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Here's an update, actually specifically soldier-related!
I want to start leveling my baby Huntswoman, so I went through Redlynne's latest Huntswoman build with a fine-toothed comb. It fits right into my love of high recharge ranged carnage, and looks amazingly sturdy as well as a great team player with the auras, and good stam to be able to keep those auras up. Wow!
I originally was planning to go combat jumping rather than hover, but it's awfully tempting to be able to hover out of range and take advantage of that softcapped range defense. Maybe rocket boots are in order?
I'm tempted to switch the Entropic Chaos set in Burst with the Arachnos ATO -- I'd be sacrificing one of the chance to heals and some endurance with higher damage and better recharge. I'm not wedded to the 6-piece bonus on that, so I could keep the -res proc. Another tempting-looking place to put the ATO proc is into Venom Grenade -- I could sacrifice 5mph in hover speed and a little in overall defenses (but keep the softcap on Ranged) to move a Luck recharge from Cloaking Device into Hover, then move that slot to Venom Grenade and add the ATO proc for area terrorized/-damage instead of single-target. I don't really know how well it procs in cones, though.
I'm planning on working through the villain questlines with this character, so I really like how Soldiers are fun right out of the box so I won't be terribly impatient to level. I already dislike how fragile Widows feel in their early stages, so I may group more intensively with that one to speed past the awkward age and into the Fortunata goodness. Soldiers do not have this issue!
My spouse's Soldier is around 20, is one of his "do all villain questline" characters because he's enjoying him so much, and has already acquired a Longbow-esque "deniable" outfit. He is opting for some melee in his build because he just likes whacking people upside the head, so he may end up "Bane-ier". -
Quote:Oh, excellent! And they're humanoid shaped because of self-perception....Subconciously controlled, telekinetic manifestations of your psyche. Similar to your other, seemingly fire-based, abilities, the extreme intensity of the fields they generate causes the surrounding molecules of air to vibrate at high speeds. The resulting friction this generates causes large amounts of heat and some actual combustion of oxygen in the immediate area around them.
....How's that?
Quote:Originally Posted by Energizing_IonIf you want to heal your Singularity, grab the Incandescence Destiny power...it will tp your singy to you and allow you to heal him!
I've decided that since my Grav/Energy dom tends to get up close and personal, more likely splitting some of the aggro with Singularity, I'd go lighter on the slots, but on the Grav/Time controller variant I'll go for five slots and put the resistance cookies in, since I'll be trying to set it up so that my pet takes on more tanking duty; that's a much more ranged oriented build than the dom. I like having an option to heal on top of that on either side. -
Quote:Since I believe that everyone sees a different object for Propel anyhow (funky!) you can just tell everyone to mentally replace the junk cars and statues with copy machines and desks. Not ideal but it makes it more "TK-y".The only powers in grav that are a liiiittle hard to explain as TK, at least ENTIRELY, are propel and dimension shift. Sure..the TK part works with the actual tossing of whatever random object you just "propelled"...but the whole "where in the nine levels of hades did you get a freakin JUNK CAR to chuck at somebody...IN AN OFFICE BUILDING!?". ...Yeah...a bit tougher.
Quote:And of course...dimension shift. "I used my powerful telekinetic abilities to cause the stuff in that area over there to be a step out of reality and therefore insubstantial to the outside world."
....Although...now that i think about it...I could come up with something for that. Powerful TK field that prevents interaction between anything inside and outside said field. ...MAN i'm good! LOL
Quote:Wormhole. Easy peasy. "I just tossed those poor slobs over there. They just moved so fast you couldn't see them." -
Singularity sounds like a great pet! I believe it's also highly (if not entirely) resistant to being debuffed as well. Energy doesn't quite get the lovely ability to hide inside/behind the pet and be nigh immune to melee, because the AoE is melee range, but I think the Wormhole/Singularity combo will still really work well for me.
I love the idea of using gravity for TK; it really suits that theme. My character is a unified field theory mad scientist; I decided not to get Teleport or Recall Friend because objects come out of Propel kind of "foamy" in that you can kick around that couch you just tossed at someone, and Wormhole stuns, I figure her teleports make things come through kind of "wrong" so she doesn't really WANT to be teleporting her friends or herself. Do not look into laser with remaining eye. -
Thank you for the information! I was able to free up one more slot for four, so I am thinking of doing hami-o accuracy/mez, damage/mez, damage/mez, and a pet set accuracy/damage. While leveling it'll be accuracyx2, damage, and either hold or damage depending on what I feel short of.
