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Posts
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Joined
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Hello everyone,
After a fairly long break, Ive come back to CoH and finally managed to get my MM to 50. I'm pretty lost with slotting but through a ton of forum searching ive come up with the following build. I have no idea how good it is so please offer some advice or rip it to shreds if need be. I can afford some good IOs but purps are probably out of my price range.
Also, I am really torn between cardiac and Musc alphas. If anyone can offer some advice on which is better, I would really appreciate it. Thanks!
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Black from hell: Level 50 Science Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Summon Demonlings- (A) Edict of the Master - Accuracy/Damage/Endurance
- (3) Edict of the Master - Accuracy/Endurance
- (3) Edict of the Master - Damage/Endurance
- (5) Edict of the Master - Accuracy/Damage
- (5) Edict of the Master - Damage
- (7) Edict of the Master - Defense Bonus
- (A) Touch of the Nictus - Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Recharge
- (11) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (11) Touch of the Nictus - Accuracy/Healing
- (17) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Dark Watcher's Despair - Recharge/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (23) Dark Watcher's Despair - To Hit Debuff/Recharge
- (25) Dark Watcher's Despair - To Hit Debuff/Endurance
- (25) Dark Watcher's Despair - To Hit Debuff
- (A) Endurance Reduction IO
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (A) Edict of the Master - Damage
- (13) Edict of the Master - Accuracy/Damage
- (13) Edict of the Master - Damage/Endurance
- (15) Edict of the Master - Accuracy/Endurance
- (15) Edict of the Master - Accuracy/Damage/Endurance
- (17) Endurance Reduction IO
- (A) Gift of the Ancients - Defense/Endurance
- (40) Gift of the Ancients - Defense/Recharge
- (40) Gift of the Ancients - Endurance/Recharge
- (40) Gift of the Ancients - Defense/Endurance/Recharge
- (42) Gift of the Ancients - Defense
- (A) Aegis - Psionic/Status Resistance
- (31) Aegis - Resistance
- (31) Aegis - Resistance/Endurance
- (33) Red Fortune - Defense
- (33) Red Fortune - Defense/Endurance
- (33) Red Fortune - Defense/Endurance/Recharge
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets
- (21) Recharge Reduction IO
- (21) Recharge Reduction IO
- (34) Call to Arms - Defense Bonus Aura for Pets
- (34) Commanding Presence - Taunt/Placate Resist
- (34) Soulbound Allegiance - Chance for Build Up
- (A) Dampened Spirits - To Hit Debuff
- (37) Dampened Spirits - To Hit Debuff/Recharge
- (39) Dampened Spirits - Recharge
- (39) Dampened Spirits - To Hit Debuff/Endurance
- (39) Dampened Spirits - To Hit Debuff/Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (27) Pacing of the Turtle - Damage/Slow
- (27) Pacing of the Turtle - Accuracy/Endurance
- (29) Pacing of the Turtle - Endurance/Recharge/Slow
- (29) Damage Increase IO
- (31) Blood Mandate - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Winter's Gift - Slow Resistance (20%)
- (37) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (46) Luck of the Gambler - Defense
- (46) Luck of the Gambler - Defense/Endurance
- (46) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Cloud Senses - ToHit Debuff
- (42) Cloud Senses - Accuracy/ToHitDebuff
- (42) Cloud Senses - Accuracy/Recharge
- (43) Cloud Senses - ToHit Debuff/Endurance/Recharge
- (43) Cloud Senses - Accuracy/Endurance/Recharge
- (43) Cloud Senses - Chance for Negative Energy Damage
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Empty
- (A) Luck of the Gambler - Recharge Speed
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (50) Kinetic Combat - Damage/Recharge
- (50) Kinetic Combat - Damage/Endurance
- (50) Kinetic Combat - Accuracy/Damage
Level 2: Swift- (A) Empty
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Miracle - +Recovery
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (7) Performance Shifter - EndMod
- (9) Performance Shifter - EndMod/Accuracy
- (36) Performance Shifter - EndMod/Recharge
- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 10% Defense
- 3.75% Defense(Smashing)
- 3.75% Defense(Lethal)
- 3.13% Defense(Fire)
- 3.13% Defense(Cold)
- 1.88% Defense(Energy)
- 1.88% Defense(Negative)
- 1.88% Defense(Melee)
- 3.75% Defense(Ranged)
- 1.56% Defense(AoE)
- 8.1% Max End
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpHeight)
- 27% Enhancement(Accuracy)
- 31.25% Enhancement(RechargeTime)
- 5% Enhancement(Heal)
- 2.5% Enhancement(RunSpeed)
- 15% FlySpeed
- 102.4 HP (12.75%) HitPoints
- 23% JumpHeight
- 23% JumpSpeed
- MezResist(Confused) 2.5%
- MezResist(Held) 9.1%
- MezResist(Immobilize) 7.45%
- MezResist(Placate) 10%
- MezResist(Sleep) 5.25%
- MezResist(Stun) 2.5%
- MezResist(Taunt) 10%
- MezResist(Terrorized) 2.5%
- 9.5% (0.16 End/sec) Recovery
- 10% (0.33 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 10% Resistance(Smashing)
- 15% Resistance(Lethal)
- 13.76% Resistance(Fire)
- 16.26% Resistance(Cold)
- 10% Resistance(Energy)
- 12.5% Resistance(Negative)
- 11.26% Resistance(Toxic)
- 14.26% Resistance(Psionic)
- 20% RunSpeed
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Thanks for the help Eldorado! The blinding feint advise sounds good, Im definitely going to incorporate it into my build. Also the link was packed with great info, thanks again!
