Demon/Dark critique please
It looks pretty nice, not overboard on purples for purples sake. I seem to be overlooking missing in your build the sovereign right +resistance pet buff. (I would put it in Hell on Earth I Guess.) I also like the Steadfast Protection +def/+resist, but with your resistance set bonuses, I am not sure where you would fit this in, probably shadow fall.
It looks like you traded by deferring some extra heal from the tier two pets for more damage. i can't fault the logic since you utiliized more of the Pacing of the Turtles in Demon Prince. I think it should work.
The Dark set itself is a high recharge build. I also like recharge for the hell on earth. It's that useful.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Of the Demon MM personal attacks, I prefer Corruption or Crack Whip (both if I can manage it). Lash is okay, but Crack is an AoE (so you have a chance of hitting more than one target), and Corruption is a low cost, low recharge ranged attack. Crack Whip also allows for a Force Feedback proc, which is immensely handy.
Other things I'd note:
- The Tempered Readiness in Tar Pit seems...out of place? The two recharge IOs is really all you need
- Darkest Night only really needs 4 slots for Dark Watcher's Despair, since the damage buff only effects you.
- Same with Fearsome Stare. You're obviously slotting to improve the -To-Hit, so I'd go with the same 4 Dark Watcher's as Darkest Night. Great Set bonuses
- If you can get the Mastermind ATOs, put those in the Demonlings. Otherwise I'd suggest Blood Mandate.
- For the Demons, this would be the best place to put Soulbound Allegiance, since the Hellfire Gargoyle is a DPS machine. As for what to put in the Demons themselves? It's a decent place for a Hami-0 if you've got the Heal or the Dmg/Acc one as well.
- If you can get a Steadfast Protection into Shadow Fall (either the +3% and/or the KB Protection) that would help.
- I noticed no Combat Jumping, would be a great place for another LotG, or the Karma KB protection.
- Hell On Earth would be a great place for the Pet Uniques, obviously, and you really only need 4 slots.
- For the Demon Prince, I like the Pacing of the Turtle, but I'd suggest putting a Sovereign's Rite Dmg/Acc/End enhancement instead of the generic.
- For Stamina, unless you're going for a set bonuses, you only need the proc and the End Mod. THe other two can be generic End Mod IOs.
As far as Alpha is concerned, Cardiac is a good choice because of the end reduction. Demon Prince has a tendency to eat through his end like a junkie with the munchies, not to mention it helps you as well.
It looks pretty nice, not overboard on purples for purples sake. I seem to be overlooking missing in your build the sovereign right +resistance pet buff. (I would put it in Hell on Earth I Guess.) I also like the Steadfast Protection +def/+resist, but with your resistance set bonuses, I am not sure where you would fit this in, probably shadow fall.
It looks like you traded by deferring some extra heal from the tier two pets for more damage. i can't fault the logic since you utiliized more of the Pacing of the Turtles in Demon Prince. I think it should work. The Dark set itself is a high recharge build. I also like recharge for the hell on earth. It's that useful. |
Hello everyone,
After a fairly long break, Ive come back to CoH and finally managed to get my MM to 50. I'm pretty lost with slotting but through a ton of forum searching ive come up with the following build. I have no idea how good it is so please offer some advice or rip it to shreds if need be. I can afford some good IOs but purps are probably out of my price range.
Also, I am really torn between cardiac and Musc alphas. If anyone can offer some advice on which is better, I would really appreciate it. Thanks!
Hero Plan by Mids' Hero Designer 1.953
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Black from hell: Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Summon Demonlings
- (A) Edict of the Master - Accuracy/Damage/Endurance
- (3) Edict of the Master - Accuracy/Endurance
- (3) Edict of the Master - Damage/Endurance
- (5) Edict of the Master - Accuracy/Damage
- (5) Edict of the Master - Damage
- (7) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp- (A) Touch of the Nictus - Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Recharge
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (11) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
Level 2: Tar Patch- (A) Tempered Readiness - Endurance/Recharge/Slow
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
Level 4: Darkest Night- (A) Dark Watcher's Despair - Recharge/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (25) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff
Level 6: Enchant Demon- (A) Endurance Reduction IO
Level 8: Super Speed- (A) Run Speed IO
Level 10: Howling Twilight- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
Level 12: Summon Demons- (A) Edict of the Master - Damage
- (13) Edict of the Master - Accuracy/Damage
- (13) Edict of the Master - Damage/Endurance
- (15) Edict of the Master - Accuracy/Endurance
- (15) Edict of the Master - Accuracy/Damage/Endurance
- (17) Endurance Reduction IO
Level 14: Maneuvers- (A) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Recharge
- (40) Gift of the Ancients - Endurance/Recharge
- (40) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense
Level 16: Shadow Fall- (A) Aegis - Psionic/Status Resistance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Endurance/Recharge
Level 18: Hell on Earth- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (34) Call to Arms - Defense Bonus Aura for Pets
- (34) Commanding Presence - Taunt/Placate Resist
- (34) Soulbound Allegiance - Chance for Build Up
Level 20: Fearsome Stare- (A) Dampened Spirits - To Hit Debuff
- (37) Dampened Spirits - To Hit Debuff/Recharge
- (39) Dampened Spirits - Recharge
- (39) Dampened Spirits - To Hit Debuff/Endurance
- (39) Dampened Spirits - To Hit Debuff/Recharge/Endurance
Level 22: Assault- (A) Endurance Reduction IO
Level 24: Tactics- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 26: Summon Demon Prince- (A) Pacing of the Turtle - Accuracy/Slow
- (27) Pacing of the Turtle - Damage/Slow
- (27) Pacing of the Turtle - Accuracy/Endurance
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
- (29) Damage Increase IO
- (31) Blood Mandate - Accuracy/Damage/Endurance
Level 28: Hasten- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 30: Super Jump- (A) Winter's Gift - Slow Resistance (20%)
- (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 32: Abyssal Empowerment- (A) Endurance Reduction IO
Level 35: Scorpion Shield- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
Level 38: Dark Servant- (A) Cloud Senses - ToHit Debuff
- (42) Cloud Senses - Accuracy/ToHitDebuff
- (42) Cloud Senses - Accuracy/Recharge
- (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (43) Cloud Senses - Accuracy/Endurance/Recharge
- (43) Cloud Senses - Chance for Negative Energy Damage
Level 41: Power Boost- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
Level 44: Combat Jumping- (A) Empty
Level 47: Vengeance- (A) Luck of the Gambler - Recharge Speed
Level 49: Lash- (A) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Accuracy/Damage
------------Level 2: Swift
- (A) Empty
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod/Recharge
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) Empty
Level 1: SupremacyLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
Set Bonus Totals: