Do pets get accuracy from set bonuses?


Energizing_Ion

 

Posted

I'm working on a build for my gravity dominator, and I'm not sure if global accuracy from set bonuses applies to Singularity. I don't actually have the pet yet so I can't check the in-game bonuses window, and if Mids gives breakdowns on pet stats I haven't figured out how to show it.

I have a 45% global accuracy bonus from sets -- will Singularity pick that up? Or does it not get my bonuses? At 50 I'm planning to slot with a mix of accuracy/mez and damage/mez Hami-Os, but with an additional 45% accuracy one accuracy/mez should give the pet plenty of accuracy (I hope) and a decent amount of damage. If it doesn't benefit from set bonus accuracy then I'll probably want to slot more accuracy into the pet, but I'd like to get the damage up higher if I can. (Prior to 50 I'll either do common IOs or a mix of pet set and a common hold IO.)

Also, how sturdy is Singularity without adding the resistance aura IOs? I'm having trouble finding the slots so wanted to short-slot it with three Hami-Os if I can get away with that.

This is a gravity/energy dom who is frankly kind of hard to play so I may be a good long while getting my pet, but I'm unreasonably attached to the character (including having it be the one I was going for the Field Inventor badge on) so I'll probably get there eventually. My plan is to shove things into a corner with Wormhole and use Whirling Hands on them, with Singularity to keep them pinned. I also have a grav/time controller version that will be curious about what happens with the pet's accuracy as well.


 

Posted

While i can't say for certain that the global acc works for your pet...i'm pretty sure that pets don't benefit from it...same with global damage/regen/healing/etc. set bonuses. They only apply to you.

I've got a lvl 36 grav/energy dominator...and I've found Singy to be VERY durable. He can withstand tons of damage before he even thinks about going down. +Res slotting is not needed and would be a waste of slots, if you ask me.


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Posted

They do not. All set bonuses apply only to the character. Note that the special IOs found in pet sets like the +ref and +defense unique actually grant the character they're slotted in a power that has a large radius. That's not true of set bonuses, or really any other special IO bonuses.

Procs, however, do work for pets if they are slotted in the pet's summon power.

Edit: Just to be really specific, some effects can transfer from the caster to a summoned pet. This is what allows things like Build Up to work with powers like Rain of Fire, which is actually a pet-like entity. Set bonuses are basically passive powers that give you little buffs, and that may mean that the buff will transfer to a summoned pet. However, transferred effects like this honor the remaining duration of the buff on the pet. Set Bonus buffs are short-lived, being refreshed every 10s, so even if they transferred to a pet, they would go away shortly thereafter, and not be replaced.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Thank you for the information! I was able to free up one more slot for four, so I am thinking of doing hami-o accuracy/mez, damage/mez, damage/mez, and a pet set accuracy/damage. While leveling it'll be accuracyx2, damage, and either hold or damage depending on what I feel short of.

I don't have Tactics on this build, but would Singularity benefit from it if I did? Or is it immune to the leadership aura? I know that mastermind pets do benefit, but since you can't heal Singularity I'm not sure if it benefits from leadership powers.


 

Posted

I'd probably go for the damage. Even at base duration on his holds and immobies...Singy does a pretty good job of keeping stuff entertained/mezzed.

Remember one mission i was running (granted...i typically run at base difficulty), i was pounding a group of three minions into submission with glee...and after i was done and turned to go down another hallway (i was in a dead end hall)...there was Singy...happily mezzing and chipping away at an ambush of three dudes that I DIDN'T EVEN KNOW WERE THERE. I think i may have had an acc enhancement in him at the time and that's it. From then on...it's been a wonderful love affair with the "Sum totality of my telekinetic powers"

(my toon theme is he's telekinetic...bonus points if you can guess who's phrase i parodied.)


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Posted

Quote:
Originally Posted by Flitbit View Post
I don't have Tactics on this build, but would Singularity benefit from it if I did? Or is it immune to the leadership aura? I know that mastermind pets do benefit, but since you can't heal Singularity I'm not sure if it benefits from leadership powers.
He would benefit from them, as far as I know. He can't be healed because he has 100% resistance to heals. (I didn't know till I just looked that he has 100% resistance to Psi and Toxic damage, too.) Even if he had resistance to toHit modifers (which he doesn't), the buff from Tactics is irresistible.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Singularity sounds like a great pet! I believe it's also highly (if not entirely) resistant to being debuffed as well. Energy doesn't quite get the lovely ability to hide inside/behind the pet and be nigh immune to melee, because the AoE is melee range, but I think the Wormhole/Singularity combo will still really work well for me.

I love the idea of using gravity for TK; it really suits that theme. My character is a unified field theory mad scientist; I decided not to get Teleport or Recall Friend because objects come out of Propel kind of "foamy" in that you can kick around that couch you just tossed at someone, and Wormhole stuns, I figure her teleports make things come through kind of "wrong" so she doesn't really WANT to be teleporting her friends or herself. Do not look into laser with remaining eye.


 

Posted

The only powers in grav that are a liiiittle hard to explain as TK, at least ENTIRELY, are propel and dimension shift. Sure..the TK part works with the actual tossing of whatever random object you just "propelled"...but the whole "where in the nine levels of hades did you get a freakin JUNK CAR to chuck at somebody...IN AN OFFICE BUILDING!?". ...Yeah...a bit tougher.