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Hello All! After a several year break, I came back to CoH. Having left at around issue 3 so much has changed that I am in way over my head.
I recently got my DB/WP brute to 50 and love playing her. However, I have been shooting in the dark with IO sets, slotting, and the alpha slot and I need some advice. I group alot and would like to prioritize damage (but not to the extreme detriment of survivability). Playing now, my brute feels weak when watching other incarnates. Any advise on slotting (respec is possible) and good sets/builds would be greatly appreciated! Finally, I went with Musculature for my alpha, if there is a better choice for my char please let me know.
Note: Sweeping strikes is slotted with the Brute AT IO set
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Quad: Level 50 Science Brute
Primary Power Set: Dual Blades
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Power Slice- (A) Focused Smite - Accuracy/Damage/Recharge
- (3) Focused Smite - Accuracy/Damage
- (5) Focused Smite - Accuracy/Endurance/Recharge
- (5) Focused Smite - Damage/Endurance
- (15) Focused Smite - Damage/Recharge
- (A) Impervium Armor - Resistance/Endurance
- (3) Impervium Armor - Resistance/Endurance/Recharge
- (15) Impervium Armor - Resistance/Recharge
- (36) Impervium Armor - Psionic Resistance
- (36) Impervium Armor - Resistance
- (A) Focused Smite - Accuracy/Damage
- (7) Focused Smite - Damage/Endurance
- (7) Focused Smite - Damage/Recharge
- (9) Focused Smite - Accuracy/Endurance/Recharge
- (9) Focused Smite - Accuracy/Damage/Recharge
- (A) Titanium Coating - Resistance
- (37) Titanium Coating - Endurance
- (37) Titanium Coating - Resistance/Endurance
- (37) Titanium Coating - Resistance/Recharge
- (39) Titanium Coating - Endurance/Recharge
- (40) Titanium Coating - Resistance/Endurance/Recharge
- (A) Healing
- (40) Healing
- (40) Healing
- (A) Scirocco's Dervish - Chance of Damage(Lethal)
- (11) Scirocco's Dervish - Accuracy/Recharge
- (11) Scirocco's Dervish - Damage/Recharge
- (13) Scirocco's Dervish - Damage/Endurance
- (13) Scirocco's Dervish - Accuracy/Damage
- (A) Serendipity - Defense/Recharge
- (42) Serendipity - Defense
- (43) Serendipity - Defense/Endurance
- (43) Serendipity - Endurance
- (43) Serendipity - Defense/Endurance/Recharge
- (A) Empty
- (A) Empty
- (A) Numina's Convalescence - Heal/Endurance/Recharge
- (17) Numina's Convalescence - Heal/Recharge
- (17) Numina's Convalescence - Heal/Endurance
- (31) Numina's Convalescence - Heal
- (31) Numina's Convalescence - +Regeneration/+Recovery
- (A) Crushing Impact - Accuracy/Damage/Endurance
- (19) Crushing Impact - Damage/Endurance/Recharge
- (19) Crushing Impact - Accuracy/Damage
- (21) Crushing Impact - Damage/Endurance
- (21) Crushing Impact - Damage/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (A) Endurance Modification
- (34) Endurance Modification
- (36) Endurance Modification
- (A) Empty
- (23) Empty
- (A) Empty
- (25) Empty
- (25) Empty
- (A) Empty
- (27) Empty
- (27) Empty
- (29) Empty
- (29) Empty
- (31) Empty
- (A) Red Fortune - Endurance
- (45) Red Fortune - Defense/Endurance/Recharge
- (46) Red Fortune - Defense/Endurance
- (46) Red Fortune - Defense/Recharge
- (46) Red Fortune - Defense
- (A) Empty
- (A) Scirocco's Dervish - Accuracy/Recharge
- (33) Scirocco's Dervish - Damage/Recharge
- (33) Scirocco's Dervish - Damage/Endurance
- (33) Scirocco's Dervish - Accuracy/Damage
- (34) Scirocco's Dervish - Accuracy/Damage/Endurance
- (34) Scirocco's Dervish - Chance of Damage(Lethal)
- (A) Empty
- (A) Resist Damage
- (39) Resist Damage
- (39) Resist Damage
- (A) Endurance Modification
- (42) Endurance Modification
- (42) Endurance Modification
- (A) To Hit Buff
- (45) To Hit Buff
- (45) Endurance Reduction
- (A) Endurance Modification
- (48) Endurance Modification
- (48) Endurance Modification
- (A) Recharge Reduction
- (50) Recharge Reduction
- (50) Recharge Reduction
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Endurance Modification
- (48) Endurance Modification
- (50) Endurance Modification
- (A) Empty
Level 1: Sprint- (A) Empty
- (A) Empty