Magisterium and Level Shifts
some are incredibly ancient, like Cobalt and myself. Cobalt's reflexes are super fast, whereas mine - they are just ever so slightly better than mediocre.
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Yell directly into my earhorn!
Eh?
Oh.
One might call'em Super Reflexes... >.>
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
For anyone having trouble with the bug, I would recommend limiting your leagues to 16 people and to not summon any pets during the final fight with Tyrant. So far this approach has made a noticeable difference and most runs have succeeded a lot faster than previous runs.
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"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
How old must one be to qualify for "incredibly ancient"? Because based on the incredibly scientific method of glancing at Cobalt's picture on CoH Faces, I'm pretty sure I'm older than him.
Did I say scientific? I meant stalkeriffic.
In any event, I agree times a billion on what Ukase's saying. As mad as we might get, and I've both been the guy getting mad and the guy that did something completely boneheaded...as mad as we might get, most people don't screw things up on purpose.
I'm interested to try to 16 member trial idea. I'm even more interested to try not summoning lore pets, because now that this is pointed out, it makes sense to me why we've had an epic stall on Tyrant around 30% health in the past since that's when we traditionally did summons. Hopefully this weekend I'll be able to log in during some prime times and try that out.
I think that also might make Ready to Rumble easier, since everyone can just throw down Lore immediately and try to munch away at the beginning of the trial.
Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
I'm not sure if this link was in this thread or not, but it bares repeating.
http://boards.cityofheroes.com/showthread.php?t=290804
Arbiter Hawk has already coded the fix, they're just waiting to get a patch together. So I anticipate that the level shifts will be fixed the next time they patch us.
We know. Scooped three days ago, in post #13.
Most will simply make a bind and mash it - but some attacks have a relatively long activation/animation time - so when we see the lights are 9 seconds from respawning -we still want to get our big attack in before the level shift goes away, so we end up warning about the lights at 3 seconds or 1 second left.
Players that aren't leading have the same issues -but when the leader gives the warning, it comes with that slight audible sound -so the player can quickly look at the chat screen and see the warning - sometimes too late because they were trying to get their big attack in.
You also have to realize that CoH has an incredibly diverse playerbase. Some are 10 year old kids, and some are incredibly ancient, like Cobalt and myself. Cobalt's reflexes are super fast, whereas mine - they are just ever so slightly better than mediocre.
Not to mention some people have smaller monitors and haven't learned that they can resize all the windows on their UI to make it seem like they have more screen.
Some have a bit of lag from a buggy isp, and some just have garbage computers - they only see the arm of Tyrant going up for the air crackling until they are already dead. They should upgrade - but why? CoH changed the graphics on us - not like we went and purchased lesser systems. Used to be, 2 gigs was more than enough - but I digress.
So, no, it's not sad. Someone's inability to hit a light is really nothing more than a sign that they are likely having more fun than the rest of us, being immersed in the game. Some call it a form of scrapperlock.
Despite the many reasons why, I would wager that less that .01% of the population fouls up on purpose. Most want the other players to like them so they can team often and easily- so, they try their best to be helpful.
Again, not sad.
And, I know when I'm not leading a trial - particularly on Keyes - warnings on league chat DO help. Not everytime, as I usually stay on top of the UI. But, once out of 5 or 6 oblit beams, it's helpful.
As one who leads from time to time (just not on champion yet -don't think I've earned my stripes yet here) I don't really enjoy making binds and macros to warn people of things, because I might miss them too. We're all human.
What is sad is when I fail to realize that people make mistakes -and despite the temper tantrum I might have, they don't do it on purpose.