zephyr-ResKB(A), Zephyr-Travel(39)
Level 6: Rain of Fire -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Dmg/Rchg(7), SMotCorruptor-Acc/Dmg/Rchg(7), SMotCorruptor-Dmg/EndRdx/Rchg(21), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(23), SMotCorruptor-Rchg/Dmg%(23)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 10: Siphon Speed -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(11), RechRdx-I(11)
Level 12: Aim -- AdjTgt-ToHit/Rchg(A), AdjTgt-EndRdx/Rchg(13), AdjTgt-Rchg(13)
Level 14: Hover -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(43), LkGmblr-Rchg+(43)
Level 16: Increase Density -- GA-3defTpProc(A)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(19), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(31), Thundr-Acc/Dmg/EndRdx(31), Thundr-Dmg/EndRdx/Rchg(31)
Level 20: Speed Boost -- Winter-ResSlow(A)
Level 22: Assault -- EndRdx-I(A)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(27), GSFC-ToHit/EndRdx(46), GSFC-Build%(50)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- S'fstPrt-ResDam/Def+(A)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def/Rchg(34), LkGmblr-Rchg+(34)
Level 32: Maneuvers -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(37), LkGmblr-Def/Rchg(40), LkGmblr-Rchg+(40)
Level 35: Transference -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(36), Efficacy-EndMod/Acc(36)
Level 38: Fulcrum Shift -- EndRdx-I(A), Acc-I(39), RechRdx-I(39)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42), RedFtn-Def/EndRdx(43)
Level 44: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/Rchg(45), Lock-Rchg/Hold(45), Lock-EndRdx/Rchg/Hold(45), Lock-Acc/EndRdx/Rchg/Hold(46), Lock-%Hold(46)
Level 47: Summon Disruptor -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Dmg/EndRdx(50), ExRmnt-+Res(Pets)(50)
Level 49: Afterburner -- LkGmblr-Rchg+(A)
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(15), P'Shift-End%(17)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 50: Pyronic Partial Core Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clarion Core Epiphany
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
------------



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Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Ok, so I looked at both of the builds you guys suggested (thank you btw!) and it seems that one favors resists and one favors the s/l softcap. I have been playing for about a week now with an incarnate softcapped s/l build and I just dont see the overall use of being softcapped on a corruptor almost all my time doing incarnate stuff is with a team so its kinda overkill on a corruptor for me. So with all that in mind I made a new build that has 50% resists to s/l and is s/l def softcapped. Please take a look and let me know what you think of this. (Im not sure how good/smart/safe running oppressive gloom would be in a large group of +4s, what do you think? should I just use it as a purple set mule?)

Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Apocalypse - Damage/Recharge
  • (36) Apocalypse - Accuracy/Damage/Recharge
  • (36) Apocalypse - Accuracy/Recharge
  • (37) Apocalypse - Damage/Endurance
  • (37) Apocalypse - Chance of Damage(Negative)
Level 1: Transfusion
  • (A) Healing IO
  • (23) Healing IO
Level 2: Fire Ball
  • (A) Ragnarok - Damage/Recharge
  • (3) Ragnarok - Accuracy/Damage/Recharge
  • (3) Ragnarok - Accuracy/Recharge
  • (27) Ragnarok - Damage/Endurance
  • (33) Ragnarok - Chance for Knockdown
Level 4: Flurry
  • (A) Kinetic Combat - Accuracy/Damage
  • (5) Kinetic Combat - Damage/Endurance
  • (5) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 8: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
Level 10: Jump Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (15) Kinetic Combat - Damage/Recharge
  • (15) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Hasten
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 14: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense/Endurance
Level 16: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense
  • (17) Luck of the Gambler - Defense/Endurance
  • (31) Kismet - Accuracy +6%
Level 18: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Endurance/Recharge
  • (19) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense/Endurance/Recharge
Level 20: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (40) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 22: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Reactive Armor - Resistance/Endurance
  • (25) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (40) Reactive Armor - Resistance
Level 26: Rain of Fire
  • (A) Positron's Blast - Accuracy/Damage
  • (37) Positron's Blast - Damage/Endurance
  • (39) Positron's Blast - Damage/Recharge
  • (39) Positron's Blast - Accuracy/Damage/Endurance
  • (39) Positron's Blast - Chance of Damage(Energy)
Level 28: Blaze
  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (33) Superior Malice of the Corruptor - Damage/Recharge
  • (33) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (34) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (34) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage
Level 30: Siphon Speed
  • (A) Recharge Reduction IO
Level 32: Increase Density
  • (A) Gladiator's Armor - TP Protection +3% Def (All)
Level 35: Speed Boost
  • (A) Winter's Gift - Slow Resistance (20%)
Level 38: Transference
  • (A) Endurance Modification IO
Level 41: Oppressive Gloom
  • (A) Absolute Amazement - Stun
  • (42) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Recharge
  • (43) Absolute Amazement - Endurance/Stun
Level 44: Dark Embrace
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance/Recharge
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (46) Reactive Armor - Resistance
Level 47: Soul Drain
  • (A) Obliteration - Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage
Level 49: Fulcrum Shift
  • (A) Recharge Reduction IO
Level 1: Brawl
  • (A) Kinetic Combat - Accuracy/Damage
  • (43) Kinetic Combat - Damage/Endurance
  • (45) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Scourge
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (29) Panacea - +Hit Points/Endurance
  • (40) Miracle - +Recovery
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod
  • (50) Endurance Modification IO
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Core Paragon
------------



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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Posted

Interesting build. After making sure I had the settings like Fulcrum Shift, Siphon Speed, and Interface comparable between your latest and my build, I find three significant differences:

1. Your build has more ST (Blaze) and less AoE (Fireball, Rain of Fire) damage than mine.

2. Your build relies on and prepares more for melee than mine (Soul Drain, OG, Flurry?).

3. Your build assumes more incoming damage from S/L (50% S/L ResDam) than mine (Energy and Range Def softcap).

With aggressive use of Fulcrum Shift, I haven't experienced a desire to increase my ResDam. Transfusion gets my health back quickly enough if an attack does get by my S/L/E/Rg Def softcaps. I also haven't seen a need to go for iTrial Def softcaps - 45% is good enough.

Since I tend to attack by close-range Fulcrum Shift -> Fireball (with KD proc) -> Rain of Fire (or Pyronic Partial Core) -> Blaze -> Fireball, I don't feel a need to control melee-range crowds any more.

I would like to hear how you like your build after you play it through some iTrials, STs, and endgame missions though. Our build differences may both be fine for our individual playstyles.


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)

 

Posted

Your build is pretty much what I've been think of for my fledging fire/kin, Wyldhunt. Are you planning on fitting in the snipe what with the snipe changes?

Edit: Also do you ever miss siphon power?


@Oblivion Herald

 

Posted

Snipe? Hmmm... Summon Disruptor and Afterburner are my after-thought powers, and don't really add much to the build. In order to give Blazing Bolt full slotting, I could dump Summon Disruptor. If so, then I could swap slotting like this:
1. Rain of Fire - six Posis, or frankenslot
2. Blaze - six Superior MotC
3. Blazing Bolt - six Thunderstrike
Hey, that looks pretty good, so I'll likely try it! Now, Summon Disruptor is a good alpha soak if I feel I need one, so I'll have to see how well Blazing Bolt replaces that.

I'd tried Siphon Power in previous /Kin attempts, and it didn't ever do much. After reading over Silas's support guide, /Kin section, I figured I'd leave out Siphon Power this time - and I never, ever even once missed it. Levelling up was only painful at times due to lack of mez protection (mitigated by making BFs), never due to lack of damage. These days, if I'm not at/near damage cap, I'll hit Aim before attacking to boost damage some. Once I've landed Fulcrum Shift a couple of times, I'm normally in Fire-lock and playing just like a Brute - except it's FOOM!!! (and feeding the damage cap) rather than SMASH!!! (and feeding the fury).


Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)