New Interface Tree
Really!?! This has been on the suggestions forum for a week and no one has criticized it!
Oh well.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno
I suppose you could take that as a good sign...
For what it's worth, I'd like to see some interface effects that were more directly beneficial for your character, rather than all offensive in nature. It'd add a good deal to the slot, where for the most part the only choice currently is "What damage type do I want on my DoT?"
/Thumbsup
@Oathbound & @Oathbound Too
I am completely unmoved, neither for nor against.
This seems like it might be a likely candidate for one of the other slots.
If the names are largely the same I think Vitae was one of the potential names and this ability seems like a good fit.
Names are not my thing so feel free to add your own to this.
My idea is an addition of another tree that grants a chance for minor healing and minor regen buff to self on one side of the tree and a chance for +end and +recovery to self on the other side of the tree. The idea behind these is as an Incarnate you are able to convert a portion of the damage you do to enemies into life force/energy. There are several concepts it can fit into.
There are two ways the proc effect can be done with this. One way is static buffs where the chance increases incrementally with the higher tier versions probably topping out at 75%. For the static buff i would set healing and regen at 5% and 10%, and +end and +recovery at 2 and 10%.
The other way is a static chance to proc at 33% but incrementally higher buffs at the higher tier versions. For healing and regen I would start it at say 5% of normal max health and 10% regen and top it out at 10% of normal max health and 20% regen. For +end and +recovery I would start it out at 1 end and 10% recovery and top it out at 4 end and 20% recovery.
The buffs regardless of proc method should last 10 seconds and follow normal interface stacking rules except that they will stack on you and not the enemy.
The numbers can be adjusted if they are to powerful this was just to set the idea up.
Work in progress no more. I have decided that I'm going to put my worst spelling errors here. Triage Bacon, Had this baster idea, TLR
"I'm going to beat the Jesus out of Satan!" My Wife while playing Dante's Inferno