I don't have Tactics on this build, but would Singularity benefit from it if I did? Or is it immune to the leadership aura? I know that mastermind pets do benefit, but since you can't heal Singularity I'm not sure if it benefits from leadership powers. -
I have a Praetorian who would be interested in this group, though I level very slowly and she's still in Praetoria, so it may be a while!
My spouse and I also have a themed Primal hero supergroup, Haven Outreach Society, based around helping gangers get off the streets. Because of the amount of gangs there, they tend to do a lot in the Hollows, and they'd like to help out as well -- they would see the Last Ward as a much-needed focus point for rebuilding in the Hollows, and might be able to help out with local knowledge of ganger politics. This can provide some RP opportunities that don't require being in Praetoria. -
I am new(ish) to the game and have mostly been lurking even though I am mainly on Virtue because I love RP, but finally I started joining the RP channels this week.
I have seen a very welcoming and friendly community, and while I've only been dipping my toes in RP while I learn the game mechanics, I've really liked what I've seen; I even went on a RP task force last week, and they were very gracious with my noobishness.
I'm sorry I've been so quiet (I'm a little shy about trying for general RP), but I wanted to say that the existence of the RP channels and threads has been very inspiring, and I'm planning on getting more involved in the future, though RL tends to keep my schedule random. Right now most of my RP has been with family/friends as we have sets of interconnected characters in small themed supergroups and it's easier to coordinate with them. But the existence of this effort has made a difference to us even if we've been quiet about it because we're still breaking the ice. -
I'm working on a build for my gravity dominator, and I'm not sure if global accuracy from set bonuses applies to Singularity. I don't actually have the pet yet so I can't check the in-game bonuses window, and if Mids gives breakdowns on pet stats I haven't figured out how to show it.
I have a 45% global accuracy bonus from sets -- will Singularity pick that up? Or does it not get my bonuses? At 50 I'm planning to slot with a mix of accuracy/mez and damage/mez Hami-Os, but with an additional 45% accuracy one accuracy/mez should give the pet plenty of accuracy (I hope) and a decent amount of damage. If it doesn't benefit from set bonus accuracy then I'll probably want to slot more accuracy into the pet, but I'd like to get the damage up higher if I can. (Prior to 50 I'll either do common IOs or a mix of pet set and a common hold IO.)
Also, how sturdy is Singularity without adding the resistance aura IOs? I'm having trouble finding the slots so wanted to short-slot it with three Hami-Os if I can get away with that.
This is a gravity/energy dom who is frankly kind of hard to play so I may be a good long while getting my pet, but I'm unreasonably attached to the character (including having it be the one I was going for the Field Inventor badge on) so I'll probably get there eventually. My plan is to shove things into a corner with Wormhole and use Whirling Hands on them, with Singularity to keep them pinned. I also have a grav/time controller version that will be curious about what happens with the pet's accuracy as well. -
Quote:That sounds fun! And it's not as if you're under any obligation to respond, though I much appreciate the insight.Sorry about not responding sooner. I've been off playing Diablo III since the 15th and this is literally the first time I've looked at the CoH Forums again since then.
Quote:If you're wondering about "frankenslotting" where you're using Set IOs and not picking them out for the Set Bonuses ... by all means, slot level 50s for that too. The simple fact of the matter is that when you Exemplar, you're going to be Exemplaring ... and slotting low for "singles" isn't going to get you any advantages (except in a few rare edge cases like Luck of the Gambler's global recharge "proc"). Best thing to do for Common IOs (and other "unlinked" single enhancements that aren't producing Set Bonuses for you) is to slot them as level 50 and "not worry" about what kinds of values they reduce to when you Exemplar.
Quote:If you ARE dealing with "linked" IOs that offer Set Bonuses though, you want to make sure that you're slotting all the parts and pieces of that Set (with the exception of any Procs in it) all at the same Level (in my builds, either 27, 31 or 37 (the last for Snipe Sets) typically) so as to have their Set Bonuses be "active" at Levels 24 (Flashback Arcs and -1 level below a TF/SF breakpoint), 28 (Moonfire TF and just -1 level below another Flashback Arcs grouping and -2 levels below TF/SF breakpoint), and 34 (Flashback Arcs and Katie Hannon TF/SF breakpoint). I assign Proc IOs the lowest possible Level on the Enhancement so that if I ever have to "move" them by respec to another character, they're "available" for slotting as early as possible in that other character's lifetime.
