Paragon Market: Clean out New Category


Aggelakis

 

Posted

There are way too many items in the "New" Category -- one hundred items to be precise. I wouldn't mind that if the newer ones were listed first, or we could sort on newest to oldest, but instead, brand new items appear *somewhere* in that list of 100 "new" items and it is a chore to find.

I realize that coding that monstrosity of interface isn't in your direct control, but I'm pretty sure what shows up where is.

Clean-up on aisle 'new', please.


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Posted

Good LORD, yes. I was hunting for something that I couldn't quite remember the exact name of the other day and I went through like nine pages of crap before I just started using search on random related words that might be in the description until I found it.

It is UI ***FAIL*** when a player has to resort to trial-and-error *SEARCH* to find something in your store.

I *HONESTLY* don't know how the third party company made this crap and Paragon accepted it; didn't they look at the company's other game market interfaces? Didn't they see they could be made pretty, functional, and user-friendly? Instead, they saw the poop thrown on a wall we got and said, "Yeah! Cheap, good, fast! Pick one!" (Psst, it starts with "C")


(yes, I am aware of the actual 'quote' being "pick two", but I don't think Paragon did that)


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Posted

The market UI is still a pile of junk, in my not so humble opinion. Which makes me even more leery of the Dev comments on how 'valuable' UI team is. Possible because they have to then pick straws on who gets the horrible job... That's sure what it feels like.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
The market UI is still a pile of junk, in my not so humble opinion. Which makes me even more leery of the Dev comments on how 'valuable' UI team is. Possible because they have to then pick straws on who gets the horrible job... That's sure what it feels like.
I don't think Paragon did the UI for the Market.

I think that was done by the third-party vendor they used.

Considering how ... bad ... the rest of the Market UI works, I wonder if the New category was a catch-all category that was added by the vendor with no tools for removing items or putting them in any semblance of a logical order.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

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Posted

Quote:
Originally Posted by Aggelakis View Post
Good LORD, yes. I was hunting for something that I couldn't quite remember the exact name of the other day and I went through like nine pages of crap before I just started using search on random related words that might be in the description until I found it.

It is UI ***FAIL*** when a player has to resort to trial-and-error *SEARCH* to find something in your store.

I *HONESTLY* don't know how the third party company made this crap and Paragon accepted it; didn't they look at the company's other game market interfaces? Didn't they see they could be made pretty, functional, and user-friendly? Instead, they saw the poop thrown on a wall we got and said, "Yeah! Cheap, good, fast! Pick one!" (Psst, it starts with "C")


(yes, I am aware of the actual 'quote' being "pick two", but I don't think Paragon did that)
While I have no knowledge of what went on when this decision was made, I suspect buying this crappy market program from a third party was the best they could do within the budget they were allowed. The penny pinching accountants never have to face the consequences of their black miserly decisions.


 

Posted

The third party Store UI makers are supposedly very successful makers of Store UIs for other successful MMOs with microtransactions.

Thus, I'm guessing that the NCSoft interface was... problematic for them to deal with (especially considering all the problems that NCSoft billing and account tracking has had in the past -- and still does, cf. annual account badge bug). Also, if this 3rd party has to deal with Seattle as well as Austin... <shudder>.

On top of that, there are no UI specialists in Paragon's employ.

However, gleaning information from Ghost Falcon, Paragon does control inputting items into the market (e.g., they need to be in the office to turn Freebie Friday on and off). So, Paragon does indeed what shows up in "New". They have no control over order thanks to that lousy interface... but they can weed out the old from the new.


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Posted

Quote:
Originally Posted by Zombie Man View Post

However, gleaning information from Ghost Falcon, Paragon does control inputting items into the market (e.g., they need to be in the office to turn Freebie Friday on and off). So, Paragon does indeed what shows up in "New". They have no control over order thanks to that lousy interface... but they can weed out the old from the new.
I know that they have control of adding items to the market and removing items from the market but it doesn't necessarily follow that they have control of removing items in a specific category, such as New.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.