And of course...dimension shift. "I used my powerful telekinetic abilities to cause the stuff in that area over there to be a step out of reality and therefore insubstantial to the outside world."

....Although...now that i think about it...I could come up with something for that. Powerful TK field that prevents interaction between anything inside and outside said field. ...MAN i'm good! LOL

Wormhole. Easy peasy. "I just tossed those poor slobs over there. They just moved so fast you couldn't see them."


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Posted

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Originally Posted by RaikenX View Post
The only powers in grav that are a liiiittle hard to explain as TK, at least ENTIRELY, are propel and dimension shift. Sure..the TK part works with the actual tossing of whatever random object you just "propelled"...but the whole "where in the nine levels of hades did you get a freakin JUNK CAR to chuck at somebody...IN AN OFFICE BUILDING!?". ...Yeah...a bit tougher.
Since I believe that everyone sees a different object for Propel anyhow (funky!) you can just tell everyone to mentally replace the junk cars and statues with copy machines and desks. Not ideal but it makes it more "TK-y".

Quote:
And of course...dimension shift. "I used my powerful telekinetic abilities to cause the stuff in that area over there to be a step out of reality and therefore insubstantial to the outside world."

....Although...now that i think about it...I could come up with something for that. Powerful TK field that prevents interaction between anything inside and outside said field. ...MAN i'm good! LOL
You ARE good! Hmm I have a fire/kinetics controller whose special effect is all about doing fire out of kinetic energy -- agitating molecules so that things burst into flame. How do I explain the imps?

Quote:
Wormhole. Easy peasy. "I just tossed those poor slobs over there. They just moved so fast you couldn't see them."
Ha! Yeah, that works really well. Spring Attack likewise can be explained either as a teleport or a leap depending.


 

Posted

Quote:
Originally Posted by RaikenX View Post
From then on...it's been a wonderful love affair with the "Sum totality of my telekinetic powers"

(my toon theme is he's telekinetic...bonus points if you can guess who's phrase i parodied.)
I want to say Psylocke. After her transformation from a proper British girl into an Asian ninja assassin, writers had her saying that phrase at least once per book she appeared in for what seemed like a few years.

Can't wait until we get Psi Melee, I can relive the 90's in style.


Losing faith in humanity, one person at a time.

 

Posted

Quote:
Originally Posted by Flitbit View Post
You ARE good! Hmm I have a fire/kinetics controller whose special effect is all about doing fire out of kinetic energy -- agitating molecules so that things burst into flame. How do I explain the imps?
Hmmm...gimme a second....

...

...

...

Subconciously controlled, telekinetic manifestations of your psyche. Similar to your other, seemingly fire-based, abilities, the extreme intensity of the fields they generate causes the surrounding molecules of air to vibrate at high speeds. The resulting friction this generates causes large amounts of heat and some actual combustion of oxygen in the immediate area around them.

....How's that?

Quote:
Originally Posted by Ynaught View Post
I want to say Psylocke. After her transformation from a proper British girl into an Asian ninja assassin, writers had her saying that phrase at least once per book she appeared in for what seemed like a few years.

Can't wait until we get Psi Melee, I can relive the 90's in style.
Ding ding ding ding! Give this fella a cookie! ...I would...but the blasted thing don't fit right in the cd rom. (you have no idea how hard it is to clean out oatmeal cookie! GAH!)


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Posted

Quote:
Originally Posted by Flitbit View Post
Thank you for the information! I was able to free up one more slot for four, so I am thinking of doing hami-o accuracy/mez, damage/mez, damage/mez, and a pet set accuracy/damage. While leveling it'll be accuracyx2, damage, and either hold or damage depending on what I feel short of.

I don't have Tactics on this build, but would Singularity benefit from it if I did? Or is it immune to the leadership aura? I know that mastermind pets do benefit, but since you can't heal Singularity I'm not sure if it benefits from leadership powers.

If you want to heal your Singularity, grab the Incandescence Destiny power...it will tp your singy to you and allow you to heal him!


That's what I did for my grav/therm controller hehehe


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Posted

Quote:
Originally Posted by RaikenX View Post
Subconciously controlled, telekinetic manifestations of your psyche. Similar to your other, seemingly fire-based, abilities, the extreme intensity of the fields they generate causes the surrounding molecules of air to vibrate at high speeds. The resulting friction this generates causes large amounts of heat and some actual combustion of oxygen in the immediate area around them.

....How's that?
Oh, excellent! And they're humanoid shaped because of self-perception....

Quote:
Originally Posted by Energizing_Ion
If you want to heal your Singularity, grab the Incandescence Destiny power...it will tp your singy to you and allow you to heal him!
Oh, neat, I didn't know you could do that.

I've decided that since my Grav/Energy dom tends to get up close and personal, more likely splitting some of the aggro with Singularity, I'd go lighter on the slots, but on the Grav/Time controller variant I'll go for five slots and put the resistance cookies in, since I'll be trying to set it up so that my pet takes on more tanking duty; that's a much more ranged oriented build than the dom. I like having an option to heal on top of that on either side.