The other major reason for this target number is that being able to start slotting my real sets at 24 (if I have managed to get them) is very satisfying. Even when I don't have all the pieces, being able to replace SOs/common IOs as I go works very well for me.
Quote:That's a judgement call you'll have to make for yourself. I've personally NEVER found a good reason for "staging" Set Bonuses to be only partially active at THIS level, but then fully active at THAT level later on. I just prefer the simplicity of having the entire Set either "on or off" depending on what Level I am Exemplar at.
Quote:I ran a spreadsheet analysis a while back to determine how many times per minute you would need to Force Feedback to Proc it's +100% Recharge so as to "match" the global set bonus buff of Kinetic Crash (+7.5% @ 6 slots) on a full time basis. The answer came back that you'd need Force Feedback to Proc once every 66-67 seconds in order to match the rate of return you get from a +7.5% global recharge set bonus.
Personally, I find that Force Feedback is either going to be useful in Single Target powers that you're going to be using A LOT as part of your regular attack chain (so as to "throw lots of dice" to give them plenty of opportunities to Proc) ... or ... put the Force Feedback Proc into a Target AoE or Cone power where you give the Proc plenty of targets per use of the power to Proc on (again, "throw lots of dice" to get a Proc). In the context of a Soldier/Huntsman build, that tends to be Frag Grenade ... and in actual use can result in being able to chain together the Web+Venom+Frag+Heavy Burst Soldier powers *MUCH* faster than would otherwise be possible, yielding a "spike" of AoE Damage that produces very important battlefield/tactical gains on a situational basis. It also means that if you chain Proc your Force Feedback, because you're using almost nothing *but* AoE attacks, your Endurance Burn ramps up dramatically ... so you do wind up "paying for it" eventually.
What I'm wondering about is if I should also put it into Energy Torrent. (This is a gratuitous knockdown build, between Thunderstrike, Spring Attack, Lightning Rod, Shield Charge, and Energy Torrent.) I have the choice between the Positron damage proc and the Force Feedback proc. I'm currently leaning towards the damage proc because I think I'll get enough uptime already given my undying love for Thunderstrike. (Which has a cycle time of ten seconds.) Energy Torrent cycles at 11 seconds and has a higher target cap, but is harder to position right and has much lower DPE -- it's a better choice if I can get more targets into it, but it's not as easy to use as Thunderstrike.
Quote:You don't want to be putting Force Feedback into Pseudopet powers, because the only chance for the Proc to affect YOU is when you cast them (which makes the Return on Investment very low). Once the Psuedopet is "out" and casting, any Procs from Force Feedback affect the Psuedopet and not YOU ... and all "pets" (including Pseudopets) are Unaffected By Recharge ... meaning the effect is "wasted" on them.
I have a gravity/energy dom that I'm working on a spec for that it's a hard call on -- Lift, Propel, and Power Push can all take it, and I'm already at perma-dom but not to perma-hasten. If Propel procced on the splash targets it would be a no-brainer! But it slots as a single-target attack so I think it may get a chance to proc only on the main target. I'd be giving up 25 damage per cast on Propel if I slotted it into there. Lift and Power Push would lose 15-16 damage. -
Quote:This -- I tried out Beast Mastery on the training room to see if I wanted to buy it, and the realistic whimpering sounds were just a terrible idea. I am a dog owner and that is just not a sound you want to get desensitized to -- if I hear it I don't want to play on, I want to jump up and see what is wrong with my pet. Changing it to them snarling in rage would work better -- thematic, not harrowing, and not a sound a well-kept dog actually makes IRL.Any chance to mute the pet sound effects on the new Beast Mastery set? The sounds of the wolves yelping in pain when hit seemed to be difficult for many members of a team I recently played with, as many of them were dog lovers.
The equivalent for human minions would be is if your mercenaries screamed miserably and cried in pain when hit, or threw up every time someone critted them. Beast mastery looks amazing, and I wanted to buy it until I heard the whimpering. Now I'm just glad I tried it out first. -
Clearly Arachnos are a high draw! My husband is very Mastermind-crazy (he has four now) but he just created a Soldier after seeing how happy I was with mine even at very low levels. And I've recreated mine on the same server so we can play them together. (I have a baby Widow, too, but I had so much more fun with Soldier than Widow at low levels that I'll probably save that one for groups and use the Soldier to explore the Arachnos arcs.)
I will second the sticky response; I went looking for threads on building for exemplaring and found this one immensely useful for both that and for leveling and building a Soldier.
I have a question about non-set pieces while exemplaring. I've been planning for level 50 common IOs with the understanding that they will be reduced when exemplaring, because they give the most bang for the buck at level 50. According to the page on ParagonWiki, a level 50 quad isn't reduced at all at any level of exemplaring, and a level 43 trio likewise. If I have a slot free and want to just add some damage/endurance or damage/recharge to a power, will I get hurt badly when exemplaring if I use a level 50 combo IO? Should I be thinking harder about HOs in those slots? Or should I just go ahead and put in a 50 damage/endurance or whatever to boost me in level 50 play, and not worry about how it's reduced when exemplaring because it doesn't affect my set bonuses?
If I don't mind losing the last set bonus on a set while exemplaring (like Positron's, for example -- a little toxic resistance is okay but not earth-shatteringly good), would putting one of the pieces at 50 or 43 to get more overall enhancement bonuses out of it when I'm not exemplaring make sense?
Another question I have is about the Force Feedback proc. Does it proc often enough on a fairly fast cycling AoE (for example, Thunder Strike, with about a 10 second recharge+cast time) that I can slot Energy Torrent purely for damage? Or should I put one in each to keep the uptime higher? The build in question is for an Electric/Shield Defense scrapper and based on my reading, Shield Charge and Lightning Rod both create pseudo-pets which means that procs either don't work properly in them or sometimes do very odd things like hit the caster with a damage proc, so I have avoided putting procs into either. (That made building sets kind of awkward there; a lot of the PBAOE sets have procs, and Force Feedback would look good in there if I could be sure it would work properly and not buff the pseudo-pet instead of me.) With the upcoming proc changes should I count on Force Feedback at all? I'd like to use it if I can, as some extra recharge would be very helpful.
Edit: I checked the wiki and it looks like Chain Induction's problems with damage procs was fixed, as well as Lightning Rod's tendency to zap the user with procs, but I still am not sure that Force Feedback would work in Lightning Rod or Shield Charge, as it might try to buff the pseudo-pet rather than me. I don't have those powers yet but when I do I can try them out on the test server. -
I've been trying to fix up my Gravity/Energy Dominator, and it makes a big difference to me if slots are meaningful or not -- that's a combo that is just crying for AoE damage, so slotting Crushing Field that way would really help it. But if I couldn't get meaningful damage to Crushing Field then I'd probably just make sure it had enough accuracy and move on. So I'm waiting on my respec until after I know what's going to happen.
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Quote:It kind of makes me grateful, because I don't feel like I *have* to go for them, though obviously they're pretty great if I use them to replace, say, Basilisk's Gaze.That's no surprise to me. The purple sets almost never include any Defense bonuses, since they're basically all the same in a One Size Fits All sort of way.
Quote:Incidentally, so do regular IOs and Set IOs. So it's not like you're going to be sparing yourself anything on that score. -
Quote:Thank you so much for posting these! I will probably end up with something very similar for my leveling plan; I love the Huntsman style, and when I get the option to branch I'll try crab on the test server to see how I feel about it -- if I like it (and the leggy backpack) then I can put it in my second build and maybe level them both up simultaneously. I hear you on how sound and cadence make a big difference in a build; I have scrapped characters who looked great in chargen when I heard the sound of their powers (and memorably, tried out beast mastery on the training room and realized that I couldn't play it because the wolves whimper like dogs when they get hurt.) I dropped sonic on a female character because it sounded really wrong. And the masculine grunt a natural character makes when throwing the temporary knives, grr on female toons! Some power sets just feel sluggish to me even if they aren't any slower than others. Anyhow, I'll post if I make any other choices and why... maybe budget.Needless to say, the Hunts(wo)man build came first and is what I leveled with, and it's only after I reached 50 that I decided to try out a Crab build using the backpack attacks rather than the rifle. The two builds are broadly similar to each other, and yet they still manage to "feel" unique enough in play to have dissimilar strengths and weaknesses. Leggs was *originally* intended to be a Crab Soldier, so I was planning for the backpack o' legs from the beginning and I rather like the addition to my costumes (ie. I make them work for me). The SOUND and cadence of the attacks between Huntsman and Crab are certainly different enough to make each build play more like different characters, rather than alternate builds of the same character.
I haven't yet really looked at purples or ATOs... purples can't be slotted until 50 and often remove some of the delicious defense bonuses, though they replace them with other good things, so I can see using them to replace sets where I'm going for recharge and not defenses to get More Better instead of stomping on my defense. It was surprising to see a "money is no object, minmaxed for 50 content" napkin build have *more* trouble softcapping than my baby 27 IO build, given that I head straight for the recharge. But if I use them wisely, and can get them, they could really spruce up my recharge and accuracy.
ATOs on the other hand... I just looked them up and they don't come only from the Paragon Market as I had thought! That means I can collect them on my own, wow. Okay, I am going to have to take a harder look at ATOs and see how they fit into my build. Since they grow from 10-50 they may fit very well, though it's my understanding that their enhancement values get whacked with scaling when exemplaring back down... I may want to put them into later power picks so that they behave more evenly throughout the time that I have them? It's not like I can get them very easily in the early game anyhow. At their cost they aren't easy to get, but they're doable if I decide I want them.
I haven't thought about Incarnates at all yet, either... my vague understanding is that they don't exemp down past 45, but are really great for 45-50. I don't know at all how hard they will be to get as a casual with altitis, so I'm not building around any of them. Ancillary power pools on the other hand I'm happily counting on, though sometimes get stuck on theme/concept -- I am probably picking some sub-par things because I just don't see a character turning into a villain to get patron pools, or with elemental special effects that don't match. This will be easier for my SoA, who could happily take any of the patron pools. -
A post so good my very first post had to be a necropost!
I heartily approve of chainsaws! Especially titan ones! That could get me to buy titan weapons....
Regarding cost, a quick examination of the consignment house told me that it's not going to be cheap at all, but if I'm willing to be patient, I think I can manage it. I've been poking at the economy anyhow so I'm not very likely as poor as the average person who doesn't have a fifty yet. The economy here is *odd* but there seems to be a "convenience" market for turning recipes into crafted goods, so a little patience lets me build a stash that I can turn into goodies, and I always find crafting addictive on any MMO, so I might as well get some use out of it. (People will pay what seems to me absurd amounts for common accuracy IOs that I've memorized the recipes on, for instance.) Simply trying to buy it as recipes rather than finished pieces helps my budget a lot -- salvage tends to swing up and down so I try to craft only from the cheap end. I've already picked up a few of the easier recipes for cheap, though it's mostly not anything I'll want to slot until later in order to create sets. I also got a lucky performance shifter end proc, which is going in as soon as I finish dithering over my respec.
I've bought recipes with AE tickets and they are set to the level of my character -- do merit and alignment purchases work the same way? If so then I'm wondering if I should turn off XP in a level (she's currently 26) while she builds a library of recipes. On the other hand I hear rumors that level 50s generate inf practically by breathing, and I look at her current small stash of reward merits and wonder if those come faster. (Note to self... do more tip missions; those are a guaranteed source of goodies and I've been enormously enjoying them since she hit 20 for the plot alone, so plot + goodies == win.)
I definitely feel like this is a slow blooming strategy, but there's a huge satisfaction in being able to have a plan that "keeps" into the fifties. In fact I tried making a "money is no object" build in MIDS out of curiosity, to see how she'd differ if built as some sort of Athena-like character who sprang out of my forehead at 50 with all sorts of expensive purple toys, and it was astonishingly difficult to soft-cap her as easily. It looks like a lot of good armor bonuses are down in the 20s, though I did miss out on some tasty things by not taking a lot of those great sets that come in at 30. But while I could build an astonishing amount of recharge... and trust me, I became addicted to recharge enhancements the second I figured out that they made my favorite clickies click faster... I felt kind of naked and struggling between building in the oodles of recharge on offer at higher levels and scraping for those last five points of defense. That may be a flaw in my building or in the electric/shield scrapper combo, or in my choice of powers (a LOT of PBAOEs), but it was just *easier* to get capped along with nice (I hope) levels of recovery and regen using the outwardly more constrained level 27 build plan. (Mostly because those decadent big recharge bonuses weren't there to tempt me away from the armor bonuses, I bet.)
Also, for some reason I feel less constrained by noobness on the level 27 build. "Well, she can actually slot these now!" I think. I feel less worried that I'll make an expensive mistake, even though logically I realize that it can still be pretty expensive. It just "feels" less expensive for some reason.
Given that I'm already having a blast (literally) playing her in SOs at low levels, I'm not worried about it taking a while to get her sets in order, either. This way every time I replace an SO with a set piece I get to cheer!
Regarding SoAs, I just managed to fit one in on Virtue (my favorite server) so she is way more likely to get some face time, though my altitis is terrible to behold, see above about how my highest is a puny 26. I haven't played one past 6 but wow do I love how well the powers synergize even that early, given the ability to choose plenty of ranged attacks and the inherent ranged defense and accuracy -- unlike a lot of sets, this one comes out of the box ready to go and kick a lot of behind, and it just felt really well put-together; I was actually using my evil laugh a lot, running her through missions at all of level 6. Usually the "Muahaha!" doesn't come out until at least level 10, though my mastermind and stalker both started earlier. (Yes, I have terminal altitis, and at least one of each AT, why do you ask?) My little dual pistol blaster is awfully jealous, though dual pistols has its own gun-fu charm, but she feels both less deadly and less durable than my SoA, poor thing. In my head, she's plotting to assassinate my SoA so her playtime doesn't vanish. But given the durability that might be difficult!
I would be very interested in seeing Redlynne's current crunching on Leggs, who I find very inspirational. Going into the tradeoffs between sets was very educational... I'm not actually sure which side of SoA I would feel most drawn to. So far, the riflery is *completely* satisfying, but it's early days yet of course. It's possible that the bane side would get even more "Muahahas!" out of me. (And really, if I'm playing a villain, that's a lot of what it's about.) I'm a little intimidated by the unquellable costume of the bane backpack, but may end up loving it... I may try it out in the training room if I get her high enough to have it as an option. Right now I'm just in a clone of the generic soldier goon armor that I've tried to make colored exactly the same as the NPCs, while I work through the early "goon" levels. I don't get many armor options anyhow, so might as well embrace it! -
Not strictly about Soldiers of Arachnos (my soldier is very wee yet, but VERY enjoyable even so low level), but I found this thread incredibly useful and inspirational as a general idea -- I found most suggested leveling techniques felt rather wasteful (level a build, cycle enhancements, respec at 50, etc.) I really enjoy the concept of building for a character who's exemplar ready and who levels into a final build rather than planning to respec.
I am new, so my highest (electric/shield) is 26, so perfect for trying out the concept.
I've chosen level 27 as my target for set IOs, and according to Mids I can get her to the softcap on everything by level 50, plus give her healthy regeneration, recovery, and recharge. She's a touch below 45% on Ranged and AoE, but Phalanx Fighting helps -- standing next to a teammate she's comfortably above softcap, and she has some inherent defense debuff resistance to keep her there, plus some resistances across the board even though I focused much more on defense, recovery, recharge, and HP/regen. I haven't priced everything out precisely, but everything will probably be cheap except Luck of the Gambler, and I've already picked up some Red Fortune recipes for very good prices. It's probable I've made all sorts of newbie errors on my build, but I like how it starts her out sturdy now and she will just get better as she levels and slots in more set pieces. It definitely beats slotting SOs!
Electric/Shield is something I really chose for the looks as well as the sturdiness of shields; I just liked the look of the electric-themed shield a lot. But it turns out it has two very similar late-blooming powers: Lightning Rod and Shield Charge. So to make it more "lowbie friendly" I gave her Spring Attack early in -- I'm treating it as a mini version of those two powers, and I'm orienting her style around PBAoE knockdown effects. (Thunder Strike is the bread and butter one, so there's really an absurd amount of it available.) That way I can get some of the feel of them at lower levels, and if I exemplar with her later then I won't miss them as much.
So thank you for the guide! I will very likely end up with something like Redlynne's Huntsman build if I level my SoA. (Odds are good; she is SO MUCH FUN, and I enjoy the gun powers a lot. But I have ten gazillion alts so it may take me a while.) My husband also loves this concept and is doing the same approach with his characters.